The last campaign I ran had this as the guidelines.
Characters will be street level heroes. Characters are allowed to have super powers, but think Spider Man and Daredevil instead of Thor and Iron Man, This will be a playtest for a adventure I want to publish via Hall of Champions
Low Powered Heroes (325 points including Everyman skills, 75 Complications)
Damage Class: 8-12
Combat Values: 6-11
Speed: 3-6
Defense: 10-25
House Rules:
You pay for Everyman skills, all characters and character equivalents (Vehicles, summons, etc...) get an extra 25 points to pay for everyman skills.
All characters should take "Common Knowledge" as a skill, used in place of INT rolls
The everyman package: Acting, CK: Campaign City, Charm, Climbing, Combat Driving, Concealment, Deduction, KS: Common Knowledge (3 points), KS (2 points), KS: (1 point), Language (4 points), Paramedic, Persuasion, Power or Streetwise, PS (2 points), Shadowing, Stealth, TF: Small Motorized ground vehicles (0 points), Teamwork
Vehicles, Bases, and followers are grouped together and may use the +5 for x2 rule to get different categories (so you can get a vehicle and a base for +5)
Nested versions can also be taken, with GM permission and should be thematically linked (A computer in a vehicle, an animal companion on a follower, etc...)