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Darkhope

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  1. Each tech level is supposed to be a pretty big jump. So, if someone has a 6.7 tech level for example they can slowly, very slowly, move it up decimal point by decimal point. Also, some technology comes a little easier than others but still fit on the same level. For instance, Atomic Power and Orbital Spacecraft, tech level 4.1 - 5 on the scale above. Atomic power came along in the 40's but orbital spacecraft was later in the 60's. Both similar in complexity and technology but many advancements had to be made to get to orbital spacecraft. So, I use a decimal system to differentiate the difference in tech on the same level. Players can spend 1 character point to move up their tech level by 0.1 if they "qualify." Or they can wait until I move it up based on their actions over time in game. Also, since each level is supposed to be a significant jump, I want the players to see their progression through the tech levels rather than waiting FOREVER to see a jump. Thanks, I think. Not very familiar with it and when I looked at the link above, I didn't like it that much. Seemed too repetitive. (Major Terraforming, Complex Terraforming, Global Terraforming, Total Terraforming for example. I'd rather just put it once at a level and of course the higher tech level you are, the better you are in that field. Terraforming on my list starts in the 12 - 13 range, but a tech level 18 race is doing some badass terraforming that a tech level 12 race can only dream of.) I do see the benefit of organizing tech levels for each field separately, but I didn't feel the need to go that detailed. Just kept it an overall list for ease and simplicity for my players. Exactly that. Honestly, it's the most rubber science I can think of and should probably be much higher on the list, but we have Antman, so can't be that far out of reach for the players. This is why I put it a little low. Thank you guys for your feedback. I love hearing input and learning. So I appreciate it very much!
  2. 1. Each level is supposed to be a pretty big "jump." Players get a -2 to each skill roll per level. The book makes huge jumps as well and only goes to 10. Kinda bland imo. 2. Nothing to railroads is technically 3 levels. 3. Rubber science is the fun of star hero. So "any sufficiently advanced science is indistinguishable from magic" works makes sense, to me at least. 4. The buzzwords for my players are pretty self-explanatory and if not, I can explain it. Thats the fun of it too. 5. Hyper drive doesn't break speed of light rules, gravity drive does. Gravity drive isn't anti grav, Gravity drive uses the gravity abundant in space to propel a ship at FTL speeds using a negative mass generator. Anti grav tech is really advanced. Canceling the effects of gravity. Flying a ship past a black hole unaffected, massive capitol ship entering atmosphere unaffected by gravity that would cause a normal ship of that size to break apart, etc. 6. AI is artificial Intelligence as we know it, Ascension programming is "the next level AI." 7. Jump drive opens a gateway or portal and teleports through space at vast distances without the ship actually moving. Star Drive is a gravity drive on massive steroids. Able to travel at FTL speeds that can jump galactic rims and travel to other galaxies. 8. Not over thinking, made my list pretty quickly and tried to follow "common sense" progression in the high-tech realm of magic lol. Just having trouble with creative juices for a third option on the last tech level. I haven't read or scene a lot of really high tech sci-fi. Highest tech I've seen in fiction is Vorlons and Shadows in B5. I put them in the 16-18.5 range roughly. Thank you for your feedback. I enjoy explaining my list and hope you see it better now. Any more questions feel free!
