Jump to content

Lucius

HERO Member
  • Posts

    16,915
  • Joined

  • Last visited

  • Days Won

    15

Reputation Activity

  1. Haha
    Lucius got a reaction from TheNaga in Dwarf reistance   
    Hobbits should get Resistance, especially if they are villainous Hobbits.
     
    Everyone knows a bad Hobbit is hard to break.
     
    Lucius Alexander
     
    The palindromedary observes that fantasy gaming can be Hobbit-forming
  2. Like
  3. Like
    Lucius reacted to Cygnia in Funny Pics II: The Revenge   
  4. Like
    Lucius got a reaction from Cancer in The Academics Thread   
    Both 1 and 2 are correct.
     
    Lucius Alexander
     
    The palindromedary says that answer is contingent on understanding the question, which is not a sure thing...
  5. Like
    Lucius got a reaction from Cancer in Genre-crossover nightmares   
    Hey hey we're twelve monkees
    People say we monkee around
    But we're too busy jailbreaking zoos
    To spread civilization destroying global epidemics around
     
    Lucius Alexander
     
    Hey hey we're palindromedarees
  6. Thanks
    Lucius got a reaction from Steve Long in The Turakian Age is Seriously Underrated   
    Thank you. Maybe I should be in the business of writing back cover blurbs.
     
     
    Given that, 1) the relatively small number who will see a phrase like "The Desolation of Skarm" and automatically think of Tolkein's line "They were come to the Desolation of the Dragon, and they were come at the waning of the year," and given that 2) of those who DO think of it, most will respond approvingly and only a vanishingly small portion (perhaps  a single individual) will sneer and say "really?", I will venture to suggest that yes, even if it we regard it as a crib, it's still a good idea.
     
    Lucius Alexander
     
    The palindromedary looms up to say that overuse of the word "looming" is not necessarily such a good idea. Everyone's a critic.
  7. Thanks
    Lucius got a reaction from Steve Long in The Turakian Age is Seriously Underrated   
    Crossposted from RPG net
     
  8. Like
    Lucius got a reaction from JPicasso in Is it wrong to power game?   
    No
     
    Lucius Alexander
     
    The palindromedary concurs
  9. Like
    Lucius got a reaction from cbullard in Civilians on a Starfleet vessel: what do they do?   
    Proposing a different definition is easy. Getting people to agree with your preferred definition is another matter.
     
    Lucius Alexander
     
    And an Air Force Surplus palindromedary
  10. Haha
    Lucius got a reaction from TheNaga in Gorilla Grond - from typo's are mighty heroes made (6E)   
    Re: Gorilla Grond - from typo's are mighty heroes made (6E)
     

     
    Rooster Cold
     
    Lucius Alexander
     
    The palindromedary says that sounds like a poultrygeist with temperature powers
  11. Thanks
    Lucius got a reaction from Hermit in Superdraft: The completely unasked for "I want to be a -" fantasy (?) draft   
    The Knights of the Round Table Lucius Alexander
     
    Palindromedary of the Round Table
     
  12. Like
    Lucius got a reaction from LoneWolf in Interspecies Reviewers Question   
    Lffe Support: Immune to pregnancy
     
     
    Lucius Alexander
     
    The palindromedary wants Life Support: Immune to typos
  13. Like
    Lucius got a reaction from Scott Ruggels in Interspecies Reviewers Question   
    Lffe Support: Immune to pregnancy
     
     
    Lucius Alexander
     
    The palindromedary wants Life Support: Immune to typos
  14. Like
    Lucius got a reaction from Lawnmower Boy in The Swarm   
    Re: The Whisper Behind the Walls Build it as an AI. Like so.
     
    Whisper Behind the Walls
    Val Char Cost Roll Notes
    13 DEX 6 12- OCV: 4/DCV: 3
    18 INT 8 13- PER Roll 13-
    10 EGO 0 11- ECV: 6 - 7
    4 OCV 5
    3 DCV 0
    6 OMCV 9
    7 DMCV 12
    4 SPD 20 Phases: 3, 6, 9, 12
    Total Characteristic Cost: 60
     
