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JmOz

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Everything posted by JmOz

  1. Thanks DT I hope you liked what you saw (I really like Dr. Plim) Glad to hear you got the help you needed. I am only now realizing how toxic my wife is. You would think after the children, her family, and basically anyone who had ever dealt with her exited our lives I would have got the picture. Been a lot more me since she has not been around... Honestly things are nor that bad (except not teaching). I have come to accept that being happy will always be a struggle, but at least I am not wallowing in self loathing
  2. When times are low, I seem to come back to these boards I continue my heroic fight against depression and anxiety (for those who don't understand, it means I know someday I will loose to it, but that day is not today.) I am almost divorced (I initiated it, it is sad, but unfortunately I could no longer put her wellbeing ahead of my own, that is why I suffer from depression in no small part) To combat the loneliness, the depression, etc...I have started doing game supplement stuff. Currently working on my Star Knight idea. After that planning on the first piece of the Fox's Armory (some of you might remember my Ultimate Utility Belt thread, this is an outgrowth of that). Also might start doing something with the San Corona Gazzette and Fox is dead campeign. But wanted to come by and say I'm back, till I'm gone again
  3. Because reasons, I would say northern CA, to tie it into this https://en.wikipedia.org/wiki/Coast_City
  4. What I am aiming for specificaly: Death Spore hits earth tranforms a small town then transforms the county etc... so the heroes are on a counting clock...figure the bomb should take a month the transform the planet and the heroes get called in when it is just starting past the little of no where town
  5. I agree that he is a high defense character, but defiantly think of this archetype as having high defense (even higher than Bricks), this was one of the reasons I originally went with Damage reduction as it becomes more efficient the higher the damage done is. I will consider the changing martial strike into a "Target Fall" maneuver.
  6. Is there a way to use the power aid to increase the level of advantage (in this case it would be for it to cover a larger and larger Megascale on an AE:explosion on a transform). This IS for a supervillain doomsday device, not a PC...
  7. Probably, it is hard for me to imagine saving something so first steps however...
  8. I like Oozin' on through...I wanted to include a second name to represent using the power to let items go through him (the big hole in the chest type of thing)...but Oozin might work for both
  9. Getting closer (I think I am within a sliver of being done) Bendy Generic Hero VAL CHA Cost Roll Notes 15 STR 5 12- / 18- HTH Damage 3d6/9d6 END [1/4] 23 DEX 26 14- 25 CON 15 14- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 18 PRE 8 13- PRE Attack: 3 1/2d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 5 PD 3 5/30 PD (0/25 rPD) 5 ED 3 5/30 ED (0/25 rED) 20 REC 1 45 END 5 15 BODY 5 40 STUN 10 Movement Cost Meters Notes RUNNING 0 12m/25m,/24m/50m END [1/2] SWIMMING 0 4m/8m END [1] LEAPING 0 4m/14m 4m/14m forward, 2m/7m upward FLIGHT 10m/40m Characteristics Total: 152 Cost Powers Stretchy Powers, all slots Unified Power (-1/4) - END= 60 1) Rubber Body: Resistant Protection (25 PD/25 ED) (75 Active Points); Unified Power (-1/4) - END=0 15 2) Bounce Back...: Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-1/4) - END=0 12 3) ...From anything: +15 REC (15 Active Points); Unified Power (-1/4) - END= 3 4) More Hands...: Extra Limb (1) (5 Active Points); Nonpersistent (-1/4), Unified Power (-1/4) - END=0 7 5) ...Make light work: +2 with all Agility Skills (12 Active Points); Costs Endurance (-1/2), Unified Power (-1/4) - END=1 36 Stretching powers: Multipower, 45-point reserve, (45 Active Points); all slots Unified Power (-1/4) - END= 3f 1) I'm Rubber, Your glue....: Reflection (60 Active Points' worth) (40 Active Points); Only Works