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JmOz

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  1. Like
    JmOz got a reaction from Steve in Is it wrong to power game?   
    So this thread has brought up a lot of feelings for me, and more than a few thoughts that could be projections.
     
    I have been around this system for a very long time.  I have made hundreds of characters, some originals, a lot of homages, and a a number of adaptations.  I have debated rules particulars about a variety of issues.
     
    I am personally attracted to the system because of the rules of F/X or more specifically how f/x is not tied to the mechanic of an ability, so a blast could be fire or electricity or ice, etc...  I say these things to explain my Bias.
     
    One argument that has been repeated is in regard to NCM, What Assualt called the Batman Fallacy.  This has always been one of the bigger ones, and it is founded on a couple misconceptions.  
     
    1) NCM is the maximum a human (non augmented) character can have.  4th edition books (and later editions) made it VERY clear that legendary characters can go above it.  If Batman does not qualify as a legendary character...
     
    2) The characteristic is what it says on the tin.  This ties into what I said about f/x not being tied into a game mechanic.  This misconception makes it so that people try to force a worst build based on a concept.  In essence punish a player for playing Batman instead of Mutant batman...
     
    3) Points matter.  Two characters who spend similar points on similar abilities should be able to do similar stuff
     
    Just as an example, I decide to run a campaign where everyone is based on a version of Superboy. 
    Superboy 1 is based on the original Clark Kent Superboy.  He buys his strength as a characteristic 
    Superboy 2 is based on the Reign of the Supermen Superboy.  Because of this mentality he NEEDS to buy Telekinesis with no range.  This of course costs him more endurance and 10 less strength for the same points, making him objectively worse character.  However for all practical purposes it is the same super strength.  This also fails point 3.  
     
    So back to Batman, Batman is a character with many skills way above the norm.  He is tougher, smarter, scarier, etc...than a normal human (based on what he DOES).  Even though we are told OFTEN that he is a normal man who has trained hard, he is also often called "The Bat God" and for good reason.  
    Now if we restrict the Batman player to making him under NCM, he will need to spend more points to meet the goals of the character concept.  This is unfair to the player.  You are at this point PUNISHING him for his concept.  IMO skill levels are really more for heroic characters, especially the more expensive ones...Some will say that it's fine because that is the "cost" of the concept, I say that is unfair.  So how do we make Batman so that he is as capable as a paranormal with powers based on being a "better human", simple, allow him to buy higher characteristics. 
     
    Now, what does this all illustrate.  The fact is that what we really need is to be "fair".  Characters should be a similar level, built with the same basic theory on design...
     
     
     
     
     
  2. Like
    JmOz got a reaction from massey in Is it wrong to power game?   
    So this thread has brought up a lot of feelings for me, and more than a few thoughts that could be projections.
     
    I have been around this system for a very long time.  I have made hundreds of characters, some originals, a lot of homages, and a a number of adaptations.  I have debated rules particulars about a variety of issues.
     
    I am personally attracted to the system because of the rules of F/X or more specifically how f/x is not tied to the mechanic of an ability, so a blast could be fire or electricity or ice, etc...  I say these things to explain my Bias.
     
    One argument that has been repeated is in regard to NCM, What Assualt called the Batman Fallacy.  This has always been one of the bigger ones, and it is founded on a couple misconceptions.  
     
    1) NCM is the maximum a human (non augmented) character can have.  4th edition books (and later editions) made it VERY clear that legendary characters can go above it.  If Batman does not qualify as a legendary character...
     
    2) The characteristic is what it says on the tin.  This ties into what I said about f/x not being tied into a game mechanic.  This misconception makes it so that people try to force a worst build based on a concept.  In essence punish a player for playing Batman instead of Mutant batman...
     
    3) Points matter.  Two characters who spend similar points on similar abilities should be able to do similar stuff
     
    Just as an example, I decide to run a campaign where everyone is based on a version of Superboy. 
    Superboy 1 is based on the original Clark Kent Superboy.  He buys his strength as a characteristic 
    Superboy 2 is based on the Reign of the Supermen Superboy.  Because of this mentality he NEEDS to buy Telekinesis with no range.  This of course costs him more endurance and 10 less strength for the same points, making him objectively worse character.  However for all practical purposes it is the same super strength.  This also fails point 3.  
     