  3. Hey everyone, looking for some feedback. For my game this progression makes a lot of sense but still interested in hearing some feedback. I don't like the one in the book going only to 10. There isn't enough examples and not enough diversity. The book recommends a -3 to rolls for every tech level you are short. I use -2 because the list is much larger going to 20. I only use 3 examples of tech in each level range for simplicity. If my players ask about something not on the list, I just assign what tech level it would be around. Each example has a range. For example, particle beams at 11.1 - 12 is just the beginning, could easily have tech level 18 particle beams. Also, theoretical understanding of a topic begins 1-2 levels below where it lies on the list. Currently I'de put the tech of our Earth in the 4 - 6 range. I can't think of one more example for the last tech level though, 19.1 - 20. My brain isn't working. Any insights or recommendations of super powerful tech would be wonderful from you guys. 0 No technology 0.1 - 1 Animal Power, Fire, Stone tools 1.1 - 2 Wind Power, Clockwork Mechanics, Gunpowder 2.1 - 3 Steam Power, Railroads, Wired Communication 3.1 - 4 Electric Power, Internal Combustion, Aircraft 4.1 - 5 Atomic Power, Orbital Spacecraft, Aircraft 5.1 - 6 Laser Weapons, Genetic Manipulation, Quantum Computing 6.1 - 7 Fusion Power, Cloning, nanotechnology 7.1 - 8 Hyperdrive, Quantum Mechanics, Plasma Weapons 8.1 - 9 Artificial Intelligence, Force Field Physics, Cloaking Fields 9.1 - 10 Antimatter Power, Ion Cannons, Teleportation 10.1 - 11 Psionic Engineering, Climate Control, Negative Mass Generator 11.1 - 12 Particle Beams, Matter Replication, gravity Drive 12.1 - 13 Zero Point Energy, Terraforming, Solid State Shields 13.1 - 14 Bio-organic Engineering, Size & Density Physics, Temporal Mechanics 14.1 - 15 Singularity Reactor, Phase Shielding, Anti-Grav Technologies 15.1 - 16 Jump Drives, Pulse Cannons, Planetary Engineering 16.1 - 17 Time Travel, Ascension Programming, Phase Weapons 17.1 - 18 Dimensional Engineering, Dark Reactor, Genesis Physics 18.1 - 19 Star Drive, Dark Energy Weapons, Null Technology 19.1 - 20 Neutronium Harvesting, Photonic Engineering Also, if anyone wants to use mine for their games feel free. And if you have any questions on where I'de put other tech I'd be happy to answer! PS. Moved this from Star Hero thread to hopefully access a larger community response.
  4. Yeah it has its own computer and can operate independently of him
  5. Oh most definitely system matters. Has to be big enough and powerful enough to hold him as "information." I just wasn't sure how to build it. He has a machine mind link, so currently we are using that for his ability to upload/download himself. And I went with the multiform like you thought of. One for the ship and one for the robot. He wasn't happy about having to pay for the ship, thought he could just be his computer self and control the entire ship. However I am running into another problem. Each player has 10-15 points invested in the ship, however when he is in the ship multiform, he has paid for the entire ship. So, can he effectively "lock out" the other players? Are their points worthless now? Nothing has happened yet but trying to plan for future events.
  6. Hey everyone, looking for some feedback. For my game this progression makes a lot of sense but still interested in hearing some feedback. I don't like the one in the book going only to 10. There isn't enough examples and not enough diversity. The book recommends a -3 to rolls for every tech level you are short. I use -2 because the list is much larger going to 20. I only use 3 examples of tech in each level range for simplicity. If my players ask about something not on the list, I just assign what tech level it would be around. Each example has a range. For example, particle beams at 11.1 - 12 is just the beginning, could easily have tech level 18 particle beams. Also, theoretical understanding of a topic begins 1-2 levels below where it lies on the list. Currently I'de put the tech of our Earth in the 4 - 6 range. I can't think of one more example for the last tech level though, 19.1 - 20. My brain isn't working. Any insights or recommendations of super powerful tech would be wonderful from you guys. 0 No technology 0.1 - 1 Animal Power, Fire, Stone tools 1.1 - 2 Wind Power, Clockwork Mechanics, Gunpowder 2.1 - 3 Steam Power, Railroads, Wired Communication 3.1 - 4 Electric Power, Internal Combustion, Aircraft 4.1 - 5 Atomic Power, Orbital Spacecraft, Aircraft 5.1 - 6 Laser Weapons, Genetic Manipulation, Quantum Computing 6.1 - 7 Fusion Power, Cloning, nanotechnology 7.1 - 8 Hyperdrive, Quantum Mechanics, Plasma Weapons 8.1 - 9 Artificial Intelligence, Force Field Physics, Cloaking Fields 9.1 - 10 Antimatter Power, Ion Cannons, Teleportation 10.1 - 11 Psionic Engineering, Climate Control, Negative Mass Generator 11.1 - 12 Particle Beams, Matter Replication, gravity Drive 12.1 - 13 Zero Point Energy, Terraforming, Solid State Shields 13.1 - 14 Bio-organic Engineering, Size & Density Physics, Temporal Mechanics 14.1 - 15 Singularity Reactor, Phase Shielding, Anti-Grav Technologies 15.1 - 16 Jump Drives, Pulse Cannons, Planetary Engineering 16.1 - 17 Time Travel, Ascension Programming, Phase Weapons 17.1 - 18 Dimensional Engineering, Dark Reactor, Genesis Physics 18.1 - 19 Star Drive, Dark Energy Weapons, Null Technology 19.1 - 20 Neutronium Harvesting, Photonic Engineering Also, if anyone wants to use mine for their games feel free. And if you have any questions on where I'de put other tech I'd be happy to answer!
