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Scifi_Toughguy

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About Scifi_Toughguy

  • Birthday 04/09/1978

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    scifi_toughguy@hotmai.com

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    proud husband and Father
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  1. Re: Skill roll on linked powers There is no limit. If you have 10 gems, you can blast with all ten.
  2. Re: Skill roll on linked powers So to be correct, I need to build each separate instance of the power?
  3. If you link powers and want a skill roll to use the power, does one need to add the skill roll limitation on every link of the power? In my fantasy game, gems are required to cast spells. In certain spells, the more gems one uses the more powerful or effective that spell becomes. I have modeled this as linking multiple 2d6 blasts together. I want the spells to have a skill roll penalty of -1 for every 10 AP in the power. In order to use the more powerful versions of the spells, I want the penalty to calculate on the combined AP of the linked powers. Does that have to be a limitation in every linked power or just on the base?
  4. Re: cancelling out the source of their mystic power My understanding is that the effect of the spell is to eliminate the power source. There is no mention of it returning later. The SFX has to do with the power of light and the sacrifice of a being of light serves to cleanse or purify the dark power source (half of them anyway).
  5. Re: Can you dispel just one skeleton? The only issue with an RKA is that you have to deal with defenses. If the target is armored, then the attack loses its effectiveness. I don't feel that is the intent behind the SFX, if you will. The summoned beastie is there unnaturally and the SFX are such that the harmony is restored thus snuffing out the undead. Transform is still valid with this line of thinking.
  6. Re: cancelling out the source of their mystic power In principle, one requires a certain number of gems to cast each spell. Each spell defines the number of gems required to cast it (I'm converting this from a strategy game I liked so I'm pulling the information from material associated with such). If you don't have the correct number of gems to fuel the spell, you don't get to cast it (so far). By design, casters use gems to fuel their spells. The gems are usually associated with one of the four elements or light or darkness. The object of this particular spell is to reduce the power supply, not necessarily to negate a spell, hence my dilema.
  7. Re: Can you dispel just one skeleton? Holy Cow, a 179 point skeleton! I'm just looking for basic cannon fodder stuff. Sheesh, the PCs in a standard heroic campaign are only built on 250 total points. Am I surprised because I'm a n00b and unversed in the ways of Fantasy Hero?
  8. Re: Can you dispel just one skeleton? So, if I'm going to dispell this summon (in a fantasy setting) do I take the advantage 'Variable Effect' to be able to dispell any undead, or do I take a dispell summon with a limitation (only to dispell undead)?
  9. If the enemy has a Summon power that calls 16 skeletons from the ground, can I build a spell that banishes just one of them, if the dispel is built to dispel just the cost of one of the skeletons? Say he summons 16 30 pt skeletons, can I buy a 10d6 Dispell that axes just one or do I have to dispell the whole summon?
  10. Re: cancelling out the source of their mystic power It says I need to spread rep around, Ockham's Spoon. I would actually love to make the spell only affect half of the opponents gems. I did build it as an RKA with a AoE and magic gems only limit.
  11. Re: cancelling out the source of their mystic power That is a good suggestion, CalumX and one I am considering. The issue I find with Dispel is in the operation. Dispel rolls dice, totals the numbers, subtracts power defence and then that sum is used to mitigate a certain active point total. The catch being that Foci have no active point value in and of themselves. They only serve to modify the active point total of the power they facilitate.
  12. If the source of power for the majority of the magic in this campaign are mystic gems represented as a focus in every spell, how do you build a spell that drains or dispells the source of the power which in this case is the focus? Granted, this is only for those of the light to be able to reduce the fuel for darkness spells. It is not a universal spell, so far.
  13. Re: Needs multiple foci to function at all? Just want to clarify. Thanks for all the help.
  14. Re: Needs multiple foci to function at all? Would that make it Accessable of Inaccessable? I have it currently listed as Accessable.
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