    So back to Batman, Batman is a character with many skills way above the norm.  He is tougher, smarter, scarier, etc...than a normal human (based on what he DOES).  Even though we are told OFTEN that he is a normal man who has trained hard, he is also often called "The Bat God" and for good reason.  
    Now if we restrict the Batman player to making him under NCM, he will need to spend more points to meet the goals of the character concept.  This is unfair to the player.  You are at this point PUNISHING him for his concept.  IMO skill levels are really more for heroic characters, especially the more expensive ones...Some will say that it's fine because that is the "cost" of the concept, I say that is unfair.  So how do we make Batman so that he is as capable as a paranormal with powers based on being a "better human", simple, allow him to buy higher characteristics. 
     
    Now, what does this all illustrate.  The fact is that what we really need is to be "fair".  Characters should be a similar level, built with the same basic theory on design...
     
     
     
     
     
  3. Like
    JmOz got a reaction from Christopher R Taylor in Is it wrong to power game?   
    So this thread has brought up a lot of feelings for me, and more than a few thoughts that could be projections.
     
    I have been around this system for a very long time.  I have made hundreds of characters, some originals, a lot of homages, and a a number of adaptations.  I have debated rules particulars about a variety of issues.
     
    I am personally attracted to the system because of the rules of F/X or more specifically how f/x is not tied to the mechanic of an ability, so a blast could be fire or electricity or ice, etc...  I say these things to explain my Bias.
     
    One argument that has been repeated is in regard to NCM, What Assualt called the Batman Fallacy.  This has always been one of the bigger ones, and it is founded on a couple misconceptions.  
     
    1) NCM is the maximum a human (non augmented) character can have.  4th edition books (and later editions) made it VERY clear that legendary characters can go above it.  If Batman does not qualify as a legendary character...
     
    2) The characteristic is what it says on the tin.  This ties into what I said about f/x not being tied into a game mechanic.  This misconception makes it so that people try to force a worst build based on a concept.  In essence punish a player for playing Batman instead of Mutant batman...
     
    3) Points matter.  Two characters who spend similar points on similar abilities should be able to do similar stuff
     
    Just as an example, I decide to run a campaign where everyone is based on a version of Superboy. 
    Superboy 1 is based on the original Clark Kent Superboy.  He buys his strength as a characteristic 
    Superboy 2 is based on the Reign of the Supermen Superboy.  Because of this mentality he NEEDS to buy Telekinesis with no range.  This of course costs him more endurance and 10 less strength for the same points, making him objectively worse character.  However for all practical purposes it is the same super strength.  This also fails point 3.  
     
    So back to Batman, Batman is a character with many skills way above the norm.  He is tougher, smarter, scarier, etc...than a normal human (based on what he DOES).  Even though we are told OFTEN that he is a normal man who has trained hard, he is also often called "The Bat God" and for good reason.  
    Now if we restrict the Batman player to making him under NCM, he will need to spend more points to meet the goals of the character concept.  This is unfair to the player.  You are at this point PUNISHING him for his concept.  IMO skill levels are really more for heroic characters, especially the more expensive ones...Some will say that it's fine because that is the "cost" of the concept, I say that is unfair.  So how do we make Batman so that he is as capable as a paranormal with powers based on being a "better human", simple, allow him to buy higher characteristics. 
     
    Now, what does this all illustrate.  The fact is that what we really need is to be "fair".  Characters should be a similar level, built with the same basic theory on design...
     
     
     
     
     
  4. Like
    JmOz got a reaction from Grailknight in Is it wrong to power game?   
    So this thread has brought up a lot of feelings for me, and more than a few thoughts that could be projections.
     
    I have been around this system for a very long time.  I have made hundreds of characters, some originals, a lot of homages, and a a number of adaptations.  I have debated rules particulars about a variety of issues.
     
    I am personally attracted to the system because of the rules of F/X or more specifically how f/x is not tied to the mechanic of an ability, so a blast could be fire or electricity or ice, etc...  I say these things to explain my Bias.
     
    One argument that has been repeated is in regard to NCM, What Assualt called the Batman Fallacy.  This has always been one of the bigger ones, and it is founded on a couple misconceptions.  
     
