Jump to content

JmOz

HERO Member
  • Posts

    9,741
  • Joined

  • Last visited

  • Days Won

    4

Posts posted by JmOz

  1. 1 hour ago, death tribble said:

    I noticed the Star Knight stuff in the Champions forum.

     

    We are here to let you vent. Go for it.

    Thanks DT

     

    I hope you liked what you saw (I really like Dr. Plim)

    1 hour ago, Lord Liaden said:

    You're always welcome here. It's rewarding to hear that our community and our shared hobby offers you some comfort.

     

    I also fight against depression and anxiety. And I did lose the fight. But the loss was temporary. I got help, and I got better. Falling isn't the end, because picking yourself back up remains possible.

     

    In the depths of depression you feel hopeless, you feel you're worthless, and you feel that you'll feel that way for the rest of your life. None of that is true. And none of us here believe that about you.

    Glad to hear you got the help you needed.  I am only now realizing how toxic my wife is.  You would think after the children, her family, and basically anyone who had ever dealt with her exited our lives I would have got the picture.  Been a lot more me since she has not been around...

    13 minutes ago, tkdguy said:

    We're always happy to hear from you. Things will get better, hopefully sooner rather than later, but they will get better.

    Honestly things are nor that bad (except not teaching).  I have come to accept that being happy will always be a struggle, but at least I am not wallowing in self loathing

  2. When times are low, I seem to come back to these boards

     

    I continue my heroic fight against depression and anxiety (for those who don't understand, it means I know someday I will loose to it, but that day is not today.)

     

    I am almost divorced (I initiated it, it is sad, but unfortunately I could no longer put her wellbeing ahead of my own, that is why I suffer from depression in no small part)

     

    To combat the loneliness, the depression, etc...I have started doing game supplement stuff.  Currently working on my Star Knight idea.  After that planning on the first piece of the Fox's Armory (some of you might remember my Ultimate Utility Belt thread, this is an outgrowth of that).  Also might start doing something with the San Corona Gazzette and Fox is dead campeign.  

     

    But wanted to come by and say I'm back, till I'm gone again

  3. What I am aiming for specificaly:

     

    Death Spore hits earth

     

    tranforms a small town

    then transforms the county

    etc...

     

    so the heroes are on a counting clock...figure the bomb should take a month the transform the planet and the heroes get called in when it is just starting past the little of no where town

     

  4. 9 minutes ago, Hugh Neilson said:

    He's very defense-oriented now, combining 30 defenses with high REC.  But two common SFX can take him out pretty easily, so he'll want his teammates to watch out for him there.  I'd almost be inclined to ditch the Martial Strike in favour of a Trip or similar maneuver and leave him at 9d6 damage (I guess a takedown would be 10d6) - keep his damage at/below average for the team, but with a lot of ways to support his teammates by tripping or grappling opponents, or just soaking up damage.

     

    I agree that he is a high defense character, but defiantly think of this archetype as having high defense (even higher than Bricks), this was one of the reasons I originally went with Damage reduction as it becomes more efficient the higher the damage done is.  I will consider the changing martial strike into a "Target Fall" maneuver.  

  5. Is there a way to use the power aid to increase the level of advantage (in this case it would be for it to cover a larger and larger Megascale on an AE:explosion on a transform).  This IS for a supervillain doomsday device, not a PC...

  6. 2 minutes ago, BoloOfEarth said:

    I like the "Stretch Fu" martial arts.

     

    It should be "I'm Rubber, You're Glue".

     

    For the Desolid, how about "Oozin' on Through"?

    I like Oozin' on through...I wanted to include a second name to represent using the power to let items go through him (the big hole in the chest type of thing)...but Oozin might work for both

  7. Getting closer (I think I am within a sliver of being done)

     

    Bendy
    Generic Hero

    VAL    CHA    Cost    Roll    Notes
    15    STR    5    12- / 18-    HTH Damage 3d6/9d6  END [1/4]
    23    DEX    26    14-
    25    CON    15    14-
    18    INT    8    13-    PER Roll 13-
    13    EGO    3    12-
    18    PRE    8    13-    PRE Attack: 3 1/2d6

     

    6    OCV    15
    6    DCV    15
    3    OMCV    0
    3    DMCV    0
    5    SPD    30    Phases:  3, 5, 8, 10, 12
    5    PD    3    5/30 PD (0/25 rPD)
    5    ED    3    5/30 ED (0/25 rED)

     

    20    REC    1
    45    END    5
    15    BODY    5    
    40    STUN    10

    Movement    Cost    Meters    Notes
    RUNNING    0    12m/25m,/24m/50m    END [1/2]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m/14m    4m/14m forward, 2m/7m upward
    FLIGHT        10m/40m


    Characteristics Total: 152

     

