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TaxiMan

HERO Member
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About TaxiMan

  • Birthday 04/01/1961

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    electrical engineer

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  1. Re: Invisible damage? Opal, it's the latter. The players usually know how much they hurt opponents, but once in a while it might be interesting to have them face someone who seems really tough - until they are dead or critical. It could just be GM fiat, but I'm envisioning a power like "appears to be completely healthy". If it's statted and has a story (a new drug on the street, etc.), the players will respect it and work with it. If it's a GM fiat, I'm afraid they'll revolt with "Of course my superhero can tell how hurt someone is! You're just screwing with my character!". That's icky.
  2. OK, so a character can get hit with STUN and BODY damage that get through defenses, but there are no visible indications the character is hurt. The character knows there is damage, but it doesn't show. This is one of those rare times where I'm not sure how to build this. Invisible attacks, no problem. But how do you make damage invisible?
  3. Re: Godzilla? Godzilla destroys 10-story buildings with casual strength. I don't think 150 STR is anywhere near enough for that. He'd have to do some hideous amount of BODY damage, just walking. And he doesn't just break a hole in a wall. He routinely levels 2-story homes just walking. I'd say he was a plot device.
  4. Re: The Forever Man Just drop him in the Sun. He'd die during the regeneration period - and he'd die reeeeally fast. Heck, his ashes would be torn to atoms and dispersed, he might not regenerate at all. The downside - a chance he would feel it, being torn to atoms for billions of years. If he's willing to go through with that... I doubt I'd help him, but giving him the method is free. If he has second thoughts, all for the better. Help him find a reason to live.
  5. Re: The book I want more then any other.... A dictionary?
  6. Re: FTL vs. Lots of Megascale Movement Back to the OP: Megascale movement suffers from relativity and can never actually achieve light speed, much less FTL. It suffers from 1/sqrt(1- v^2/c^2) effects to mass, distance and time. Duh.
  7. Re: Tk Question If you step on a manhole cover that you've lifted with TK, a logical impossibility occurs and eliminates the entire timeline. Just like dropping a cat with butter on its back.
  8. Re: A cheaper flashlight If Char. A has Active Sonar and Char. B has Passive Sonar, both were in an anechoic chamber (deadens sound) designed to neutralize Passive Sonar and Hearing - I'd say the Passive Sonar guy can get information from the energy produced by Active Sonar guy. Of course, Active Sonar guy can see just fine in the "dark", but he'd have trouble seeing the walls. Stuff in the room would reflect sound like normal. So a new guy with Active Sight shows up, how does he see? He emits light. He sees the reflections produced. Surrounded by people with Passive Sight, he's a boon in the darkness. Universal Handheld focus; Fuel Charge; sounds like a flashlight to me.
  9. Re: 0" Flight? Can't go up, can't move sideways, can stop falling - Life Support: Falling. SFX, stops instantly whenever he wants.
  10. Re: Need Perjoratives! Belgian. From Douglas Adams' use of "Belgium".
  11. Re: Creative or just munchkin? I think it depends. What are your stats like when you're stoned? Are you stomping on another player's schtick? I.e. if you are the team brick (as it sounds like you should be), it's less of a concern than if you are a mentalist. Are you double dipping? Using the increased stats to boost figured characteristics? Or will this be No Figured? Doesn't really matter to me actually - I'm back to the original question "What are your stats like when you're stoned?". I like the concept. It'd be a better visual if it included "does damage to the environment" ('cause I see it as ripping up the ground at your feet). If you see it differently, that would improve your description. If you are tempted to play like a munchkin (multiple succors to become god-like at a frequent rate), drop it.
  12. Re: Istvatha V'han - why can't she conquer Earth? Earth has one superhero that is "under the radar" - he doesn't enter into the limelight, doesn't fight crime, etc. His power is super-intelligence. That's it. He knows about Istvatha V'han, and has accepted as his only task the protection of Earth from this overwhelming threat. With her forces spread out, Istvatha V'han has many, many things to worry about. Earth's defender subtly ensures that it is never the right time to attack Earth. A rumor here, an anonymous tip there, all the right contacts, and each time Istvatha V'han's eye turns towards Earth - something pops up that makes her think twice.
  13. Re: New Advangtage: Always Hits How much do you plan to charge for the Advantage "Never Gets Hit" or the even better "Never Takes Damage"?
  14. Re: EMERGENCY HELP: I need an adventure idea STAT Scuba zombies. Sleepy seaside town, witch in the woods with a grudge, dead scuba divers (death occurs at beginning of adventure or is backstory) rise up all grotesque and strange in the dark. They rampage, but have a target. Can't be stopped until the witch is discovered.
  15. Re: Telekinesis - Earth Only I'd say any characters wanting to ride the gravel-bus would have to make that decision on their own & make DEX checks / grabs / etc. in order to stay on top. If PCs didn't want to be affected by the gravel, they can avoid it with minimal effort. The player controlling the gravel would not be in control. Same for TK - Earth only. If that player lifts a large section of earth with people on it, the people can get off easily if they so desire. If they want to stay on, it will be difficult for them (DEX rolls, grabs, etc., GM deciding how bumpy the ride is). If the player has TK - requires Earth, then the ride can be easier (DEX checks etc. not required), and the TK player can attempt to carry others against their will (bowl or spherical shapes, shifting ground, earthen hands grab ankles, etc.).
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