    1) NCM is the maximum a human (non augmented) character can have.  4th edition books (and later editions) made it VERY clear that legendary characters can go above it.  If Batman does not qualify as a legendary character...
     
    2) The characteristic is what it says on the tin.  This ties into what I said about f/x not being tied into a game mechanic.  This misconception makes it so that people try to force a worst build based on a concept.  In essence punish a player for playing Batman instead of Mutant batman...
     
    3) Points matter.  Two characters who spend similar points on similar abilities should be able to do similar stuff
     
    Just as an example, I decide to run a campaign where everyone is based on a version of Superboy. 
    Superboy 1 is based on the original Clark Kent Superboy.  He buys his strength as a characteristic 
    Superboy 2 is based on the Reign of the Supermen Superboy.  Because of this mentality he NEEDS to buy Telekinesis with no range.  This of course costs him more endurance and 10 less strength for the same points, making him objectively worse character.  However for all practical purposes it is the same super strength.  This also fails point 3.  
     
    So back to Batman, Batman is a character with many skills way above the norm.  He is tougher, smarter, scarier, etc...than a normal human (based on what he DOES).  Even though we are told OFTEN that he is a normal man who has trained hard, he is also often called "The Bat God" and for good reason.  
    Now if we restrict the Batman player to making him under NCM, he will need to spend more points to meet the goals of the character concept.  This is unfair to the player.  You are at this point PUNISHING him for his concept.  IMO skill levels are really more for heroic characters, especially the more expensive ones...Some will say that it's fine because that is the "cost" of the concept, I say that is unfair.  So how do we make Batman so that he is as capable as a paranormal with powers based on being a "better human", simple, allow him to buy higher characteristics. 
     
    Now, what does this all illustrate.  The fact is that what we really need is to be "fair".  Characters should be a similar level, built with the same basic theory on design...
     
     
     
     
     
  5. Like
    JmOz got a reaction from Hermit in Generic Hero for Review: Bendy   
    fixed now
     
  6. Like
    JmOz got a reaction from Khas in VPP Option: Easy Skill Roll Required   
    Sounds RAW to me...
     
  7. Haha
    JmOz got a reaction from HeroGM in Human Torch   
    This is us

  8. Haha
    JmOz got a reaction from Duke Bushido in Human Torch   
    This is us

  9. Haha
    JmOz got a reaction from Duke Bushido in Human Torch   
    Point of order, Hulk had stopped being an avenger decades before Champions first edition came out...I think at the time he was actually working as a bouncer in Vegas...
  10. Like
    JmOz got a reaction from Acroyear II in Human Torch   
    MANY MANY years ago, there was a HERO named Sam Bell.  Never met the man, but he was a HUGE comic and Hero fan who did some insanely accurate write ups.  They wound up on a website called the Netbook of Heroes
     
    http://www.sysabend.org/champions/gnborh/
     
    Here is his Human Torch II (Johnny Storm of the Fantastic Fore)
     
    http://www.sysabend.org/champions/gnborh/text/Human_Torch-sb.txt
  11. Thanks
    JmOz got a reaction from Duke Bushido in Human Torch   
    Okay.  Captain Marvel is the poster child for OIHID.  He CAN be built with Multiform, but OIDHID is the normal way to go about it.  I do NOT agree that the change HAS to be mental for a multiform, lots of characters who can change into an animal will use multiform (say Changling/Beast boy for instance, though that is really a limited VPP)
     
    Not the torch.  I would say you are looking at (in 4th edition terms)  an EC with Flight, Force Field, and Damage Shield, while having a MP of different "Tricks".  Believe it or not 5th and 6th has actually made this simpler in some ways (thought long winded at times)
     
    I CANNOT stress this enough, the main thing to do is KEEP IT SIMPLE.  Many times you can get to the same destination in hero in multiple ways.  Find the way that "feels" right to YOU...
     
     
  12. Like
    JmOz reacted to Sicarius in Human Torch   
    This makes good sense to me.  I did not think of breaking them into two different frameworks.
     
    Would you give them both the limitation OIHID?  Seems to me the EC group would be OIHID but not the necessarily the multipower. 
     