    Cost    Powers
        Stretchy Powers, all slots Unified Power (-1/4) - END=
    60    1)  Rubber Body: Resistant Protection (25 PD/25 ED) (75 Active Points); Unified Power (-1/4) - END=0
    15    2)  Bounce Back...: Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-1/4) - END=0
    12    3)  ...From anything: +15 REC (15 Active Points); Unified Power (-1/4) - END=
    3    4)  More Hands...: Extra Limb (1) (5 Active Points); Nonpersistent (-1/4), Unified Power (-1/4) - END=0
    7    5)  ...Make light work: +2 with all Agility Skills (12 Active Points); Costs Endurance (-1/2), Unified Power (-1/4) - END=1

     

    36    Stretching powers: Multipower, 45-point reserve,  (45 Active Points); all slots Unified Power (-1/4) - END=
    3f    1)  I'm Rubber, Your glue....: Reflection (60 Active Points' worth) (40 Active Points); Only Works Against Very Common attacks Physical (-1/4), Unified Power (-1/4) - END=4
    2f    2)  Form of a ...: Shape Shift  (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2
    2f    3)  Fit through cracks / (NEED A NAME): Desolidification  (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4
    5v    4)  Long Reach of the law: Stretching 20m, x2 body dimension, x4 Noncombat (30 Active Points); Unified Power (-1/4) - END=3
    5v    5)  Stretching Tricks: +30 STR (30 Active Points); Unified Power (-1/4) - END=3
    1f    6)  I'm a parachute: Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0
    1f    7)  Long Legs: Running +13m (12m/25m total) (13 Active Points); Unified Power (-1/4) - END=1
    1f   😎  Springy Legs: Leaping +10m (4m/14m forward, 2m/7m upward) (Accurate, x4 Noncombat) (15 Active Points); Unified Power (-1/4) - END=1

    Powers Total: 153

     

    Cost    Martial Arts
    3    Wrap Around: Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR  / 55 STR for holding on
    4    Big Fists: Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 5d6 / 11d6 Strike
    4    Rubber Body: Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort

    Martial Arts Total: 11

     

    Cost    Skills
    12    +4 Stretch Fu
    3    Acrobatics 14-
    3    Contortionist 14-
    3    Sleight Of Hand 14-
    3    Tactics 13-
        Customization  I (Basic Hero)
    3    1)  Power 14-
    3    2)  Breakfall 14-
    3    3)  KS: Super Human World 13-
    3    4)  Paramedics 13-
    3    5)  Teamwork 14-
        Customization  iI (Investigator)
    3    1)  +1 Bueraucratics. Deduction. Streetwise
    3    2)  Criminology 13-
    3    3)  Deduction 13-
    3    4)  Forensic Medicine 13-
    3    5)  Streetwise 13-
        Customization III (Politician)
    3    1)  Acting 13-
    3    2)  Bribery 13-
    3    3)  Bureaucratics 13-
    3    4)  Charm 13-
    3    5)  High Society 13-

    Skills Total: 69

     

    Cost    Perks
        Customization (Head of State)
    15    1)  Fringe Benefit:  Diplomatic Immunity, Head of State

    Perks Total: 15


    Value    Complications
    10    DNPC:  Love Interest Frequently (Normal; Useful Noncombat Position or Skills)
    20    Psychological Complication:  Code Vs Killing (Common; Total)
    15    Susceptibility:  Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common)
    30    Vulnerability:  2 x STUN Fire (Very Common)

    Complications Points: 75

     

    Base Points: 400
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 400

     

     

  8. My question is more about how detailed the build should be compared to hand waving aspects.  The idea that if a blast is going to do more damage in a reasonably common situation (say underwater) then it should be written on a sheet, or that you just allow the special effect to carry the day and give it without it being on the sheet

  9. Current version, still WIP

     

    Bendy
    Generic Hero

    VAL    CHA    Cost    Roll    Notes
    15    STR    5    12- / 18-    HTH Damage 3d6/9d6  END [1/4]
    23    DEX    26    14-
    20    CON    10    13-
    18    INT    8    13-    PER Roll 13-
    13    EGO    3    12-
    18    PRE    8    13-    PRE Attack: 3 1/2d6
    8    OCV    25
    8    DCV    25
    3    OMCV    0
    3    DMCV    0
    6    SPD    40    Phases:  2, 4, 6, 8, 10, 12
    5    PD    3    5/25 PD (0/20 rPD)
    5    ED    3    5/25 ED (0/20 rED)
    15    REC    1
    45    END    5
    15    BODY    5    
    40    STUN    10

    Movement    Cost    Meters    Notes
    RUNNING    0    12m/25m,/24m/50m    END [1/2]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m/14m    4m/14m forward, 2m/7m upward
    FLIGHT        10m/40m