Against Very Common attacks Physical (-1/4), Unified Power (-1/4) - END=4 2f 2) Form of a ...: Shape Shift (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2 2f 3) Fit through cracks / (NEED A NAME): Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4 5v 4) Long Reach of the law: Stretching 20m, x2 body dimension, x4 Noncombat (30 Active Points); Unified Power (-1/4) - END=3 5v 5) Stretching Tricks: +30 STR (30 Active Points); Unified Power (-1/4) - END=3 1f 6) I'm a parachute: Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0 1f 7) Long Legs: Running +13m (12m/25m total) (13 Active Points); Unified Power (-1/4) - END=1 1f 😎 Springy Legs: Leaping +10m (4m/14m forward, 2m/7m upward) (Accurate, x4 Noncombat) (15 Active Points); Unified Power (-1/4) - END=1 Powers Total: 153 Cost Martial Arts 3 Wrap Around: Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR / 55 STR for holding on 4 Big Fists: Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 11d6 Strike 4 Rubber Body: Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort Martial Arts Total: 11 Cost Skills 12 +4 Stretch Fu 3 Acrobatics 14- 3 Contortionist 14- 3 Sleight Of Hand 14- 3 Tactics 13- Customization I (Basic Hero) 3 1) Power 14- 3 2) Breakfall 14- 3 3) KS: Super Human World 13- 3 4) Paramedics 13- 3 5) Teamwork 14- Customization iI (Investigator) 3 1) +1 Bueraucratics. Deduction. Streetwise 3 2) Criminology 13- 3 3) Deduction 13- 3 4) Forensic Medicine 13- 3 5) Streetwise 13- Customization III (Politician) 3 1) Acting 13- 3 2) Bribery 13- 3 3) Bureaucratics 13- 3 4) Charm 13- 3 5) High Society 13- Skills Total: 69 Cost Perks Customization (Head of State) 15 1) Fringe Benefit: Diplomatic Immunity, Head of State Perks Total: 15 Value Complications 10 DNPC: Love Interest Frequently (Normal; Useful Noncombat Position or Skills) 20 Psychological Complication: Code Vs Killing (Common; Total) 15 Susceptibility: Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common) 30 Vulnerability: 2 x STUN Fire (Very Common) Complications Points: 75 Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400
  10. I think the underwater rules were in Atlantis...
  11. more details, the file is a competent normal, with 19 points in attributes (Dex, Int, PRE and Com) and nothing else...not sure why, but this file is driving me to distraction
  12. Wonder if something like that was in 5th beastiary
  13. Found an old 5th edition HDc file named jujub wondering if it was part of a pack or something...if so which one ..any help?
  14. Little bit of hi jacking, but we all know that many early Champions characters shared DNA with Marvel or DC characters. Did these two also share some and if so with whom?
  15. My question is more about how detailed the build should be compared to hand waving aspects. The idea that if a blast is going to do more damage in a reasonably common situation (say underwater) then it should be written on a sheet, or that you just allow the special effect to carry the day and give it without it being on the sheet
  16. Current version, still WIP Bendy Generic Hero VAL CHA Cost Roll Notes 15 STR 5 12- / 18- HTH Damage 3d6/9d6 END [1/4] 23 DEX 26 14- 20 CON 10 13- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 18 PRE 8 13- PRE Attack: 3 1/2d6 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 5 PD 3 5/25 PD (0/20 rPD) 5 ED 3 5/25 ED (0/20 rED) 15 REC 1 45 END 5 15 BODY 5 40 STUN 10 Movement Cost Meters Notes RUNNING 0 12m/25m,/24m/50m END [1/2] SWIMMING 0 4m/8m END [1] LEAPING 0 4m/14m 4m/14m forward, 2m/7m upward FLIGHT 10m/40m Characteristics Total: 177 Cost Powers Stretchy Powers, all slots Unified Power (-1/4) - END= 48 1) Resistant Protection (20 PD/20 ED) (60 Active Points); Unified Power (-1/4) - END=0 15 2) Bounce Back...: Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-1/4) - END=0 8 3) ...From anything: +10 REC (10 Active Points); Unified Power (-1/4) - END= 36 Stretching powers: Multipower, 45-point reserve, (45 Active Points); all slots Unified Power (-1/4) - END= 1f 1) A helpful hand (or two, or three, or...): Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1 3f 2) I'm