    Does the Torch need Instant Change as one of his powers or is he considered always in hero form just not always actively using a power, such as flaming body. 
     
    Is his flaming body expressed a power or a SFX?
     
    Sorry about all the questions but I think if i can get a handle on how to accurately express JS/Torch them I'll be a long way on understanding how to build with Hero. 
  13. Like
    JmOz got a reaction from L. Marcus in So, I return again...   
    When times are low, I seem to come back to these boards
     
    I continue my heroic fight against depression and anxiety (for those who don't understand, it means I know someday I will loose to it, but that day is not today.)
     
    I am almost divorced (I initiated it, it is sad, but unfortunately I could no longer put her wellbeing ahead of my own, that is why I suffer from depression in no small part)
     
    To combat the loneliness, the depression, etc...I have started doing game supplement stuff.  Currently working on my Star Knight idea.  After that planning on the first piece of the Fox's Armory (some of you might remember my Ultimate Utility Belt thread, this is an outgrowth of that).  Also might start doing something with the San Corona Gazzette and Fox is dead campeign.  
     
    But wanted to come by and say I'm back, till I'm gone again
  14. Like
    JmOz got a reaction from Sundog in So, I return again...   
    Thanks DT
     
    I hope you liked what you saw (I really like Dr. Plim)
    Glad to hear you got the help you needed.  I am only now realizing how toxic my wife is.  You would think after the children, her family, and basically anyone who had ever dealt with her exited our lives I would have got the picture.  Been a lot more me since she has not been around...
    Honestly things are nor that bad (except not teaching).  I have come to accept that being happy will always be a struggle, but at least I am not wallowing in self loathing
  15. Like
    JmOz got a reaction from Old Man in So, I return again...   
    Thanks DT
     
    I hope you liked what you saw (I really like Dr. Plim)
    Glad to hear you got the help you needed.  I am only now realizing how toxic my wife is.  You would think after the children, her family, and basically anyone who had ever dealt with her exited our lives I would have got the picture.  Been a lot more me since she has not been around...
    Honestly things are nor that bad (except not teaching).  I have come to accept that being happy will always be a struggle, but at least I am not wallowing in self loathing
  16. Like
    JmOz got a reaction from drunkonduty in So, I return again...   
    When times are low, I seem to come back to these boards
     
    I continue my heroic fight against depression and anxiety (for those who don't understand, it means I know someday I will loose to it, but that day is not today.)
     
    I am almost divorced (I initiated it, it is sad, but unfortunately I could no longer put her wellbeing ahead of my own, that is why I suffer from depression in no small part)
     
    To combat the loneliness, the depression, etc...I have started doing game supplement stuff.  Currently working on my Star Knight idea.  After that planning on the first piece of the Fox's Armory (some of you might remember my Ultimate Utility Belt thread, this is an outgrowth of that).  Also might start doing something with the San Corona Gazzette and Fox is dead campeign.  
     
    But wanted to come by and say I'm back, till I'm gone again
  17. Like
    JmOz got a reaction from Lord Liaden in So, I return again...   
    Thanks DT
     
    I hope you liked what you saw (I really like Dr. Plim)
    Glad to hear you got the help you needed.  I am only now realizing how toxic my wife is.  You would think after the children, her family, and basically anyone who had ever dealt with her exited our lives I would have got the picture.  Been a lot more me since she has not been around...
    Honestly things are nor that bad (except not teaching).  I have come to accept that being happy will always be a struggle, but at least I am not wallowing in self loathing
  18. Like
    JmOz got a reaction from Duke Bushido in So, I return again...   
    When times are low, I seem to come back to these boards
     
    I continue my heroic fight against depression and anxiety (for those who don't understand, it means I know someday I will loose to it, but that day is not today.)
     
    I am almost divorced (I initiated it, it is sad, but unfortunately I could no longer put her wellbeing ahead of my own, that is why I suffer from depression in no small part)
     
    To combat the loneliness, the depression, etc...I have started doing game supplement stuff.  Currently working on my Star Knight idea.  After that planning on the first piece of the Fox's Armory (some of you might remember my Ultimate Utility Belt thread, this is an outgrowth of that).  Also might start doing something with the San Corona Gazzette and Fox is dead campeign.  
     