    Characteristics Total: 177

     

    Cost    Powers

     

        Stretchy Powers, all slots Unified Power (-1/4) - END=
    48    1)  Resistant Protection (20 PD/20 ED) (60 Active Points); Unified Power (-1/4) - END=0
    15    2)  Bounce Back...: Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-1/4) - END=0
    8    3)  ...From anything: +10 REC (10 Active Points); Unified Power (-1/4) - END=

     

    36    Stretching powers: Multipower, 45-point reserve,  (45 Active Points); all slots Unified Power (-1/4) - END=
    1f    1)  A helpful hand (or two, or three, or...): Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
    3f    2)  I'm Rubber, Your glue....: Reflection (65 Active Points' worth) (44 Active Points); Only Works Against Very Common attacks Physical (-1/4), Unified Power (-1/4) - END=4
    2f    3)  Form of a ...: Shape Shift  (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2
    2f    4)  Fit through cracks / (NEED A NAME): Desolidification  (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4
    7v    5)  Long Reach of the law: Stretching 20m, x2 body dimension, x4 Noncombat, Reduced Endurance (0 END; +1/2) (45 Active Points); Unified Power (-1/4) - END=0
    5v    6)  Stretching Tricks: +30 STR (30 Active Points); Unified Power (-1/4) - END=3
    1f    7)  I'm a parachute: Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0
    1f   😎  Long Legs: Running +13m (12m/25m total) (13 Active Points); Unified Power (-1/4) - END=1
    1f    9)  Springy Legs: Leaping +10m (4m/14m forward, 2m/7m upward) (Accurate, x4 Noncombat) (15 Active Points); Unified Power (-1/4) - END=1

    Powers Total: 130

     

    Cost    Martial Arts
    4    Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    3    Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR  / 55 STR for holding on
    5    Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 7d6 / 13d6 Strike

    Martial Arts Total: 12

     

    Cost    Skills
    9    +3 Stretch Fu
    3    Acrobatics 14-
    3    Contortionist 14-
    3    Sleight Of Hand 14-
    3    Tactics 13-
        Customization  I (Basic Hero)
    3    1)  Power 14-
    3    2)  Breakfall 14-
    3    3)  KS: Super Human World 13-
    3    4)  Paramedics 13-
    3    5)  Teamwork 14-
        Customization  iI (Investigator)
    3    1)  +1 Bueraucratics. Deduction. Streetwise
    3    2)  Criminology 13-
    3    3)  Deduction 13-
    3    4)  Forensic Medicine 13-
    3    5)  Streetwise 13-
        Customization III (Politician)
    3    1)  Acting 13-
    3    2)  Bribery 13-
    3    3)  Bureaucratics 13-
    3    4)  Charm 13-
    3    5)  High Society 13-

    Skills Total: 66

     

    Cost    Perks
        Customization (Head of State)
    15    1)  Fringe Benefit:  Diplomatic Immunity, Head of State

    Perks Total: 15


    Value    Complications
    10    DNPC:  Love Interest Frequently (Normal; Useful Noncombat Position or Skills)
    20    Psychological Complication:  Code Vs Killing (Common; Total)
    15    Susceptibility:  Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common)
    30    Vulnerability:  2 x STUN Fire (Very Common)

     

    Complications Points: 75

    Base Points: 400
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 400

  10. Ok, so the basic idea is to make some fairly generic characters as "here you go" or "Starting points".  Avoiding the more than a little complicated builds I lean towards. 

     

    The "Customizations"  especially are intended to be swapped out.  I really did think of going with a wealth option, but as I thought about the various royal heroes they actually don't seem to have the wealth perk, even though their nation might be wealthy they them selves don't seem to be (Thinking Black Panther, Wonder Woman, Aquaman, Namor, etc...)

     

    As for the multipower the idea is full body manipulation things, so gliding is the parachute/kite/hang glider thing, while the desolid is the slipping under the door or making holes to let things pass through....the MP (which version 2 has decreased) represents how much body they have to use

  11. 3 minutes ago, unclevlad said:

     

    You're shaving about 35 points off directly.  At 400, doesn't that call for a response?  
     

    Defiantly, with either less severely or frequency than the Power armor guy who has everything on OIF.  Especially considering cold based environments cause drain damage as well.  I guess the way you said it made me feel like a GM was being malicious instead of trying to craft a story with reasonable expectations.  At -1/4 I would expect it to affect the character about 1/2 as often as the OIF battle suit dude goes without his suit (or more often but partial affects) 

  12. 16 minutes ago, unclevlad said:

    The people person build could also scale the Dex back to 23.  28 feels AWFULLY high for 400 points for the basic hero notion, actually.

     

    Character NEEDS Regen.  Using Damage Reduction is fine, if expensive, but it means you're taking Body...and from a killing attack, a fair bit of it.