    Movement:
    Flight: 3m/6m MEGAscale
     
    Cost Powers END
    Sensorium, all slots Clairsentience Only (-½) 53 1) All "Normal" Senses: Sight, Hearing, Smell, Taste, Touch (80 Active Points); Clairsentience Only (-½) 0 3 2) Infrared Perception (Sight Group) (5 Active Points); Clairsentience Only (-½) 0 3 3) Ultraviolet Perception (Sight Group) (5 Active Points); Clairsentience Only (-½) 0 2 4) Ultrasonic Perception (Hearing Group) (3 Active Points); Clairsentience Only (-½) 0 0 5) Mental Awareness; Clairsentience Only (-½) 0 5 6) Detect A Class Of Things: Minds 13- (Mental Group), Sense (7 Active Points); Clairsentience Only (-½) 0 2 7) Bump Of Direction (3 Active Points); Clairsentience Only (-½)
    165 Clairsentience (Sight, Mental, Touch, Smell/Taste And Hearing Groups), 16 Perception Points, Adjacent, Discriminatory, Increased Arc Of Perception (360 Degrees), Microscopic: x1,000, Mobile Perception Point (can move up to 12m per Phase), Targeting, Tracking, Transmit, Reduced Endurance (0 END; +½), No Range Modifier (+½) (248 Active Points); Perceivable (Obvious to Mental Awareness (although the mentally aware may not understand WHAT they're percieving) and perception points are all insects or similar creatures who may be percieved ; -¼), Vulnerable Perception Points Something like an Area Effect attack that would destroy all insects in a given area creates a "dead spot" at least until more insects can be brought in (-¼) 0
     
    20 Unique Nature: Power Defense (20 points) 0
     
    13 Mind Screen: Mental Defense (20 points total) (20 Active Points); Costs Endurance (-½) 2
     
    15 Hive Mind: Damage Negation (-3 DCs Mental) 0
     
    12 Attunable Mind: Shape Shift ( Group, any class of mind) 1
     
    22 Mental Illusions (percieve the world as the hive mind does) 4d6, Area Of Effect (1m Surface; +¼), Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Resistant Mental Defense; +½), Constant (+½), Cumulative (+½) (65 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), No Range (-½), Limited Power Mental Contact Only (-½) 0
     
    10 Make Contact: Mind Scan 2d6, Penetrating (+½), Cumulative (48 points; +1) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Limited Power Same range as Clairsentience (-½), Perceivable (Anything with a mind in the vicinity hears "whispers"; -¼) 2
     
    12 Mindworm: Telepathy 2d6, Penetrating (+½), Cumulative (48 points; +1) (25 Active Points); Skin Contact Required (Subject gets a touch perception roll to notice whatever insect acts as the conduit; -1) 2
     
    18 Endurance Reserve (40 END, 12 REC) (18 Active Points) 0
     
    13 Hive Off: Duplication (creates 550-point form), Cannot Recombine (-0) (110 Active Points); 1 Charge which Recovers every >1 Season (-4), Extra Time (1 Day, Only to Activate, -2), Concentration, Must Concentrate throughout 24 hr period (½ DMCV; -½), Increased Endurance Cost (x2 END; -½), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Requires a "critical mass" of insects (-¼) 22
    1 Hive Relocation: Flight 3m, MegaScale (1m = 1 km; +1) (6 Active Points); 1 Continuing Fuel Charge lasting 1 Week which Recovers every >1 Season (-1 ¼), Extra Time (1 Turn (Post-Segment 12), Max speed 15 km/minute; -1 ¼), Perceivable (-¼), Restrainable (Only by means other than Grabs and Entangles; Wind and weather, or wind and weather powers; -¼) [1 cc]
     
    100 Hive Powers: Variable Power Pool, 50 base + 100 control cost 0
     
    1) Change Environment (-3 to Sight Group PER Rolls(cloud of insects) -2 to Hearing Group PER Rolls (buzzing) Long-Lasting 5 Minutes, Varying Combat Effects), Personal Immunity (+¼), Indirect (Source Point can vary from use to use, path is from Source Point to target; +½), Area Of Effect (8 2m Areas; +1 ¼), Mobile (1m per Phase; +½) (93 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Restrainable (Only by means other than Grabs and Entangles - insect repellant or insecticide; -¼) Real Cost: 46 9 0
     
