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JmOz

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Everything posted by JmOz

  1. Many years ago I had an idea for a Super Team. 100 members, divided into different cities. Time goes on, decided to make a new one. Meet Quark. Quark is a scientist who figured out how to control a type of radiation that would allow him to change sizes, building a battle suit...well here he is, tell me what you think of the build Quark VAL CHA Cost Roll Notes 15 STR 5 12- / 18- HTH Damage 3d6/9d6 END [1/2] 15 DEX 10 12- / 14- 15 CON 5 12- 23 INT 13 14- PER Roll 14- 13 EGO 3 12- 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 3 OMCV 0 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12 9 PD 3 9/24 PD (0/15 rPD) 5 ED 3 5/24 ED (0/15 rED) 30 REC 6 115 END 4 15 BODY 5 40 STUN 10 Movement Cost Meters Notes RUNNING 3 15m/30m END [1] SWIMMING 0 4m/8m END [1] LEAPING 0 4m 4m forward, 2m upward FLIGHT 25m/100m Characteristics Total: 149 Cost Powers Centurian Equipment - END= 4 1) Cent Comm System: Mind Link , One Specific Mind, Number of Minds (x2) (10 Active Points); Only With Others Who Have Mind Link (-1), Sense Affected As More Than One Sense Sight, Hearing, Radio, not mental (-1/2), IIF (-1/4) - END=0 Cyberkinesis, all slots Custom Modifier (Only while operating Tech, Affected by Mental Sense affecting Powers; -1/2) - END= 11 1) +8 DEX (16 Active Points); Custom Modifier (Only while operating Tech, Affected by Mental Sense affecting Powers; -1/2) - END= 13 2) +2 SPD (20 Active Points); Custom Modifier (Only while operating Tech, Affected by Mental Sense affecting Powers; -1/2) - END= 10 3) +3 OCV (15 Active Points); Custom Modifier (Only while operating Tech, Affected by Mental Sense affecting Powers; -1/2) - END= 10 4) +3 DCV (15 Active Points); Custom Modifier (Only while operating Tech, Affected by Mental Sense affecting Powers; -1/2) - END= QUARK Battlesuit, all slots OIF (-1/2) - END= 10 1) Resistant Protection (5 PD/5 ED) (15 Active Points); OIF (-1/2) - END=0 3 2) Synthtech Battlesuit: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat) (5 Active Points); OIF (-1/2) - END=0 10 3) +75 END (15 Active Points); OIF (-1/2) - END= 10 4) +20 REC (20 Active Points); END Only (-1/2), OIF (-1/2) - END= 6 5) High Range Radio Perception (Radio Group) (12 Active Points); Sense Affected As More Than One Sense [very common Sense] (-1/2), OIF (-1/2) - END=0 10 6) Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Sense Affected As More Than One Sense [very common Sense] (-1/2), OIF (-1/2) - END=0 3 7) Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) - END=0 3 ? Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) - END=0 100 QUARK Size Altering: Multipower, 150-point reserve, (150 Active Points); all slots OIF (-1/2) - END= 2f 1) Shrinking (0.0625 m tall, 0.0031 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +30m KB), Costs Endurance Only To Activate (+1/4) (37 Active Points); OIF (-1/2) - END=3 2f 2) Flight 25m, x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (37 Active Points); OIF (-1/2) - END=1 5f 3) Blast 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); OIF (-1/2) - END=3 5f 4) Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); OIF (-1/2) - END=0 5f 5) Blast 10d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/4) (75 