Jump to content

Max Callahan

HERO Member
  • Posts

    53
  • Joined

  • Last visited

Contact Methods

  • Website URL
    http://

Max Callahan's Achievements

  1. Re: Well, we haven't talked about Killing Attacks in a while... I like that the old stun lotto is gone, but i really don't like the new stun multiplier, I hit that point in the pdf and had to stop and do all sorts of OCDish math. I did come up with a sort of statement of principle, killing attacks and normal attacks are both 5 points per dc, so they should be similar in effectiveness. Old killing attacks blew that since a 5x stun mult pretty much clobbered the target, but I think the new 1d3 stun mult goes way to far in the other direction. 62% of the time a killing attack with a 1d3 multiplier will put 0 stun past defenses of 2.5 X the dcs of the attack. After much poking at numbers I've come to believe that a flat multiplier of 2.5 hits the stun results I'd like to see (less stun than a normal attack, enough stun to do some past the defenses I expect, and no "whoops they just oneshot the bad guy"), but as a play mechanism I'm hesitant to go with 2.5x, as it feels kind of bland, and multiplying by x and a half is slightly annoying. My other though is a stun mult of 1d{1,2,2,3,3,4} which also has a nice curve (ok a nice scatter graph), but calls for some custom dice.
  2. Re: Open Followup to Steve Long's answer about being sleep deprived My wife and I just got finished an about 96 hour long push to get a sewing commission done for it's deadline. In that 96 hours we got one 3 hour nap and 5-6ish 20 minute naps. I'll second what everyone has said about the effects on Int Ego and End, and i'll add in that the point you simply can't stay awake is an important factor. I'm the second string sewer, so I had points where I was waiting on instructions, those times were deadly, if there was nothing to do staying awake would become almost impossible and I'd have to walk around the house to keep awake until the next thing to do came up. Having something to do would keep us awake for another few hours past that point, eventually though, we'd find ourselves nodding off at the sewing machine, and it would be time for a 20 minute nap, 20 minute naps would stop the nodding off for another 8-10 hours, but did nothing to help any of the other effects, the one 3 hour nap we got mid way through did feel almost like a full nights sleep though.
  3. Re: What were the best Superhero comics of the 90's? My Father must have liked you, he didn't even set his head on fire.
  4. Re: Some thoughts on River Tam (Firefly) I have been working with the impression that she has Detect Minds, sense, targeting, and her closing her eyes is her conscious mind trying to ignore the horrible things her body had been programed to do reflexively.
  5. Re: Horror Hero rant I loved tremors because it had the best bit of advice ever. "Running isn't a plan. Running is what you do when a plan fails."
  6. Re: Champs Worldwide: Whaddya want? Gah, how did this thread get to 11 pages before i noticed it, darn holidays. There's only one thing I want. El Hijo del Espectro! Thank you very much.
  7. Re: Barrett announces 25mm man-portable assault cannon in testing The gun is listed as being able to penetrate 50mm of armor plate. According to Fred 64mm of Medium armor is Def 13 and 9 Body, so it needs to do 22 Body, so assuming average results it's a 6d6 RKA, or more likely 4d6 AP. It's going to need increased range to be able to shoot out to 2000 meters. And then 2 clips of 5 charges. So: 4d6 APRKA, Increased Maximum range (105 points Active), 2 clips of 5 Charges, OAF, Real Weapon, Beam. Total cost 35 points (the real cost will drop if i can figure what STR min this beast should have) and then for fun add BORS +14 penalty levels with range (42 points active), OAF, Real weapon. Total Cost 19 points
  8. I'm wondering if is should start pestering my local game store yet?
  9. Re: Turakian Age: Drakine Population Dynamics I had a bunch of questions along this line. How did the Drakine ever get to be numerous enough to have empires? Did the gods of the drakine create them in large numbers in the beginning, or is childbirth fatalities more recent? How common is it for Drakine females to decide not to have a child? How does Drakine society treat females who don't have their child. What is the life span of a drakine female who doesn't die from childbirth (from an evolutionary stand point I would expect it to be low as most would die soon after becoming fertile, but having been created by their gods all bets are off). What's the ratio of female children to male children (more girls means a slower die off). Does Drakine society discourage/prevent females from doing dangerous things so they don't die before having their child? Do Drakine males love their mate, and if they do how do they approach reproduction knowing it will most likely kill their partner.
  10. Re: DARK CHAMPIONS: What Do *You* Want To See? I'll second RDU Neils request and expand it to a request for a discussion of overall combat psychology to cover not only can character keep their cool in combat, but also things like do they have the ability to kill other humans at close distances (the old saw from WW2 was that 10% of the soldiers were doing 90% of the killing).
  11. I'm clear on The END for STR usage part of the equation, I'm looking for confirmation that a character who Martial dodges or blocks still pays 1 END for performing a non STR based action.
  12. 2 quick questions. The Faq and UMA pg 105 say that Martial Maneuvers cost no end Fred page 286 says that maneuvers that some maneuvers don't have a listed STR value; in such cases the character spends 1 END. This includes Block, Dodge or Firing a weapon. I'm taking this to mean that the martial maneuvers have no additional end cost, thus a STR 20 character would pay 2 end for any strike maneuver (for the STR use), and a martial dodge or block while costing no end on their own would still require the character to pay 1 END for a non STR based maneuver, is that correct? And secondly, the - to OCV is not eligible for a penalty skill level because it is a negative inherent to a combat maneuver, correct or incorrect (I'm betting on correct)
  13. Re: Help, Zombies are eating my PCs! Another thing you might want to consider is giving the Zombies a OCV penalty with Bite given that a bite is a much harder attack to land than a punch/kick. Perhaps the -3 to OCV for non-proficiency is appropriate. I'll also suggest the 45 point level of "Takes no stun" where any hit that does body causes the automaton to lose one of {one Power, 10 STR, 1 SPD, 1 normal sense} for the blowing chunks off effect.
  14. I would expect this is a special effect of the attack, not the main property of the attack. It's very genre for more "realistic" super-hero games to have characters outfits get destroyed during combat as a character might be indestructible, but their outfits aren't. Also consider that the rule for foci is "Any focus which provides defenses to a character is automatically by any attack which hits the character". So that Def 6 kevlar a character is wearing breaks the first time they get hit (now it does say the next sentence that to speed play and not always break armor you can ignore that rule, and I've never seen it used, but it is the default rule).
  15. How about a Reduced Penetration Energy Blast?
×
×
  • Create New...