Rubber, Your glue....: Reflection (65 Active Points' worth) (44 Active Points); Only Works Against Very Common attacks Physical (-1/4), Unified Power (-1/4) - END=4 2f 3) Form of a ...: Shape Shift (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2 2f 4) Fit through cracks / (NEED A NAME): Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4 7v 5) Long Reach of the law: Stretching 20m, x2 body dimension, x4 Noncombat, Reduced Endurance (0 END; +1/2) (45 Active Points); Unified Power (-1/4) - END=0 5v 6) Stretching Tricks: +30 STR (30 Active Points); Unified Power (-1/4) - END=3 1f 7) I'm a parachute: Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0 1f 😎 Long Legs: Running +13m (12m/25m total) (13 Active Points); Unified Power (-1/4) - END=1 1f 9) Springy Legs: Leaping +10m (4m/14m forward, 2m/7m upward) (Accurate, x4 Noncombat) (15 Active Points); Unified Power (-1/4) - END=1 Powers Total: 130 Cost Martial Arts 4 Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR / 55 STR for holding on 5 Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, 7d6 / 13d6 Strike Martial Arts Total: 12 Cost Skills 9 +3 Stretch Fu 3 Acrobatics 14- 3 Contortionist 14- 3 Sleight Of Hand 14- 3 Tactics 13- Customization I (Basic Hero) 3 1) Power 14- 3 2) Breakfall 14- 3 3) KS: Super Human World 13- 3 4) Paramedics 13- 3 5) Teamwork 14- Customization iI (Investigator) 3 1) +1 Bueraucratics. Deduction. Streetwise 3 2) Criminology 13- 3 3) Deduction 13- 3 4) Forensic Medicine 13- 3 5) Streetwise 13- Customization III (Politician) 3 1) Acting 13- 3 2) Bribery 13- 3 3) Bureaucratics 13- 3 4) Charm 13- 3 5) High Society 13- Skills Total: 66 Cost Perks Customization (Head of State) 15 1) Fringe Benefit: Diplomatic Immunity, Head of State Perks Total: 15 Value Complications 10 DNPC: Love Interest Frequently (Normal; Useful Noncombat Position or Skills) 20 Psychological Complication: Code Vs Killing (Common; Total) 15 Susceptibility: Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common) 30 Vulnerability: 2 x STUN Fire (Very Common) Complications Points: 75 Base Points: 400 Experience: 0 Experience Unspent: 0 Total Character Cost: 400
  17. Hey Hugh, THANK YOU for this I will be taking a lot of your suggestions to heart. The guidelines I am using are here I will rename the coiled strength to include the sledge hammer hands
  18. Thanks for the suggestions, and for the record your pun got a spontaneous giggle from me
  19. Ok, so the basic idea is to make some fairly generic characters as "here you go" or "Starting points". Avoiding the more than a little complicated builds I lean towards. The "Customizations" especially are intended to be swapped out. I really did think of going with a wealth option, but as I thought about the various royal heroes they actually don't seem to have the wealth perk, even though their nation might be wealthy they them selves don't seem to be (Thinking Black Panther, Wonder Woman, Aquaman, Namor, etc...) As for the multipower the idea is full body manipulation things, so gliding is the parachute/kite/hang glider thing, while the desolid is the slipping under the door or making holes to let things pass through....the MP (which version 2 has decreased) represents how much body they have to use
  20. Defiantly, with either less severely or frequency than the Power armor guy who has everything on OIF. Especially considering cold based environments cause drain damage as well. I guess the way you said it made me feel like a GM was being malicious instead of trying to craft a story with reasonable expectations. At -1/4 I would expect it to affect the character about 1/2 as often as the OIF battle suit dude goes without his suit (or more often but partial affects)
  21. Good thinking on the Dex and Regen, not so sure I agree with the idea of it nukes the whole character. Yes every power gets drained, but unless you have a vindictive GM this is a general weaking instead of a giant middle finger type of thing
  22. Good point, it is a left over when I started the character as more of an investigator (3 of the 4 stretchers I could think of had an investigation bent)...