Active Points); OIF (-1/2) - END=3 5f 6) Blast 15d6 (75 Active Points); OIF (-1/2) - END=7 5f 7) Giant Size: (Total: 74 Active Cost, 47 Real Cost) Growth (+30 STR, +10 CON, +10 PRE, +6 PD, +6 ED, +6 BODY, +12 STUN, +3m Reach, +24m Running, -12m KB, 801-6,400 kg, +4 to OCV to hit, +4 to PER Rolls to perceive character, 5-8m tall, 3-4m wide), Costs Endurance Only To Activate (+1/4) (62 Active Points); OIF (-1/2) (Real Cost: 41) plus +4 PD (4 Active Points); Linked (Growth; -1/2), OIF (-1/2) (Real Cost: 2) plus +4 ED (4 Active Points); Linked (Growth; -1/2), OIF (-1/2) (Real Cost: 2) plus +8 STUN (4 Active Points); Linked (Growth; -1/2), OIF (-1/2) (Real Cost: 2) - END=5 2f ? +30 STR, Reduced Endurance (1/2 END; +1/4) (37 Active Points); OIF (-1/2) - END=1 2f 9) Resistant Protection (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2) - END=0 Powers Total: 236 Cost Skills 24 +2 Overall 12 +4 with Suit Blasters 3 Acrobatics 12- (14-) 1 Acting 8- 3 Breakfall 12- (14-) 3 CK: San Fransisco 14- 3 Charm 13- 1 Climbing 8- 1 Combat Driving 8- 3 Combat Piloting 12- (14-) 3 Computer Programming 14- 3 Concealment 14- 1 Conversation 8- 3 Cryptography 14- 3 Deduction 14- 3 Inventor 14- 3 Linguist 1 1) Language: Centurian Battlee Code (fluent conversation) (2 Active Points) 3 2) Language: English (idiomatic) (4 Active Points) 2 3) Language: German (completely fluent) (3 Active Points) 1 4) Language: Greek (fluent conversation) (2 Active Points) 3 PS: Scientist 14- 1 Paramedics 8- 1 Persuasion 8- 3 Power 11- 3 Scholar 1 1) KS: Centurian By-laws (2 Active Points) 11- 2 2) KS: Common Knowledge (3 Active Points) 14- 1 3) KS: Go (2 Active Points) 11- 1 4) KS: International Police Procedures (2 Active Points) 11- 2 5) KS: Super Villains (3 Active Points) 14- 3 Scientist 2 1) Science Skill: Battlesuit Design 14- (3 Active Points) 1 2) Science Skill: Metalurgy 11- (2 Active Points) 2 3) Science Skill: Nuclear Engeneering 14- (3 Active Points) 2 4) Science Skill: Physics 14- (3 Active Points) 3 Security Systems 14- 3 Shadowing 14- 3 Stealth 12- (14-) 3 Streetwise 13- 3 Systems Operation 14- 0 TF: Centurian Aircraft, Small Motorized Ground Vehicles 3 Tactics 14- 3 Teamwork 12- (14-) 3 Weaponsmith 14- Skills Total: 132 Cost Perks 8 Fringe Benefit: International Police Powers, Membership: Centurians Perks Total: 8 Value Complications 15 Hunted: Centurian Threats Infrequently (Mo Pow; Harshly Punish) 20 Psychological Complication: Code v Killing (Common; Total) 10 Psychological Complication: Competitive (Common; Moderate) 15 Psychological Complication: Scientific Curiosity (Common; Strong) 15 Social Complication: Secret ID Frequently, Major Complications Points: 75 Base Points: 200 Experience: 0 Experience Unspent: 0 Total Character Cost: 525
  2. Still think Rey might be related to leia....
  3. 45 experience points and they can have one ?. Most of my players understand the genre well enough to not try to ...That mentality is for our Pathfinder game. XP wise 2 players did get flash defense (more because of their teammate than the enemy), so none seem to want one of those guns right now... If you mean in story, they did not have time to. No one asked to BTW...
  4. Also if you feel they should be linked (an argument can be made) make stat arrays (basically using unified power on your stats...)
