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Lucius

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  1. Like
    Lucius got a reaction from death tribble in World Creation Superdraft 4: May 2020   
    My flora: The Black Lotus.
    From it is distilled  a drug that many sorcerers believe enhances their powers. They are undeterred by the many warnings that it leads to delusion, addiction, and destruction.
     
    My people: The Mystics.
    Chosen from among all the various peoples of creation, the mystics are set apart by being able to see and hear and know Andrea, even in their waking times.For the power of Dream suffuses and upholds the whole of Creation.
     
    Lucius Alexander
     
    Secondary Domain: Palindromedaries!
     
     
     
     
     
  2. Like
    Lucius got a reaction from tkdguy in The Academics Thread   
    🎶
    Where's a symbol for the number that's two less than two?
    I need a sign that marks a place, a blank spot just won't do!
    Is there a way to use a finite set of symbols to 
    Express an arbitrarily large quantity to you?
     
    I need a zero!
     
    I'm holding out for a zero at the end of the sum
    And it's got to go here and it's got to be clear
    That it's standing in place of the ones!
     
    i need  a zero!
    I'm holding out for a zero and I'll take nothing less
    I need it to count up the numbers that mount up
    Past what Roman numerals express
     
    I need a zero!
     
    Lucius Alexander
     
    the palindromedary gives Lucius a big fat zero
     
     
  3. Like
    Lucius got a reaction from Old Man in The Academics Thread   
    🎶
    Where's a symbol for the number that's two less than two?
    I need a sign that marks a place, a blank spot just won't do!
    Is there a way to use a finite set of symbols to 
    Express an arbitrarily large quantity to you?
     
    I need a zero!
     
    I'm holding out for a zero at the end of the sum
    And it's got to go here and it's got to be clear
    That it's standing in place of the ones!
     
    i need  a zero!
    I'm holding out for a zero and I'll take nothing less
    I need it to count up the numbers that mount up
    Past what Roman numerals express
     
    I need a zero!
     
    Lucius Alexander
     
    the palindromedary gives Lucius a big fat zero
     
     
  4. Like
    Lucius got a reaction from Starlord in The Academics Thread   
    🎶
    Where's a symbol for the number that's two less than two?
    I need a sign that marks a place, a blank spot just won't do!
    Is there a way to use a finite set of symbols to 
    Express an arbitrarily large quantity to you?
     
    I need a zero!
     
    I'm holding out for a zero at the end of the sum
    And it's got to go here and it's got to be clear
    That it's standing in place of the ones!
     
    i need  a zero!
    I'm holding out for a zero and I'll take nothing less
    I need it to count up the numbers that mount up
    Past what Roman numerals express
     
    I need a zero!
     
    Lucius Alexander
     
    the palindromedary gives Lucius a big fat zero
     
     
  5. Like
    Lucius got a reaction from Cancer in The Academics Thread   
    🎶
    Where's a symbol for the number that's two less than two?
    I need a sign that marks a place, a blank spot just won't do!
    Is there a way to use a finite set of symbols to 
    Express an arbitrarily large quantity to you?
     
    I need a zero!
     
    I'm holding out for a zero at the end of the sum
    And it's got to go here and it's got to be clear
    That it's standing in place of the ones!
     
    i need  a zero!
    I'm holding out for a zero and I'll take nothing less
    I need it to count up the numbers that mount up
    Past what Roman numerals express
     
    I need a zero!
     
    Lucius Alexander
     
    the palindromedary gives Lucius a big fat zero
     
     
  6. Like
    Lucius reacted to Old Man in Funny Pics II: The Revenge   
  7. Like
    Lucius got a reaction from death tribble in World Creation Superdraft 4: May 2020   
    Andrea finds and seals the passages to the land of Eternus.
     
    How will anyone get in or out of Chikajunin? The only open path is through the realm of Dream.
     
    There are two ways to pass. One can find the counterpart of Chikajunin in Dream, submerge in the Reflecting Pool, and come up in the Reflecting Pool in the non-Dream Chikajunin. Or one can pass through a mirror and come out in a mirror in Chikajunin. For Every Mirror is a Gate to Dream.
     