    2) Stinging Swarm: Killing Attack - Ranged 1d6-1, Area Of Effect (4m Radius; +¼), Damage Over Time, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every Minute, can be negated by First Aid for stings/bites; +¼), +2 Increased STUN Multiplier (+½), Constant (+½), Attack Versus Alternate Defense (Life Support: Immune to insect/spider venom, impermeable defenses, alien physiologies; All Or Nothing; +1), Does BODY (+1), Indirect (Source Point can vary from use to use, path can change with every use; +1) (55 Active Points); 3 Continuing Fuel Charges lasting 1 Minute each (stingers run out of poison, mosquitoes too full to bite, etc; -¼) Real Cost: 44 [3 cc]
     
    Perks 15 Research Facility: Vehicles & Bases
     
    Talents
    12 +4/+4d6 Striking Appearance (vs. all characters)
     
    Skills 3
     
    Whisper: Language: English (fluent conversation; literate)
     
    9 Self Aware: "Computer Programming" 18-, Persistent (+¼), Inherent (+¼) (19 Active Points); Limited Power Self Only (-1)
     
    3 Animal Handler (Insects & Arthropods, Rodents) 9-
     
    3 Bugging (with real bugs) 13-
     
    9 Hive Powers: Power 16-
     
    16 +10 with Power (20 Active Points); Limited Power Only to offset Active Point penalty (-¼)
     
    Total Powers & Skill Cost: 539
    Total Cost: 599
     
    600+ Matching Complications
    500 Base Points
    25 Distinctive Features: To sight: If visible at all, will be some such manifestation as a swarm of insects. To hearing: a voice made of modulated buzzing or rustling. To mental senses: a hive mind that seems to inhabit the entire facility. I think it's safe to say it's going to freak people out. (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
    25 Physical Complication: Extremely limited understanding of any other sentient being's point of view (Very Frequently; Greatly Impairing)
    5 Psychological Complication: Protective of the facility's rats, mice, etc (They feed fleas while alive, ants and flies when dead) (Uncommon; Moderate)
    25 Susceptibility: Mental Powers (Note: Being a Susceptibility, this bypasses Mental Defense, Damage Negation and Class of Mind. i.e. any attempt to use Mental Powers will get at least 3d6 of Telepathy against the hive mind) 3d6 Telepathy per Phase (Uncommon)
    10 Psychological Complication: Animalistic: mainly concerned with food, survival, and primal insectile urges (Common; Moderate)
    10 Vulnerability: 2 x Effect Mind Scan (unique mental signature) (Uncommon)
    Total Complications Points: 599
     
    Background/History: When the Institute for the Study of Insect Behavior was closed down, not all of the specimens were destroyed or relocated. Funding had run out at a very bad time, as it turns out - the
    anomalous behavior that had so fascinated the entomologists was about to make a quantum leap. Starting with the most social insects, and expanding to include all insects, spiders, and their kin, these creatures had achieved a collective consciousness - a true "hive mind." Before the departure of the last scientists, the psionic hive had picked enough knowledge from their minds to understand a little English, and even attempt to reproduce words using the sounds it could make with insect bodies - attempts that were laughed off as an imaginary "Whisper Behind the Walls."
     
    Personality/Motivation: Although self aware and capable of reasoning and learning, the Whisper Behind the Walls remains insectile in its concerns. The reaction to Humans appearing in the facility again will be a passive watching and waiting at first; the hive remembers Humans as a source of food and sometimes of interesting stimulus or challenging problems. If fed (not necessarily deliberately; if food is left where the insects can get to it, the hive considers itself fed) the hive may try to do something (it thinks) the characters would want or like (it absorbed a crude version of the principles of operant conditioning from the behaviorists) or to make contact. If not fed, it will try tomake its needs known via "whispering," telepathy, or even spelling out words with the bodies of insects or with small objects or some substance it can manipulate (for example, carpenter ants may spell out FEED US with the frass, or sawdust, they produce boring through wood.) If frustrated, it may try to kill one or more of the characters to use their bodies as food. If threatened or harmed (poison put out, or large numbers of insects killed - it doesn't care about a few individuals getting stomped or swatted) it will most certainly strike out, trying to kill or drive off the intruders.
     
