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Dr Archeville

HERO Member
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About Dr Archeville

  • Birthday 06/02/1977

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    HowellBat
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    62454153

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    Male
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    Roxboro, NC, USA
  • Biography
    fnord
  • Occupation
    (formerly) Library Technician, NCSU Libraries

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  1. So when I'd asked this question, last September, I'd made a shapeshifting superhero (Horrorshow) with powers broadly similar to Morph's. Sadly, that game never actually happened, and the character sat unused, but recently another friend has started a Champions game, and I'm finally able to use my guy. So, this question's become relevant again! Thank you, Grailknight, for your feedback. Anyone else have any thoughts?
  2. What is the Duration of Power Frameworks? Constant? Persistent? Other? If a Gadgeteer with a Gadgets Multipower, or a Metamorph with a Shapechaning VPP, is Knocked Out, do their Frameworks 'reset' to a nil configuration, and they have to reallocate things when they come to? Or do the 'settings' stay 'on' while unconscious?
  3. Morph "is a true physical metamorph with absolute control over her body's shape and substance. can't assume energy or gaseous forms, nor any form that involves moving parts or a chemical reaction (for example, she can't change herself into a lightning bolt, a working pistol, or a motor), and she can't alter her density or opacity, but aside from that her powers are unrestricted. She can distort her body with Stretching, flawlessly imitate other people right down to the cellular level with Shape Shift, accurately mimic animals with Multiform, form parts of her body into melee weapons, transform her flesh into stone or metal, and so forth." If she turns into a spider (or a giant spider), can she spin webs? Would she have a venomous bite as a spider (or viper or et cetera)? She can't do changes that involve chemical reactions, which makes me think she cannot produce venom or webbing, but she can change what her flesh is made of, which makes me think she could produce venom or webbing. And if she can't alter her density, how is she turning her flesh into stone or metal? Stone and metal are denser than flesh; is she just turning her outer skin into stone/metal/whatever, and making her insides something lighter, so it all balances out?
  4. Hey hey, The Alchemical items listed in the GRIMOIRE all have the Concentration (during brewing) and Extra Time (time to brew) Limitations. Why those Limitations, and not Restricted Recovery (alchemical laboratory) on the Charges? It seems that Concentration and Extra Time wouldn't be as big a hindrance for this case, since most brewing would be done between adventures or on similar down-times. Thanks
  5. I actually have wondered the myself. (I just copied those stats directly from the 6E GRIMOIRE). Wouldn't it be more appropriate to use the Restricted Recovery (must work in alchemical laboratory; -1/4) for the Charges, instead of the Concentration and Extra Time limitations?
  6. D'oh! Thanks for catching that. I'll probably just remove the Area of Effect on the Acid. And thanks for the suggestions!
  7. Post-Crisis (the first one), Superman was officially recognized as being an American Citizen, because the ship that brought him to Earth was essentially an artificial womb (altered to become a rocket) and he was technically 'born' when his ship opened up after coming to rest on Kansas soil.