  23. So some of you are familiar with my Generic Heroes on my website, I think I am almost finished with the 8th one Bendy, but I like peer review, so here is the art and character sheet before I add him to the website. This is a RAW and rough draft (So spelling errors will be common) and still working on complications... Bendy Generic Hero VAL CHA Cost Roll Notes 20 STR 10 13- / 19- HTH Damage 4d6/10d6 END [2/5] 28 DEX 36 15- 20 CON 10 13- 18 INT 8 13- PER Roll 13- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 5 PD 3 5/10 PD (0/5 rPD) 5 ED 3 5/10 ED (0/5 rED) 15 REC 11 45 END 5 15 BODY 5 30 STUN 5 Movement Cost Meters Notes RUNNING 3 15m/30m,/30m/60m END [1/2] SWIMMING 0 4m/8m END [1] LEAPING 0 4m/24m 4m/24m forward, 2m/12m upward FLIGHT 10m/40m Characteristics Total: 203 Cost Powers Stretchy Powers, all slots Unified Power (-1/4) - END= 12 1) Resistant Protection (5 PD/5 ED) (15 Active Points); Unified Power (-1/4) - END=0 24 2) Energy Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (-1/4) - END=0 24 3) Physical Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (-1/4) - END=0 3 4) Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1 48 Stretching powers: Multipower, 60-point reserve, (60 Active Points); all slots Unified Power (-1/4) - END= 2f 1) Shape Shift (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2 1f 2) Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0 7v 3) Stretching 15m, x2 body dimension, x8 Noncombat, Reduced Endurance (0 END; +1/2) (45 Active Points); Unified Power (-1/4) - END=0 2f 4) Desolidification (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4 5v 5) Coiled strength: +30 STR (30 Active Points); Unified Power (-1/4) - END=3 1f 6) Long Legs: Running +15m (15m/30m total) (15 Active Points); Unified Power (-1/4) - END=1 2f 7) Springy Legs: Leaping +20m (4m/24m forward, 2m/12m upward) (Accurate, x4 Noncombat) (20 Active Points); Unified Power (-1/4) - END=2 Powers Total: 131 Cost Skills 9 +3 Strike, Grab, Dodge 3 Acrobatics 15- 3 Contortionist 15- 3 Sleight Of Hand 15- 3 Tactics 13- Customization I (Basic Hero) 3 1) Power 15- 3 2) Breakfall 15- 3 3) KS: Super Human World 13- 3 4) Paramedics 13- 3 5) Teamwork 15- Custimization III (Politician) 3 1) Acting 12- 3 2) Bribery 12- 3 3) Bureaucratics 12- 3 4) Charm 12- 3 5) High Society 12- Skills Total: 51 Cost Perks Custimization (Head of State) 15 1) Fringe Benefit: Diplomatic Immunity, Head of State Perks Total: 15 Value Complications 10 DNPC: Love Interest Frequently (Normal; Useful Noncombat Position or Skills) 15 Susceptibility: Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common) 20 Psychological Complication: Code Vs Killing (Common; Total) Complications Points: 45 Base Points: 200 Experience: 0 Experience Unspent: 0 Total Character Cost: 400
  24. So, here's the story on that one...I had not planned it, but it is a GREAT idea...so the answer will be defiantly for the 2 aliens on the earth team (Jollth and Dr Plim) & maybe some more...
  25. Champions Complete is good for getting into 6th
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