Hello all,
I am attempting to convert the races from the Iron Kingdoms setting (uses d20 rules and is a fantasy game so I thought it best to post in the Fantasy Hero section) and I was hoping for some feedback from those more experienced with Hero than I am. I'm just going to list all the abilities that I'd like help with and ideas that I have to simulate this ability, any feedback would be helpful.
1) Poison resistance 4, Hero doesn't really have a mechanism already in place to handle partial resistance to poison so I was thinking of using this:
+8 body (-1, only to determine damage caused by poison)
Power Defense 6 (-1, only versus effects due to poison)
The only problem that I can think of is that this body would have to heal back like normal body wouldn't it? This isn't really all that bad a thing, but a poison will generally run through a person's system faster than it would take to heal the body used to subtract from that damage. I may just rule that it stays static just so that I don't have to pay attention to how fast this body damage is healing as I don't see myself using poisonous creatures very often.
2) The goblins of this world can change their skin color to blend into there surroundings giving a bonus of +1 to +4 to hide counting on how much clothing they're wearing. Invisibility with the chameleon (-1/2) and perhaps a variable activation roll based on how much of their body is covered would seem to be in the same spirit as the original d20 ability. What limitation would you apply to a variable activation roll though, especially since if the goblin ran around nude the power would always work (not that I'd let a player do this without repercussions, but I know sooner or later someone might try it). Does any one have a better idea on how to handle this?
3) Another race of larger goblins (basically similar to hobgoblins) doesn't suffer from exposure for temperatures between 0-110 degrees Fahrenheit. A group of elves in the setting also have a similar ability, but can withstand cold temperatures up to 40 degrees (Fahrenheit) lower than normal without problems, while suffering problems from heat as 20 degrees higher than normal if they're wearing pretty much any armor. Would this be some form of limited life support intense cold/heat or maybe a change environment that only effects them (possessing modifiers, such as, self-only (-1/2), 0 end (+1/2), persistent (+1/2), and inherent (+1/4))? The change environment seems too pricey to create a weaker version of another cheaper power. Also, a susceptibility seems way too strong to use against the elf for they're weakness against heat, so any suggestions would be greatly appreciated. I'd like to try to emulate these abilities otherwise I'll just use normal life support intense heat/cold, as it won't make a huge difference.
One last item, in this setting the difference between sorcerers and wizards is actually somewhat important, how would or do you handle the difference between them. If it wasn't part of the setting I would ignore it myself and I still might, but I'd like to hear some ideas.
This post has gotten pretty long and jumbled so I'm going to end it here, as I'm fairly certain I can handle the rest. Thanks in advance for any help you can provide me (and your patience in reading this messy post).