    Lucius Alexander
     
    The palindromedary wonders what kind of pick that is......
  8. Like
    Lucius got a reaction from DShomshak in World Creation Superdraft 4: May 2020   
    My gift to civilization: Guitars
     
    Lucius Alexander
     
    My gift to taglines: palindromedaries
  9. Like
    Lucius got a reaction from death tribble in World Creation Superdraft 4: May 2020   
    My gift to civilization: Guitars
     
    Lucius Alexander
     
    My gift to taglines: palindromedaries
  10. Like
    Lucius got a reaction from death tribble in World Creation Superdraft 4: May 2020   
    My SECONDARY DOMAIN: Afterlives and Rebirth (Reincarnation)
     
    My GEOGRAPHY: The River Lethe
     
    Dream is the afterlife, which is why the deceased are so often met with in dreams. The River Lethe lies in Dream and marks the border beyond which mortal dreamers may not go. Those who cross Lethe, or drink from its water, forget their former lives and identities, washed clean for the next lifetime.
     
    My GUARDIAN: Nightmare
     
    The mysterious entity known as Nightmare usually appears as a great black horse. If it has come for you, you will have no choice but to mount it and be carried away. Usually it comes in Dream, but not always - it has been known to appear in the flesh.
     
    Lucius Alexander
     
    My TAGLINE: a palindromedary
     
     
     
  11. Like
    Lucius got a reaction from Sociotard in World Creation Superdraft 4: May 2020   
    My SECONDARY DOMAIN: Afterlives and Rebirth (Reincarnation)
     
    My GEOGRAPHY: The River Lethe
     
    Dream is the afterlife, which is why the deceased are so often met with in dreams. The River Lethe lies in Dream and marks the border beyond which mortal dreamers may not go. Those who cross Lethe, or drink from its water, forget their former lives and identities, washed clean for the next lifetime.
     
    My GUARDIAN: Nightmare
     
    The mysterious entity known as Nightmare usually appears as a great black horse. If it has come for you, you will have no choice but to mount it and be carried away. Usually it comes in Dream, but not always - it has been known to appear in the flesh.
     
    Lucius Alexander
     
    My TAGLINE: a palindromedary
     
     
     
  12. Like
    Lucius reacted to Cygnia in In other news...   
    Scientists Have Discovered Real-Life Kermit The Frog Living In Costa Rica

  13. Like
    Lucius reacted to Starlord in In other news...   
    Bigamy is no longer a felony in Utah
  14. Like
    Lucius reacted to Lord Liaden in In other news...   
    The real Lord of the Flies: what happened when six boys were shipwrecked for 15 months
  15. Like
  16. Like
    Lucius got a reaction from death tribble in World Creation Superdraft 4: May 2020   
    I withdraw my secondary domain choice
     
    New choice: Interference.
     
    The Dream Precedes.
    Nothing lasting or important comes to pass but it is first dreamed of. If a mortal could but recall all his dreams, he would find all that befalls him to be foreshadowed. But mortals seldom recall their dreams past waking, and what they do recall is usually couched in obscure symbolism. Thus the Augers of the Goddess Divine are kept busy at dream interpretation, one of their main duties.
     
    Gods have both better recall of dreams, and better insight into them, but they too often forget or even sometimes misunderstand the portents that come to them in dreams.
     
    Lucius Alexander
     
    Dreaming of a palindromedary
     
     
     
     
  17. Like
    Lucius got a reaction from tkdguy in Creepy Pics.   
    yes
     
    Lucius Alexander
     
    Inspired by a palindromedary
     
     
  18. Like
    Lucius got a reaction from L. Marcus in World Creation Superdraft 4: May 2020   
    I withdraw my secondary domain choice
     
    New choice: Interference.
     
    The Dream Precedes.
    Nothing lasting or important comes to pass but it is first dreamed of. If a mortal could but recall all his dreams, he would find all that befalls him to be foreshadowed. But mortals seldom recall their dreams past waking, and what they do recall is usually couched in obscure symbolism. Thus the Augers of the Goddess Divine are kept busy at dream interpretation, one of their main duties.
     