    But wanted to come by and say I'm back, till I'm gone again
  19. Like
    JmOz got a reaction from tkdguy in So, I return again...   
    Thanks DT
     
    I hope you liked what you saw (I really like Dr. Plim)
    Glad to hear you got the help you needed.  I am only now realizing how toxic my wife is.  You would think after the children, her family, and basically anyone who had ever dealt with her exited our lives I would have got the picture.  Been a lot more me since she has not been around...
    Honestly things are nor that bad (except not teaching).  I have come to accept that being happy will always be a struggle, but at least I am not wallowing in self loathing
  20. Like
    JmOz got a reaction from tkdguy in So, I return again...   
    When times are low, I seem to come back to these boards
     
    I continue my heroic fight against depression and anxiety (for those who don't understand, it means I know someday I will loose to it, but that day is not today.)
     
    I am almost divorced (I initiated it, it is sad, but unfortunately I could no longer put her wellbeing ahead of my own, that is why I suffer from depression in no small part)
     
    To combat the loneliness, the depression, etc...I have started doing game supplement stuff.  Currently working on my Star Knight idea.  After that planning on the first piece of the Fox's Armory (some of you might remember my Ultimate Utility Belt thread, this is an outgrowth of that).  Also might start doing something with the San Corona Gazzette and Fox is dead campeign.  
     
    But wanted to come by and say I'm back, till I'm gone again
  21. Like
    JmOz got a reaction from wcw43921 in So, I return again...   
    When times are low, I seem to come back to these boards
     
    I continue my heroic fight against depression and anxiety (for those who don't understand, it means I know someday I will loose to it, but that day is not today.)
     
    I am almost divorced (I initiated it, it is sad, but unfortunately I could no longer put her wellbeing ahead of my own, that is why I suffer from depression in no small part)
     
    To combat the loneliness, the depression, etc...I have started doing game supplement stuff.  Currently working on my Star Knight idea.  After that planning on the first piece of the Fox's Armory (some of you might remember my Ultimate Utility Belt thread, this is an outgrowth of that).  Also might start doing something with the San Corona Gazzette and Fox is dead campeign.  
     
    But wanted to come by and say I'm back, till I'm gone again
  22. Like
    JmOz got a reaction from BoloOfEarth in Generic Hero for Review: Bendy   
    Getting closer (I think I am within a sliver of being done)
     
    Bendy
    Generic Hero
    VAL    CHA    Cost    Roll    Notes
    15    STR    5    12- / 18-    HTH Damage 3d6/9d6  END [1/4]
    23    DEX    26    14-
    25    CON    15    14-
    18    INT    8    13-    PER Roll 13-
    13    EGO    3    12-
    18    PRE    8    13-    PRE Attack: 3 1/2d6
     
    6    OCV    15
    6    DCV    15
    3    OMCV    0
    3    DMCV    0
    5    SPD    30    Phases:  3, 5, 8, 10, 12
    5    PD    3    5/30 PD (0/25 rPD)
    5    ED    3    5/30 ED (0/25 rED)
     
    20    REC    1
    45    END    5
    15    BODY    5    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/25m,/24m/50m    END [1/2]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m/14m    4m/14m forward, 2m/7m upward
    FLIGHT        10m/40m

    Characteristics Total: 152
     
    Cost    Powers
        Stretchy Powers, all slots Unified Power (-1/4) - END=
    60    1)  Rubber Body: Resistant Protection (25 PD/25 ED) (75 Active Points); Unified Power (-1/4) - END=0
    15    2)  Bounce Back...: Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-1/4) - END=0
    12    3)  ...From anything: +15 REC (15 Active Points); Unified Power (-1/4) - END=
    3    4)  More Hands...: Extra Limb (1) (5 Active Points); Nonpersistent (-1/4), Unified Power (-1/4) - END=0
    7    5)  ...Make light work: +2 with all Agility Skills (12 Active Points); Costs Endurance (-1/2), Unified Power (-1/4) - END=1
     
