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Fox1

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  1. I've have fun while it lasted. Learned some important HERO stuff as well that was hidden away in the dark pages of all those rulebooks. But this marks my last post on these boards. Good luck all and have fun.
  2. Re: Broad category skills I sort of see your point. Still wouldn't do it that way myself. I like the fine control and think that have too much default to a global skill is just too much defaulting. But have fun with it anyway.
  3. Re: Broad category skills Can't say that I'd like to lose what grain the system does have, likely because this isn't a problem for me. Plus you're giving heck of a cost break. Air Force Combat Pilot? 4 pts Combat Pilot with fam on combat aircraft, small planes. 2 pts Navigation- Air 11- 3 pts System Operations 3 pts PS: US Air Force Combat Pilot 1 pts Wpn Fam: Say F-16 weapon systems. 4 pts Sight PER +2 2 pts Survival- pick one (point sink here, they should have a number...) For starters just off the top my head. Lots more than 10 points.
  4. Re: Anyone combine Champs with Call of Cuthulu?
  5. Re: Vehicle DEX Not in Champions II, Turn is defined completely differently there as I pointed out in the other thread. Here at top speed my example M1A1 could only turn a single hexside every 3 segments. Under Champions II, the max turn rate *period* is 1 hexside per segment, and that only if your segment speed is equal to or less than your TURN value (likely a 3 for our example M1A1). I'm going to post a request to publish the old Champions II vehicle rules on my website. I expect to be turned down, but it's worth the shot I suppose.
  6. Re: Who is the greatest Marksman (or Woman) I recently got a few new players who wanted their own copy of the rules. It's possible to still get used 4th edition copies, however 5th edition included a vast number of rules that were scattered in different books in previous editions. Thus it was a choice for my new players between buying one new book, or a number of used/worn ones. So the one book resource was a *major* bonus for me. There are also a few changes I approve of. STR Min for example needed to split from AP and is in 5th edition. The index is wonderful, the best I've used in gaming bar none. And so on. RPGs do not follow a simple "newer = better". There are things I liked in previous editions, and things I like better in newer editions. I have the freedom to select from the entire published material that which best suits me as well as the freedom to add and take away from that as I wish. Thus life is good.
  7. Re: Who is the greatest Marksman (or Woman) Until 5th edition, it was called a Dodge. HERO (like nearly all rpgs) simply skips much of the natural movement you see in combat in order to keep things simple. If you must reflect the natural movement of a Dodge for your own suspension of disbelief, just house rule a 1 hex movement requirement for Dodge to be taken after the attack attempt is resolved. Greater degrees of Cinema Dodges can be handled with the Flying Dodge maneuver, although again I strongly suggest that you house rule it so that such movement is taken after the attack attempt is resolved. I'm so strongly against the 5th edition changes, that I would not play in any GM's campaign who enforced them. I'd pass it by to go try out someone's D&D game instead.
  8. Re: Vehicle DEX Only for movement. If it has weapons to fire, chutes to deploy, or anything else of that nature it would to do it per the normal SPD rules, which was the lower of the driver/pilot or the vehicle itself. For example, a M1A1 battle tank would have a SPD of 2. This duplicates its real life rate of fire for the main gun. So it could fire on phase 6 and 12. However it could move up to 45 mph or around 10" a segment every segment. In Champions II assuming it had a TURN of 4, it could turn a hexside every 3 segments at its top movement rate. Meanwhile the top machineguns are mounted outside the armor and thus are not slaved to the turret controls allowing them to be fired at whatever speed the crewman has (the same as any other ground mounted HMG). Not perfect, but much better than the 5th system.
  9. Re: Vehicle DEX Or have vehicles move every segment while characters and vehicle weapons/systems/powers act per their SPD. This is, the Champions II method.
  10. Re: Who is the greatest Marksman (or Woman)
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