    Gods have both better recall of dreams, and better insight into them, but they too often forget or even sometimes misunderstand the portents that come to them in dreams.
     
    Lucius Alexander
     
    Dreaming of a palindromedary
     
     
     
     
  19. Like
    Lucius got a reaction from Hatut Zeraze in Ideas for a Bigfoot Cop   
    I'm late to the party, but here's a bigfoot flatfoot:
     
    Officer Clint Sasquatch
     
    Val Char Cost Roll Notes
    25 STR 0 14- Lift 800.0kg; 5d6
    15 DEX 0 12- OCV: 4/DCV: 4
    21 CON 0 13-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    20 PRE 5 13- PRE Attack: 4d6
     
    4 OCV 0
    4 DCV 0
    3 OMCV 0
    3 DMCV 0
    4 SPD 0 Phases: 3, 6, 9, 12
     
    15 PD 0 Total: 15 PD (3 rPD)
    16 ED 0 Total: 16 ED (4 rED)
    11 REC 0
    33 END 0
    10 BODY 0
    35 STUN 0 Total Characteristic Cost: 8
     
    Movement: Running: 9m/18m
    Leaping: 4m/8m
    Swimming: 4m/8m
     
    Cost Powers END
    Sasquatch Powers
    18 1) Sasquatch Strong: (Total: 24 Active Cost, 18 Real Cost) +3 PD (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +3 ED (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +6 STUN (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +3 REC (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +10 STR (10 Active Points); Unified Power (-¼) (Real Cost: 😎 plus +1 with STR Roll (Real Cost: 2) 1
    17 2) Wild Reflexes: (Total: 25 Active Cost, 17 Real Cost) +5 DEX (10 Active Points); Unified Power (-¼) (Real Cost: 😎 plus +1 OCV (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) plus +1 DCV (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) plus Lightning Reflexes (+5 DEX to act first with All Actions) (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) 0
    27 3) Sasquatch Tough: (Total: 49 Active Cost, 27 Real Cost) +11 CON (11 Active Points); Limited Power Not vs Stunning (-2), Unified Power (-¼) (Real Cost: 3) plus +4 PD (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +4 ED (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +4 REC (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +9 STUN (5 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +13 END (3 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 1) plus Cannot Be Stunned, Inherent (+¼) (19 Active Points); Linked (CON; -¼) (Real Cost: 15) 0
    9 4) BIG foot: (Total: 18 Active Cost, 9 Real Cost) Density Increase (200 kg mass, +5 STR, +1 PD/ED, -2m KB), Persistent (+¼), Reduced Endurance (0 END; +½) (7 Active Points); Always On (-½), Perceivable (-½), Unified Power (-¼) (Real Cost: 3) plus +5 PRE (5 Active Points); Linked (Density Increase; -½), Unified Power (-¼) (Real Cost: 3) plus +2/+2d6 Striking Appearance (vs. all characters) (6 Active Points); Linked (Density Increase; -½), Unified Power (-¼) (Real Cost: 3) 0
    9 5) Sasquatch Hide: (Total: 16 Active Cost, 9 Real Cost) Resistant Protection (3 PD/4 ED); Perceivable (-½), Unified Power (-¼) (Real Cost: 7) plus +2 PD (2 Active Points); Linked (Resistant Protection; -½), Unified Power (-¼) (Real Cost: 1) plus +2 ED (2 Active Points); Linked (Resistant Protection; -½), Unified Power (-¼) (Real Cost: 1) 0
    5 6) Sasquatch Senses: (Total: 5 Active Cost, 5 Real Cost) Nightvision (Real Cost: 5) 0
    Police Powers
    1 1) I Carry a Badge: (Total: 2 Active Cost, 1 Real Cost) +1/+1d6 Striking Appearance (vs. [a specific group of characters](criminals being arrested)) (2 Active Points); OIF (-½) (Real Cost: 1) 0
    7 2) Service pisrol: (Total: 20 Active Cost, 7 Real Cost) Killing Attack - Ranged 1d6+1 (20 Active Points); OAF (-1), 4 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -½), Beam (-¼) (Real Cost: 7) [6]
    3 3) baton: (Total: 7 Active Cost, 3 Real Cost) Hand-To-Hand Attack +1d6+1 (7 Active Points); OAF (-1), Hand-To-Hand Attack (-¼) (Real Cost: 3) 1
    11 4) Cuffs: (Total: 69 Active Cost, 11 Real Cost) Entangle 3d6, 8 PD/8 ED (standard effect: 3 BODY, 8 PD/8 ED), Takes No Damage From Attacks Limited Group (+¼) (69 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), No Range (-½), Conditional Power Must follow Grab or target must be willing (-½) (Real Cost: 11) [1 rc]
    10 5) Powered by coffee and donuts. And beef jerky.: (Total: 20 Active Cost, 10 Real Cost) +2 SPD (20 Active Points); Costs Endurance (-½), Conditional Power Must have consumed coffee and donuts that day. (-¼), 1 Recoverable Continuing Charge lasting 5 Minutes (-¼) (Real Cost: 10) 2
    Police Training
    Maneuver OCV DCV Notes
    3 Basic Strike +1 +0 7d6 Strike
    4 Choke Hold -2 +0 Grab One Limb; 2d6 NND
    5 Defensive Block +1 +3 Block, Abort
    4 Bear Hug +0 +0 9d6 Crush, Must Follow Grab
    3 Legsweep +2 -1 6d6 Strike, Target Falls
    4 Martial Disarm -1 +1 Disarm; 35 STR to Disarm
    4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    3 Martial Grab -1 -1 Grab Two Limbs, 35 STR for holding on
    4 Reversal -1 -2 40 STR to Escape; Grab Two Limbs
    5 Takeaway +0 +0 Grab Weapon, 35 STR to take weapon away
    1 Weapon Element: Clubs, Default Element: Unarmed
     