    Quote: ffffhhheeed uszzzz
     
    Powers/Tactics: What the Whisper Behind the Walls can do depends on such factors as how many insects of what kinds are available. It will certainly be difficult to destroy; even burning down the entire complex will not guarantee that some parts of the hive will not escape. Destroying enough insects will probably at least render it powerless or near powerless for a time. Whatever equipment or systems remain in the facility may actually be operable by the Whisper; inside the machinery or walls could lurk large beetles, large numbers of ants working together, or rodents the Whisper has trained (former lab animals) to operate switches or manipulate wiring. It knows Humans don't see well in the dark. Along the same lines, a suicide squad of ants or flies could contaminate food supplies with poison. Termites could turn a sound floor into a pit trap overnight. Poisonous spiders, or even scorpions, intelligently directed, could prove lethal. The most terrifying power of the Whisper Behind the Walls could be the ability to "hive off" - to split into two seperate hive minds, one of which will move away to establish itself elsewhere. The Whisper Behind the Walls is capable of "tuning" its mind (Shapeshift, Mental Group) into and out of vaguely Human-like phase states. When it is "tuned in" it is possible for a mentalist to effect it as Human Class of Mind, although it is well defended and has a Mental Illusions Damage Shield (overwhelming the contacting mind with the sensory input of a variety of insects. This is not a deliberate defense, merely an effect of its nature.) Note that it must tune in to be able to use its own Mental Powers.
     
    Campaign Use: The Whisper Behind the Walls could be a terrifying and mysterious opponent; played right, it could easily seem like a haunting or demonic manifestation at first. It could be an ally of an insect themed villain. If it suits the tone of the campaign, it could even BE a demonic manifestation, an expression of Beelzebub Lord of the Flies. On the other claw, if it can be convinced that if it were to reproduce uncontrollably and thus become a threat, Humans will destroy it, it may be possible to reason with it: "The scientists will return and feed you every day again, but you must remain within the building." But it will always be difficult to deal with due to its alien nature.
     
    Appearance: The exact varieties of insect making up the Whisper Behind the Walls should be determined based on the needs of the scenario, but suggestions include; fruit flies (favorite of biologists everywhere,) assorted social insects such as ants, termites, wasps, and bees, spiders, centipedes, beetles, fleas, mosquitoes, flies, lightning bugs, crickets, butterflies, and strange mutant arthropods not yet identified to entomology.
     
    Lucius Alexander
     
    Copyright Palindromedary Enterprises
  15. Like
    Lucius got a reaction from Ninja-Bear in The Swarm   
    Re: The Whisper Behind the Walls Build it as an AI. Like so.
     
    Whisper Behind the Walls
    Val Char Cost Roll Notes
    13 DEX 6 12- OCV: 4/DCV: 3
    18 INT 8 13- PER Roll 13-
    10 EGO 0 11- ECV: 6 - 7
    4 OCV 5
    3 DCV 0
    6 OMCV 9
    7 DMCV 12
    4 SPD 20 Phases: 3, 6, 9, 12
    Total Characteristic Cost: 60
     
    Movement:
    Flight: 3m/6m MEGAscale
     
    Cost Powers END
    Sensorium, all slots Clairsentience Only (-½) 53 1) All "Normal" Senses: Sight, Hearing, Smell, Taste, Touch (80 Active Points); Clairsentience Only (-½) 0 3 2) Infrared Perception (Sight Group) (5 Active Points); Clairsentience Only (-½) 0 3 3) Ultraviolet Perception (Sight Group) (5 Active Points); Clairsentience Only (-½) 0 2 4) Ultrasonic Perception (Hearing Group) (3 Active Points); Clairsentience Only (-½) 0 0 5) Mental Awareness; Clairsentience Only (-½) 0 5 6) Detect A Class Of Things: Minds 13- (Mental Group), Sense (7 Active Points); Clairsentience Only (-½) 0 2 7) Bump Of Direction (3 Active Points); Clairsentience Only (-½)
    165 Clairsentience (Sight, Mental, Touch, Smell/Taste And Hearing Groups), 16 Perception Points, Adjacent, Discriminatory, Increased Arc Of Perception (360 Degrees), Microscopic: x1,000, Mobile Perception Point (can move up to 12m per Phase), Targeting, Tracking, Transmit, Reduced Endurance (0 END; +½), No Range Modifier (+½) (248 Active Points); Perceivable (Obvious to Mental Awareness (although the mentally aware may not understand WHAT they're percieving) and perception points are all insects or similar creatures who may be percieved ; -¼), Vulnerable Perception Points Something like an Area Effect attack that would destroy all insects in a given area creates a "dead spot" at least until more insects can be brought in (-¼) 0
     