    36    Stretching powers: Multipower, 45-point reserve,  (45 Active Points); all slots Unified Power (-1/4) - END=
    3f    1)  I'm Rubber, Your glue....: Reflection (60 Active Points' worth) (40 Active Points); Only Works Against Very Common attacks Physical (-1/4), Unified Power (-1/4) - END=4
    2f    2)  Form of a ...: Shape Shift  (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2
    2f    3)  Fit through cracks / (NEED A NAME): Desolidification  (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4
    5v    4)  Long Reach of the law: Stretching 20m, x2 body dimension, x4 Noncombat (30 Active Points); Unified Power (-1/4) - END=3
    5v    5)  Stretching Tricks: +30 STR (30 Active Points); Unified Power (-1/4) - END=3
    1f    6)  I'm a parachute: Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0
    1f    7)  Long Legs: Running +13m (12m/25m total) (13 Active Points); Unified Power (-1/4) - END=1
    1f   😎  Springy Legs: Leaping +10m (4m/14m forward, 2m/7m upward) (Accurate, x4 Noncombat) (15 Active Points); Unified Power (-1/4) - END=1
    Powers Total: 153
     
    Cost    Martial Arts
    3    Wrap Around: Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR  / 55 STR for holding on
    4    Big Fists: Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 5d6 / 11d6 Strike
    4    Rubber Body: Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    Martial Arts Total: 11
     
    Cost    Skills
    12    +4 Stretch Fu
    3    Acrobatics 14-
    3    Contortionist 14-
    3    Sleight Of Hand 14-
    3    Tactics 13-
        Customization  I (Basic Hero)
    3    1)  Power 14-
    3    2)  Breakfall 14-
    3    3)  KS: Super Human World 13-
    3    4)  Paramedics 13-
    3    5)  Teamwork 14-
        Customization  iI (Investigator)
    3    1)  +1 Bueraucratics. Deduction. Streetwise
    3    2)  Criminology 13-
    3    3)  Deduction 13-
    3    4)  Forensic Medicine 13-
    3    5)  Streetwise 13-
        Customization III (Politician)
    3    1)  Acting 13-
    3    2)  Bribery 13-
    3    3)  Bureaucratics 13-
    3    4)  Charm 13-
    3    5)  High Society 13-
    Skills Total: 69
     
    Cost    Perks
        Customization (Head of State)
    15    1)  Fringe Benefit:  Diplomatic Immunity, Head of State
    Perks Total: 15

    Value    Complications
    10    DNPC:  Love Interest Frequently (Normal; Useful Noncombat Position or Skills)
    20    Psychological Complication:  Code Vs Killing (Common; Total)
    15    Susceptibility:  Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common)
    30    Vulnerability:  2 x STUN Fire (Very Common)
    Complications Points: 75
     
    Base Points: 400
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 400
     
     
  23. Haha
    JmOz got a reaction from Black Rose in Endurance Reserve: Restrictive Use   
    Are you talking about these?

  24. Like
    JmOz got a reaction from Hermit in Generic Hero for Review: Bendy   
    Current version, still WIP
     
    Bendy
    Generic Hero
    VAL    CHA    Cost    Roll    Notes
    15    STR    5    12- / 18-    HTH Damage 3d6/9d6  END [1/4]
    23    DEX    26    14-
    20    CON    10    13-
    18    INT    8    13-    PER Roll 13-
    13    EGO    3    12-
    18    PRE    8    13-    PRE Attack: 3 1/2d6
    8    OCV    25
    8    DCV    25
    3    OMCV    0
    3    DMCV    0
    6    SPD    40    Phases:  2, 4, 6, 8, 10, 12
    5    PD    3    5/25 PD (0/20 rPD)
    5    ED    3    5/25 ED (0/20 rED)
    15    REC    1
    45    END    5
    15    BODY    5    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/25m,/24m/50m    END [1/2]
    SWIMMING    0    4m/8m    END [1]
    LEAPING    0    4m/14m    4m/14m forward, 2m/7m upward
    FLIGHT        10m/40m

    Characteristics Total: 177
     
    Cost    Powers
     
        Stretchy Powers, all slots Unified Power (-1/4) - END=
    48    1)  Resistant Protection (20 PD/20 ED) (60 Active Points); Unified Power (-1/4) - END=0
    15    2)  Bounce Back...: Regeneration (1 BODY per Minute), Can Heal Limbs (19 Active Points); Unified Power (-1/4) - END=0
    8    3)  ...From anything: +10 REC (10 Active Points); Unified Power (-1/4) - END=
     
