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stu2000

HERO Member
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About stu2000

  • Birthday 08/10/1967

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  • Occupation
    Schoolteacher

stu2000's Achievements

  1. Re: Victorian Hero (Sorta) Those are good reasons.
  2. stu2000

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    Re: Linking Logo Seconded.
  3. stu2000

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    Re: Linking Logo I'll sleep better tonight knowing we have parity.
  4. Re: Who is the best Archaic/Anachronism/whatever in comics? My favorite comic book anachronism is the seemingly immortal Enemy Ace.
  5. stu2000

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    Looks to me like--over on the right side of the screen--Pulp Hero is the only logo without some animation. Hardly seems fair. What if the Hero descends from the top of the frame, and the Pulp ploomps out like a parachute? I think it'd be a gas!
  6. Re: What Other Pulp Hero Books Would You Like To See? OK. I get it. Admittedly, a lot of what I want to see isn't as immediately practical as he HPLHS stuff. What I'd love to find is a big coffee table book of train memorabilia. But it's not as easy to scare that stuff up as I thought. Some marginalia on over-the-road trucking from the 30s and 40s would be nice. But really, it's more for my benefit, to get the mindset. I don't typically belumber my players with more that just a couple cute handouts here and there. Iguess what I want is more like the gamer equivolent of Depression glass.
  7. Re: What Other Pulp Hero Books Would You Like To See?
  8. Re: What Other Pulp Hero Books Would You Like To See? I'd like to see a book--or perhaps a folder--of replica train tickets, hotel menus, business cards, advertisements, packaging, matchbooks, sheet music, betting slips, driver's licenses, bills of sale, manifests--all that kind of detrius and marginalia. You can find just a little on the web. You can find some in collections. But it would be nice to have enough excellent reproductions in one place at one time to get a feel for what everyday life looked like.
  9. Re: What Other Pulp Hero Books Would You Like To See? Hudson City's on the coast. I'm sure it would have a well-developed Chinatown. Yeah, I'd go for a HC'35 book, also.
  10. Re: The Empire Club: recruiting drive! Huh, Like Nero Wolfe. That'd be cool. Maybe the trauma of battling the outre contributed to their early ends.
  11. Re: The Empire Club: recruiting drive! I like several of the celebrities mentioned. Has anyone mentioned Lon Chaney (Sr)? I think The Man of A Thousand Faces would've been a good candidate for "secret adventures." He and Douglas Fairbanks could've teamed up as a 20s Hollywood version of James West and Artemis Gordon. Battling insidious threats to the movie business . . . and the world!
  12. Re: What Other Pulp Hero Books Would You Like To See? Oh, you know I'd love that one. I'd also throw another vote on for a couple very serious location books--detailing someplace like San Francisco, or like the Maravella Islands--a nice South Pacific, or South China Sea island chain. Some gun runners, a mysterious island shrouded in fog, with a skull-shaped moutain, Nazi volcano bases--the works.
  13. Re: Pulp Hero, after looking it over I just want to throw another "nicely done" out. The book is terrific. You can tell it's a labor of love. Love the timeline, love the maps, love the crunchy detail about costs of travel and whatnot. Short of including a 1935 Sears catalog, you did a very nice job. You really outdid yourself and it's appreciated.
  14. Re: Firearms granularity The firearms damage used to look odd to me, too, in chart form. I would like there to be a wider range of dice for the full range of bullets. But in play, with stun mods and so forth, it's very satisfying. The granularity is less evident in play than it is reading the book. If you can get your guy to trust you for two or three gunfights, I bet he'll be fine with it.
  15. Re: Hero System Guru in 20 days or less. If you're resolved to play a lot, set up adventures or story arcs that focus on different chunks of the rules. Start with a fighty chunk. Then do something with some limited powers. Then vehicles and martial arts. Then magic and psionics. Then cosmic powers. Like that. I started with my present group by letting them know specifically that I was going to be doing this. They started as a family of southern cockfighters, no powers at all, but belligerent and prone to violence. We folded in vehicle details, since they love their truck. We're presently folding in some limited magic, as one of their competitors is dabbling in gamecock-boosting voodoo. We've gently folded in powers as they've come across super-soldiers and mutant boars and soon a cousin of theirs, degenerated into a bayou bog monster. It's all a little goofy, but the background and story are fun and chaotic enough that the rules are prioritized a little less, giving me the freedom to make a few mistakes as I'm learning, and the gradual incorporation of new elements lets me look at the new chunks for a couple weeks and do a little testing before I bring them to the table and embarass myself.
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