    20 Unique Nature: Power Defense (20 points) 0
     
    13 Mind Screen: Mental Defense (20 points total) (20 Active Points); Costs Endurance (-½) 2
     
    15 Hive Mind: Damage Negation (-3 DCs Mental) 0
     
    12 Attunable Mind: Shape Shift ( Group, any class of mind) 1
     
    22 Mental Illusions (percieve the world as the hive mind does) 4d6, Area Of Effect (1m Surface; +¼), Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Resistant Mental Defense; +½), Constant (+½), Cumulative (+½) (65 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), No Range (-½), Limited Power Mental Contact Only (-½) 0
     
    10 Make Contact: Mind Scan 2d6, Penetrating (+½), Cumulative (48 points; +1) (25 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Limited Power Same range as Clairsentience (-½), Perceivable (Anything with a mind in the vicinity hears "whispers"; -¼) 2
     
    12 Mindworm: Telepathy 2d6, Penetrating (+½), Cumulative (48 points; +1) (25 Active Points); Skin Contact Required (Subject gets a touch perception roll to notice whatever insect acts as the conduit; -1) 2
     
    18 Endurance Reserve (40 END, 12 REC) (18 Active Points) 0
     
    13 Hive Off: Duplication (creates 550-point form), Cannot Recombine (-0) (110 Active Points); 1 Charge which Recovers every >1 Season (-4), Extra Time (1 Day, Only to Activate, -2), Concentration, Must Concentrate throughout 24 hr period (½ DMCV; -½), Increased Endurance Cost (x2 END; -½), Costs Endurance (Only Costs END to Activate; -¼), Limited Power Requires a "critical mass" of insects (-¼) 22
    1 Hive Relocation: Flight 3m, MegaScale (1m = 1 km; +1) (6 Active Points); 1 Continuing Fuel Charge lasting 1 Week which Recovers every >1 Season (-1 ¼), Extra Time (1 Turn (Post-Segment 12), Max speed 15 km/minute; -1 ¼), Perceivable (-¼), Restrainable (Only by means other than Grabs and Entangles; Wind and weather, or wind and weather powers; -¼) [1 cc]
     
    100 Hive Powers: Variable Power Pool, 50 base + 100 control cost 0
     
    1) Change Environment (-3 to Sight Group PER Rolls(cloud of insects) -2 to Hearing Group PER Rolls (buzzing) Long-Lasting 5 Minutes, Varying Combat Effects), Personal Immunity (+¼), Indirect (Source Point can vary from use to use, path is from Source Point to target; +½), Area Of Effect (8 2m Areas; +1 ¼), Mobile (1m per Phase; +½) (93 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -¾), Restrainable (Only by means other than Grabs and Entangles - insect repellant or insecticide; -¼) Real Cost: 46 9 0
     
    2) Stinging Swarm: Killing Attack - Ranged 1d6-1, Area Of Effect (4m Radius; +¼), Damage Over Time, Lock out (cannot be applied multiple times) (2 damage increments, damage occurs every Minute, can be negated by First Aid for stings/bites; +¼), +2 Increased STUN Multiplier (+½), Constant (+½), Attack Versus Alternate Defense (Life Support: Immune to insect/spider venom, impermeable defenses, alien physiologies; All Or Nothing; +1), Does BODY (+1), Indirect (Source Point can vary from use to use, path can change with every use; +1) (55 Active Points); 3 Continuing Fuel Charges lasting 1 Minute each (stingers run out of poison, mosquitoes too full to bite, etc; -¼) Real Cost: 44 [3 cc]
     
    Perks 15 Research Facility: Vehicles & Bases
     
    Talents
    12 +4/+4d6 Striking Appearance (vs. all characters)
     
    Skills 3
     
    Whisper: Language: English (fluent conversation; literate)
     
    9 Self Aware: "Computer Programming" 18-, Persistent (+¼), Inherent (+¼) (19 Active Points); Limited Power Self Only (-1)
     
    3 Animal Handler (Insects & Arthropods, Rodents) 9-
     
    3 Bugging (with real bugs) 13-
     
    9 Hive Powers: Power 16-
     
    16 +10 with Power (20 Active Points); Limited Power Only to offset Active Point penalty (-¼)
     