    36    Stretching powers: Multipower, 45-point reserve,  (45 Active Points); all slots Unified Power (-1/4) - END=
    1f    1)  A helpful hand (or two, or three, or...): Extra Limb (1) (5 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) - END=1
    3f    2)  I'm Rubber, Your glue....: Reflection (65 Active Points' worth) (44 Active Points); Only Works Against Very Common attacks Physical (-1/4), Unified Power (-1/4) - END=4
    2f    3)  Form of a ...: Shape Shift  (Sight and Touch Groups, any shape), Costs END Only To Change Shape (+1/4) (29 Active Points); Retains Color Palet (-1/4), Unified Power (-1/4) - END=2
    2f    4)  Fit through cracks / (NEED A NAME): Desolidification  (40 Active Points); Cannot Pass Through Solid Objects (-1/2), Unified Power (-1/4) - END=4
    7v    5)  Long Reach of the law: Stretching 20m, x2 body dimension, x4 Noncombat, Reduced Endurance (0 END; +1/2) (45 Active Points); Unified Power (-1/4) - END=0
    5v    6)  Stretching Tricks: +30 STR (30 Active Points); Unified Power (-1/4) - END=3
    1f    7)  I'm a parachute: Flight 10m, x4 Noncombat (15 Active Points); Gliding (-1), Unified Power (-1/4) - END=0
    1f   😎  Long Legs: Running +13m (12m/25m total) (13 Active Points); Unified Power (-1/4) - END=1
    1f    9)  Springy Legs: Leaping +10m (4m/14m forward, 2m/7m upward) (Accurate, x4 Noncombat) (15 Active Points); Unified Power (-1/4) - END=1
    Powers Total: 130
     
    Cost    Martial Arts
    4    Martial Block:  1/2 Phase, +2 OCV, +2 DCV, Block, Abort
    3    Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 25 STR  / 55 STR for holding on
    5    Offensive Strike:  1/2 Phase, -2 OCV, +1 DCV, 7d6 / 13d6 Strike
    Martial Arts Total: 12
     
    Cost    Skills
    9    +3 Stretch Fu
    3    Acrobatics 14-
    3    Contortionist 14-
    3    Sleight Of Hand 14-
    3    Tactics 13-
        Customization  I (Basic Hero)
    3    1)  Power 14-
    3    2)  Breakfall 14-
    3    3)  KS: Super Human World 13-
    3    4)  Paramedics 13-
    3    5)  Teamwork 14-
        Customization  iI (Investigator)
    3    1)  +1 Bueraucratics. Deduction. Streetwise
    3    2)  Criminology 13-
    3    3)  Deduction 13-
    3    4)  Forensic Medicine 13-
    3    5)  Streetwise 13-
        Customization III (Politician)
    3    1)  Acting 13-
    3    2)  Bribery 13-
    3    3)  Bureaucratics 13-
    3    4)  Charm 13-
    3    5)  High Society 13-
    Skills Total: 66
     
    Cost    Perks
        Customization (Head of State)
    15    1)  Fringe Benefit:  Diplomatic Immunity, Head of State
    Perks Total: 15

    Value    Complications
    10    DNPC:  Love Interest Frequently (Normal; Useful Noncombat Position or Skills)
    20    Psychological Complication:  Code Vs Killing (Common; Total)
    15    Susceptibility:  Extreme Cold (0 degrees or below) 1d6 Drain damage per Turn (Common)
    30    Vulnerability:  2 x STUN Fire (Very Common)
     
    Complications Points: 75
    Base Points: 400
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 400
  25. Thanks
    JmOz reacted to Hermit in Generic Hero for Review: Bendy   
    I'm way behind on the rules (Embarrassing to admit it) after years of no RPIng Champions so I will lead double checking the power structures to others (Though at first glance it looks good to me)
     
    However...
    I think if you're going for more of a people person (Though I realize the options are between 'Basic Hero' and 'Politician' ) I might either Swap INT and PRE around, or maybe just lower DMCV to 4 and use the extra points regained on PRE.
     
     
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