    Skills
    0 Sasquatch Skills
    11 1) Hide and Seek World Champion!: Concealment 16-
    5 2) Surpisingly quiet for such a large creature: Stealth 13-
    3 3) Survival 12-
    3 4) Climbing 12-
    0 Police Skills
    3 1) "A lot of police work is just talking to people.": Conversation 13-
    2 2) Combat Driving 10-
    3 3) Streetwise 13-
    1 4) Interrogation 8-
    2 5) WF: Small Arms
    2 6) Paramedics 10-
     
    Total Powers & Skill Cost: 192
    Total Cost: 200
     
    200+ Matching Complications
    150 Base Points
    15 Distinctive Features: Bigfoot! (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Social Complication: Subject to orders (member of police force) Frequently, Major
    10 Psychological Complication: Loyal to the ideals of police work - "to serve and protect" (Common; Moderate)
    10 Enraged: Pestered about the location of his tribe or of other sasquatch (Common), go 8-, recover 14-
     
    Total Complications Points: 200
     
     
    Lucius Alexander
     
    and here's a palindromedary tagline
  20. Like
    Lucius got a reaction from segerge in Ideas for a Bigfoot Cop   
    I'm late to the party, but here's a bigfoot flatfoot:
     
    Officer Clint Sasquatch
     
    Val Char Cost Roll Notes
    25 STR 0 14- Lift 800.0kg; 5d6
    15 DEX 0 12- OCV: 4/DCV: 4
    21 CON 0 13-
    13 INT 3 12- PER Roll 12-
    13 EGO 3 12- ECV: 3 - 3
    20 PRE 5 13- PRE Attack: 4d6
     
    4 OCV 0
    4 DCV 0
    3 OMCV 0
    3 DMCV 0
    4 SPD 0 Phases: 3, 6, 9, 12
     
    15 PD 0 Total: 15 PD (3 rPD)
    16 ED 0 Total: 16 ED (4 rED)
    11 REC 0
    33 END 0
    10 BODY 0
    35 STUN 0 Total Characteristic Cost: 8
     