    Total Powers & Skill Cost: 539
    Total Cost: 599
     
    600+ Matching Complications
    500 Base Points
    25 Distinctive Features: To sight: If visible at all, will be some such manifestation as a swarm of insects. To hearing: a voice made of modulated buzzing or rustling. To mental senses: a hive mind that seems to inhabit the entire facility. I think it's safe to say it's going to freak people out. (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses)
    25 Physical Complication: Extremely limited understanding of any other sentient being's point of view (Very Frequently; Greatly Impairing)
    5 Psychological Complication: Protective of the facility's rats, mice, etc (They feed fleas while alive, ants and flies when dead) (Uncommon; Moderate)
    25 Susceptibility: Mental Powers (Note: Being a Susceptibility, this bypasses Mental Defense, Damage Negation and Class of Mind. i.e. any attempt to use Mental Powers will get at least 3d6 of Telepathy against the hive mind) 3d6 Telepathy per Phase (Uncommon)
    10 Psychological Complication: Animalistic: mainly concerned with food, survival, and primal insectile urges (Common; Moderate)
    10 Vulnerability: 2 x Effect Mind Scan (unique mental signature) (Uncommon)
    Total Complications Points: 599
     
    Background/History: When the Institute for the Study of Insect Behavior was closed down, not all of the specimens were destroyed or relocated. Funding had run out at a very bad time, as it turns out - the
    anomalous behavior that had so fascinated the entomologists was about to make a quantum leap. Starting with the most social insects, and expanding to include all insects, spiders, and their kin, these creatures had achieved a collective consciousness - a true "hive mind." Before the departure of the last scientists, the psionic hive had picked enough knowledge from their minds to understand a little English, and even attempt to reproduce words using the sounds it could make with insect bodies - attempts that were laughed off as an imaginary "Whisper Behind the Walls."
     
    Personality/Motivation: Although self aware and capable of reasoning and learning, the Whisper Behind the Walls remains insectile in its concerns. The reaction to Humans appearing in the facility again will be a passive watching and waiting at first; the hive remembers Humans as a source of food and sometimes of interesting stimulus or challenging problems. If fed (not necessarily deliberately; if food is left where the insects can get to it, the hive considers itself fed) the hive may try to do something (it thinks) the characters would want or like (it absorbed a crude version of the principles of operant conditioning from the behaviorists) or to make contact. If not fed, it will try tomake its needs known via "whispering," telepathy, or even spelling out words with the bodies of insects or with small objects or some substance it can manipulate (for example, carpenter ants may spell out FEED US with the frass, or sawdust, they produce boring through wood.) If frustrated, it may try to kill one or more of the characters to use their bodies as food. If threatened or harmed (poison put out, or large numbers of insects killed - it doesn't care about a few individuals getting stomped or swatted) it will most certainly strike out, trying to kill or drive off the intruders.
     
    Quote: ffffhhheeed uszzzz
     
    Powers/Tactics: What the Whisper Behind the Walls can do depends on such factors as how many insects of what kinds are available. It will certainly be difficult to destroy; even burning down the entire complex will not guarantee that some parts of the hive will not escape. Destroying enough insects will probably at least render it powerless or near powerless for a time. Whatever equipment or systems remain in the facility may actually be operable by the Whisper; inside the machinery or walls could lurk large beetles, large numbers of ants working together, or rodents the Whisper has trained (former lab animals) to operate switches or manipulate wiring. It knows Humans don't see well in the dark. Along the same lines, a suicide squad of ants or flies could contaminate food supplies with poison. Termites could turn a sound floor into a pit trap overnight. Poisonous spiders, or even scorpions, intelligently directed, could prove lethal. The most terrifying power of the Whisper Behind the Walls could be the ability to "hive off" - to split into two seperate hive minds, one of which will move away to establish itself elsewhere. The Whisper Behind the Walls is capable of "tuning" its mind (Shapeshift, Mental Group) into and out of vaguely Human-like phase states. When it is "tuned in" it is possible for a mentalist to effect it as Human Class of Mind, although it is well defended and has a Mental Illusions Damage Shield (overwhelming the contacting mind with the sensory input of a variety of insects. This is not a deliberate defense, merely an effect of its nature.) Note that it must tune in to be able to use its own Mental Powers.
     