  5. Not so sure luke is dead honestly...My first thought seeing it was more of a projection type of thing...
  6. Thank you. I appreciate it. I am not suicidal (exactly). I wish I was dead, but I also understand that that is not an option. To many things I need to take care of. Near the holidays it gets worse. Already getting back to my normal (which is a form of depression called persistent Depression Disorder). Don't worry, won't do anything dumber than ignore my Diabetes (eat junk food) or smoke to much...
  7. I have never met a GM that does that in 25+ years
  8. True, and if they ever run into STAR in an Oppositional manner they are in serious trouble. However, a bunch of gang bangers are not big on tactics. The fights tended to have the heroes doing lightning strikes, the gangers did not even really get a chance...The only reason damage was done was that Dragonfly (think Blue Beetle-Ted Kord) stuck around to try to get some evidence when he knew the government was on it's way. I really appreciate the comment about my players trust me. Part of that trust is that I am not "out to get them", but rather a good story. Gangers are not going to be using SWAT like tactics, or have super level attributes, and any big threat will be warned ahead of time... Overall I consider the adventure a success. I really need to write up the blog entry about how it went...
  9. One of the best MA I ever saw had a TON of 3 point CSL (I think it was 12) with Dodge, Strike, and Grab. No powers or MA's The guy was a NIGHTMARE, using the CSL's to up the str of his attacks, 25 DCV on a dodge, just terrifying...
  10. Woodsman is sociopath (without empathy or heart). The lion as a collar that makes it in a constant FFF state, and leans towards Fight
  11. Almost all of those already on the ship, thank you. FYI: altimeter would be built as a detect heading, not a detect range (all it does is show your angle to the ground) Sorry it's been 18 years sense I did maintenance on jet aircraft, I was thinking of what we called an atimeter (Attitude Indicator)
  12. Okay, let me end this argument now. Or try anyways. I am not saying Drain is not a way to go, but drain and flash can both be used. Each has its own advantage and disadvantages. Becomes how the player and GM want to represent the ability With a flash it is extremely short termed, without buying extra senses is restricted to a sight based effect. Drain is more expensive, longer termed, and more global in effect. Neither build is wrong, this thread was simply for figuring out what an appropriate limitation for "Only combat effects" should be. I have it pegged at either -1/4 or 0
  13. Almost all of those already on the ship, thank you. FYI: altimeter would be built as a detect heading, not a detect range (all it does is show your angle to the ground)
  14. Easier to get rid of OAF and replace with Physical Manifestation
  15. Invisibility baaed advantage/limit to taste
  16. Thanks tribble, that helps a bit
  17. As families gather, I am alone in the heart. As I sit here, I cry, for my family does not care. I suffer in silence, wishing I did not have obligations so I could go silently into the night. I am needed, but unappreciated. People are here, but I am alone. When I needed people I was told I did not matter. I will not hurt myself, but I wish I was not alive. I am the walking depressed. So I reach out, to feel a little less alone. I reach out so others can understand the feelings I have. I reach out so maybe when others are called on to do what they need, they do it instead of doing what they want...
  18. Was thinking AVAD: Immunity to poisons and Impenetrable PD
  19. I think this is the root of my issue with a -2 on this version. It boils down to because you control the movement of the fixed point you are able to manipulate it to your advantage...I would say a -1 is right
  20. Okay, demon eats brains...I like the idea...Kind of a zombieish thing....
  21. The idea on the team is that Dorothy is a sociopathic killer, but a genius....with an oz fixation, so she gathers her "friends" and is on a killing spree
  22. A number of years ago I bought a lot of their damaged books: Damage I noticed Different books a tear on the cover approximately 1 cm (Near the bottom corner) a dent on the spine A "scratch" (looks like a box cutter got to close) along half the cover (The cover was not cut, just a scratch) Slightly dog eared cover (top corner, maybe a cm) Overall I am very happy with the savings, on the majority I could not find the alleged damage
  23. Well...it might not be THAT little...
  24. That is to close to the gadgeteer (Who summons robotic flying monkeys)
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