     

    EVERYTHING on Unified Power means 1 drain *nukes* this character in a hurry.  An armor drain takes down the damage reduction and the entire VPP.  This gives me a vibe of daring the GM to act against me because it will be so severe.  

     

     

     

    Good thinking on the Dex and Regen, not so sure I agree with the idea of it nukes the whole character.  Yes every power gets drained, but unless you have a vindictive GM this is a general weaking instead of a giant middle finger type of thing

  13. So some of you are familiar with my Generic Heroes on my website, I think I am almost finished with the 8th one Bendy, but I like peer review, so here is the art and character sheet before I add him to the website.  This is a RAW and rough draft (So spelling errors will be common) and still working on complications...

     

    Bendy
    Generic Hero

    VAL    CHA    Cost    Roll    Notes
    20    STR    10    13- / 19-    HTH Damage 4d6/10d6  END [2/5]
    28    DEX    36    15-
    20    CON    10    13-
    18    INT    8    13-    PER Roll 13-
    13    EGO    3    12-
    15    PRE    5    12-    PRE Attack: 3d6
    8    OCV    25
    8    DCV    25
    3    OMCV    0
    5    DMCV    6
    6    SPD    40    Phases:  2, 4, 6, 8, 10, 12
    5    PD    3    5/10 PD (0/5 rPD)
    5    ED    3    5/10 ED (0/5 rED)
    15    REC    11
    45    END    5
    15    BODY    5    
    30    STUN    5

    Movement    Cost    Meters    Notes
    RUNNING    3    15m/30m,/30m/60m    END [1/2]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m/24m    4m/24m forward, 2m/12m upward
    FLIGHT        10m/40m


    Characteristics Total: 203

    Cost    Powers
        Stretchy Powers, all slots Unified Power (-1/4) - END=
    12    1)  Resistant Protection (5 PD/5 ED) (15 Active Points); Unified Power (-1/4) - END=0
    24    2)  Energy Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (-1/4) - END=0
    24    3)  Physical Damage Reduction, Resistant, 50% (30 Active Points); Unified Power (-1/4) - END=0
    3    4)  Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
    48    Stretching powers: Multipower, 60-point reserve,  (60 Active Points); all slots Unified Power (-1/4) - END=
    2f    1)  Shape Shift  (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2
    1f    2)  Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0
    7v    3)  Stretching 15m, x2 body dimension, x8 Noncombat, Reduced Endurance (0 END; +1/2) (45 Active Points); Unified Power (-1/4) - END=0
    2f    4)  Desolidification  (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4
    5v    5)  Coiled strength: +30 STR (30 Active Points); Unified Power (-1/4) - END=3
    1f    6)  Long Legs: Running +15m (15m/30m total) (15 Active Points); Unified Power (-1/4) - END=1
    2f    7)  Springy Legs: Leaping +20m (4m/24m forward, 2m/12m upward) (Accurate, x4 Noncombat) (20 Active Points); Unified Power (-1/4) - END=2

    Powers Total: 131


    Cost    Skills
    9    +3 Strike, Grab, Dodge
    3    Acrobatics 15-
    3    Contortionist 15-
    3    Sleight Of Hand 15-
    3    Tactics 13-
        Customization  I (Basic Hero)
    3    1)  Power 15-
    3    2)  Breakfall 15-
    3    3)  KS: Super Human World 13-
    3    4)  Paramedics 13-
    3    5)  Teamwork 15-
        Custimization III (Politician)
    3    1)  Acting 12-
    3    2)  Bribery 12-
    3    3)  Bureaucratics 12-
    3    4)  Charm 12-
    3    5)  High Society 12-

    Skills Total: 51

    Cost    Perks
        Custimization (Head of State)
    15    1)  Fringe Benefit:  Diplomatic Immunity, Head of State

    Perks Total: 15


    Value    Complications
    10    DNPC:  Love Interest Frequently (Normal; Useful Noncombat Position or Skills)
    15    Susceptibility:  Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common)
    20    Psychological Complication:  Code Vs Killing (Common; Total)

    Complications Points: 45

    Base Points: 200
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 400

     

     

    Bendy.png

  14. On 12/9/2020 at 8:05 AM, Sicarius said:

    I think GURPS 4 has Traveller 5 beat on clarity.  Traveller 5 is to clarity and simplicity what F.A.T.A.L. is to decency and virtue. 😚  That said I love T5 but not sure if I could ever get a game off the ground as the original Traveller is really a great game and very simple. T5 is the last word as well as every word.  I picked Champions 4 as a way to pole vault into Hero 6 because H5 & H6 also look quite daunting and dense.

    Champions Complete is good for getting into 6th

×
×
  • Create New...