    Campaign Use: The Whisper Behind the Walls could be a terrifying and mysterious opponent; played right, it could easily seem like a haunting or demonic manifestation at first. It could be an ally of an insect themed villain. If it suits the tone of the campaign, it could even BE a demonic manifestation, an expression of Beelzebub Lord of the Flies. On the other claw, if it can be convinced that if it were to reproduce uncontrollably and thus become a threat, Humans will destroy it, it may be possible to reason with it: "The scientists will return and feed you every day again, but you must remain within the building." But it will always be difficult to deal with due to its alien nature.
     
    Appearance: The exact varieties of insect making up the Whisper Behind the Walls should be determined based on the needs of the scenario, but suggestions include; fruit flies (favorite of biologists everywhere,) assorted social insects such as ants, termites, wasps, and bees, spiders, centipedes, beetles, fleas, mosquitoes, flies, lightning bugs, crickets, butterflies, and strange mutant arthropods not yet identified to entomology.
     
    Lucius Alexander
     
    Copyright Palindromedary Enterprises
  16. Like
    Lucius got a reaction from Khas in The HERO system syndrome   
    As I posted on rpg.net one time, "Why would I use a limited tool when I can use a less-limited tool?"
     
     
     
    Lucius Alexander
     
    Why would I have a tagline without a palindromedary?
  17. Thanks
    Lucius got a reaction from Scott Ruggels in Is it wrong to power game?   
    No
     
    Lucius Alexander
     
    The palindromedary concurs
  18. Like
    Lucius got a reaction from massey in Is it wrong to power game?   
    No
     
    Lucius Alexander
     
    The palindromedary concurs
  19. Like
    Lucius got a reaction from Ninja-Bear in Is it wrong to power game?   
    No
     
    Lucius Alexander
     
    The palindromedary concurs
  20. Like
    Lucius reacted to Cygnia in "Neat" Pictures   
    XKCD with the feels ❤️
     

  21. Like
    Lucius got a reaction from L. Marcus in One Off   
    Shires
     
    Lucius Alexander
     
    the palindromedary says pluralizing is ok right?
  22. Like
    Lucius reacted to Old Man in Political Discussion Thread (With Rules)   
    Please? Anyone?
  23. Like
    Lucius reacted to Foxiekins in Beverly Hillbillies   
    Any idea of how Jed and Jethro would stat out, Strength-wise, in the Hero System?
  24. Like
    Lucius reacted to unclevlad in How Do You Build _____ In Champions Now?   
    HA and HKA are generally Strikes.  When they're plain, it's a pointless way to proceed, but as you note, here, there's gonna be other advantages.  A 2d HKA would be 4 dice with Piercing...and if you want to add the STR, which will NOT be Piercing, it's Strike at +3/4.  If you want 4D killing, it's easiest to buy it as 8d6 Blast, Piercing, No Range.  40 points, 8 END.  
     
    In something like this, my take for the +1/4 Strike is to describe a touch-based alternate attack...for example, I like giving healer-types the anti-heal...in 6E, perhaps an AVAD vs. Power Def.  If you make it the +1/4 Strike, then you can gain the benefits of martial maneuvers and levels with, say, Martial Punch.
     
    EDIT:  1D6 Normal isn't equivalent to 1D6 killing.  It's not right to think of them converting at a +2 advantage.  From a pure damage output, 1d killing is close to 3 dice normal.  BODY damage:  3 1/2 vs. 3.  Average STUN:  9 1/3 for the killing, 10 1/2 for the normal.  About as close as you can get.

    The problem with Hero's killing attacks is their *massive* variability.  Most of the time they're likely to be completely ineffective...but sometimes they're *devastatingly* effective...and quite often it's based on the roll of one single die, the stun mult.  The intent was to keep an attack that can *hurt*...but is far less likely to one-shot kill, or knock someone out for a month.  
  25. Haha
    Lucius reacted to Michael Hopcroft in Coronavirus   
    On a personal note, I got a COVID-19 test today because I was short of breath, and although the results will take a few days I have been ordered to quarantine for a week. That's a precaution, but it means some things I want to do won't be happening.
     
    The downside is that I just got this $100 gift card from the local affiliate of Kroger that I can't use because I can't go to the stores.
     
    I do not have a fever or any other symptoms, so it is possible it will come up negative. But until the tests come back it will be an anxious weekend.
     
×
×
  • Create New...