  8. Ah, so it should be the following? 10 Alchemical Concoctions: Multipower, 40-point reserve; all Delayed Effect (may have available a number of potions equal to character's INT; +1/2) (60 Active Points); all OAF Fragile (-1 1/4), Concentration (0 DCV throughout brewing; -1), Extra Time (at least 5 Minutes to brew, often more; -2), Requires An Alchemy Roll (to brew; -1/2), Charges (at least +0 worth). 1f 1) Acid: RKA 1d6, Area Of Effect (1m Radius; +1/4), Constant (+1/2), Penetrating (+1/2), Uncontrolled (see 6E2 147; +1/2) (41 Active Points); OAF Fragile (-1 1/4), Concentration (0 DCV throughout brewing; -1), Extra Time (6 Hours to brew; -3 1/2), Requires An Alchemy Roll (to brew; -1/2), Range Based On STR (-1/4), 4 Charges (-1) (5 Real Points) 1f 2) Alchemist's Fire: RKA 2d6, Area Of Effect (4m Radius; +1/4) (38 Active Points); OAF Fragile (-1 1/4), Concentration (0 DCV throughout brewing; -1), Extra Time (6 Hours to brew; -3 1/2), Requires An Alchemy Roll (to brew; -1/2), Range Based On STR (-1/4), 4 Charges (-1) (4 Real Points) 1f 3) Tanglefoot Bag: Entangle 4d6, 4 PD/4 ED (40 Active Points); OAF Fragile (-1 1/4), Concentration (0 DCV throughout brewing; -1), Extra Time (6 Hours to brew; -3 1/2), Range Based On STR (-1/4), Requires An Alchemy Roll (to brew; -1/2), 4 Charges (-1) (5 Real Points)
  9. I've not played HERO in a while, starting back in an making an alchemist/artificer/enchanter for a Fantasy HERO game. I had the idea to make an Alchemy Multipower, but something seems off. Here's what I've got so far: 10 Alchemical Concoctions: Multipower, 40-point reserve; all Delayed Effect (may have available a number of potions equal to character’s INT; +½) (60 Active Points); all OAF Fragile (-1¼), Concentration (0 DCV throughout brewing; -1), Extra Time (at least 5 Minutes to brew, often more; -2), Requires An Alchemy Roll (to brew; -½), Charges (at least +0 worth). 1f 1) Acid: RKA 1d6, Area Of Effect (1m Radius; +¼), Constant (+½), Delayed Effect (may have available a number of potions equal to character’s INT; +½), Penetrating (+½), Uncontrolled (see 6E2 147; +½) (49 Active Points); OAF Fragile (-1¼), Concentration (0 DCV throughout brewing; -1), Extra Time (6 Hours to brew; -3½), Requires An Alchemy Roll (to brew; -½), Range Based On STR (-¼), 4 Charges (-1). Total cost: 6 points. 1f 2) Alchemist’s Fire: RKA 2d6, Area Of Effect (4m Radius; +¼), Delayed Effect (may have available a number of potions equal to character’s INT; +½) (53 Active Points); OAF Fragile (-1¼), Concentration (0 DCV throughout brewing; -1), Extra Time (6 Hours to brew; -3½), Requires An Alchemy Roll (to brew; -½), Range Based On STR (-¼), 4 Charges (-1). Total cost: 6 points. 1f 3) Tanglefoot Bag: Entangle 4d6, 4 PD/4 ED, Delayed Effect (may have available a number of potions equal to character’s INT; +½) (60 Active Points); OAF Fragile (-1¼), Concentration (0 DCV throughout brewing; -1), Extra Time (6 Hours to brew; -3½), Range Based On STR (-¼), Requires An Alchemy Roll (to brew; -½), 4 Charges (-1). Total cost: 7 points. Total Cost: 10+1+1+1 = 13 points Something feels off there, but I can't quite put my finger on it. Is there something illegal in the above build/structure, or is it just my mind playing tricks on me?
  10. Re: Hyper-Intuition Power(s) If you can get hold of Dark Champions, many of the "Super Skill" powers could work well for you. The Hyper-INT and Hyper-PRE powers from UNTIL Superpower Guide 2005 Update would be worth a look, too.
  11. Re: CHAMPIONS VILLAINS Sneak Peek #1: The Triptych Cover! That's pretty much what the "new" Doc Destroyer is.
  12. Re: Ben 10: Ultimate Alien So if Aggregor's an Osmosian, and Kevin's dad (Devin Levin) was an Osmosian, why do they look so different? Do they look like caucasian humans by default, and Aggregor's a mutant? Or exposed to some event that changed him? Or is Keven's dad the mutant? In the flashback Max warned him of overusing his powers; if an Osmosian overexerts themselves, do they mutate into the diabolic form Aggregor has? (Could Aggregor be Kevin's dad, surviving the fight with Ragnarok but mutating in the process, and now he's out to amass enough power to take out the Plumbers who left him to die?)
  13. Re: Ben 10: Ultimate Alien Don't make Gwen angry. You wouldn't like her when she's angry.
  14. Re: Ben 10: Alien Force -Season 3 (6E) So when does the Ben 10: Ultimate Alien thread get started?
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