  7. No he wants to permanently get rid of his body. He wants his consciousness to be in a computer, like the movie, Transcendence. He can control and manipulate pretty much any tech hooked up to "the computer." He is building a robot body that he will download into so he can go with the party and do stuff. So i get using EDM to "download/upload" himself to and from the robot and the computer. And the robot would be a multiform of the computer. If he wants to one day control both at the same time it would be duplication, but thats for later. As for now I'm just running into problem building the AI computer part. So there is no physical stats, Str, Con, Body, Com, PD, ED, END, and STUN. He will have to purchase life support total since computers are immune to all that stuff. His "self" will be downloaded into a ship from time to time when the party travels, in the base computer, and the robot. He wants to be able to "be the computer" of the ship so he can fly, fire the weapons etc just like the other crew members. They have spent points on the ship, will this change though? Any thoughts on what else I am missing?
  8. So I have a player that wants to download his consciousness into a computer so he can be formless. I originally thought desolidification but it doesn’t quite fit since he’s still apart of the physical world when he jumps into a body. Any other ways to build this?
  9. This was completely overlooked by everyone. This is a masterpiece of power building. Kudos!
  10. I once saw a character with a power that had a conditional limitation, “active points Ego x 3” -1/2. It was explained to me that the power limited the player from spending points on it to make it better, by placing a maximum active point cost that cannot exceed the characters Ego x 3. For example, a character has an Ego of 20, then the most active points the power could have would be 60. I believe it was on an VPP that was a focus. Has anyone ever seen or heard of something like this?
  11. I just think that is a little ridiculous and extreme. A chart? On one page of one book? Whatever happened to fair use? If I manually typed the information out is it any different? I’ve seen people ask about hit location rules and power build questions and these questions are answered all the time. So if I typed out E 1-3 0 points E 4 1 point E 5-6 2 points etc... is that ok? Because people answer questions like that in this forum every day. And it’s information from a book. How is the screen shot of the chart any different than a person answering a system question about points. Edit: to clarify, if that’s what you guys rule is then ok. But are we allowed to type the information out as long as it’s not a copy? And I don’t mean typing a whole book out. Just the power, chart, rule etc information needed for topic of discussion
  12. Question for Hero company. I had a question on a discord server for Hero System about military ranks and points. I thought I remembered seeing it in my dark champions book but it was in storage so I couldn’t check. I found the information online and took a screenshot of the chart in the book. Is sharing that screenshot allowed? I see people asking questions about rules and costs of points all the time. But wanted to make sure it was permitted.
  13. Wow you guys are amazing. I see several possibilities I have to think about. Luckily I don’t believe in power caps so the high point powers could work. It’s a super game anyway, radiation fallout has genetically altered humans over the hundreds of years and they are 250pts. Thank you so much guys, very helpful!
  14. I swear the search engine on this site is the worst. I hate to bother with a question that has already been asked. But I need ya’lls mastery of the system. Im trying to build a Harpoon gun in a post apocalyptic setting. (Think mad max meets death race.) The harpoon gun is attached to a cable hooked to a power supply. If the harpoon gun hits, you can flip a switch that channels the power through cable and harpoon and short out a vehicles electrical system so it goes dead. I was thinking a multipower with one recoverable charge? I’m having a problem building the second power, to short out the car. Any ideas?
  15. Good ole GM “because I said so,” I can work with that. Thanks guys
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