    Movement: Running: 9m/18m
    Leaping: 4m/8m
    Swimming: 4m/8m
     
    Cost Powers END
    Sasquatch Powers
    18 1) Sasquatch Strong: (Total: 24 Active Cost, 18 Real Cost) +3 PD (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +3 ED (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +6 STUN (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +3 REC (3 Active Points); Unified Power (-¼) (Real Cost: 2) plus +10 STR (10 Active Points); Unified Power (-¼) (Real Cost: 😎 plus +1 with STR Roll (Real Cost: 2) 1
    17 2) Wild Reflexes: (Total: 25 Active Cost, 17 Real Cost) +5 DEX (10 Active Points); Unified Power (-¼) (Real Cost: 😎 plus +1 OCV (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) plus +1 DCV (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) plus Lightning Reflexes (+5 DEX to act first with All Actions) (5 Active Points); Linked (DEX; -½), Unified Power (-¼) (Real Cost: 3) 0
    27 3) Sasquatch Tough: (Total: 49 Active Cost, 27 Real Cost) +11 CON (11 Active Points); Limited Power Not vs Stunning (-2), Unified Power (-¼) (Real Cost: 3) plus +4 PD (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +4 ED (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +4 REC (4 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +9 STUN (5 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 2) plus +13 END (3 Active Points); Linked (CON; -½), Unified Power (-¼) (Real Cost: 1) plus Cannot Be Stunned, Inherent (+¼) (19 Active Points); Linked (CON; -¼) (Real Cost: 15) 0
    9 4) BIG foot: (Total: 18 Active Cost, 9 Real Cost) Density Increase (200 kg mass, +5 STR, +1 PD/ED, -2m KB), Persistent (+¼), Reduced Endurance (0 END; +½) (7 Active Points); Always On (-½), Perceivable (-½), Unified Power (-¼) (Real Cost: 3) plus +5 PRE (5 Active Points); Linked (Density Increase; -½), Unified Power (-¼) (Real Cost: 3) plus +2/+2d6 Striking Appearance (vs. all characters) (6 Active Points); Linked (Density Increase; -½), Unified Power (-¼) (Real Cost: 3) 0
    9 5) Sasquatch Hide: (Total: 16 Active Cost, 9 Real Cost) Resistant Protection (3 PD/4 ED); Perceivable (-½), Unified Power (-¼) (Real Cost: 7) plus +2 PD (2 Active Points); Linked (Resistant Protection; -½), Unified Power (-¼) (Real Cost: 1) plus +2 ED (2 Active Points); Linked (Resistant Protection; -½), Unified Power (-¼) (Real Cost: 1) 0
    5 6) Sasquatch Senses: (Total: 5 Active Cost, 5 Real Cost) Nightvision (Real Cost: 5) 0
    Police Powers
    1 1) I Carry a Badge: (Total: 2 Active Cost, 1 Real Cost) +1/+1d6 Striking Appearance (vs. [a specific group of characters](criminals being arrested)) (2 Active Points); OIF (-½) (Real Cost: 1) 0
    7 2) Service pisrol: (Total: 20 Active Cost, 7 Real Cost) Killing Attack - Ranged 1d6+1 (20 Active Points); OAF (-1), 4 clips of 6 Charges (Increased Reloading Time: 2 Full Phases; -½), Beam (-¼) (Real Cost: 7) [6]
    3 3) baton: (Total: 7 Active Cost, 3 Real Cost) Hand-To-Hand Attack +1d6+1 (7 Active Points); OAF (-1), Hand-To-Hand Attack (-¼) (Real Cost: 3) 1
    11 4) Cuffs: (Total: 69 Active Cost, 11 Real Cost) Entangle 3d6, 8 PD/8 ED (standard effect: 3 BODY, 8 PD/8 ED), Takes No Damage From Attacks Limited Group (+¼) (69 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1), Does Not Prevent The Use Of Accessible Foci (-1), Set Effect (Hands Only/Feet Only) (-1), No Range (-½), Conditional Power Must follow Grab or target must be willing (-½) (Real Cost: 11) [1 rc]
    10 5) Powered by coffee and donuts. And beef jerky.: (Total: 20 Active Cost, 10 Real Cost) +2 SPD (20 Active Points); Costs Endurance (-½), Conditional Power Must have consumed coffee and donuts that day. (-¼), 1 Recoverable Continuing Charge lasting 5 Minutes (-¼) (Real Cost: 10) 2
    Police Training
    Maneuver OCV DCV Notes
    3 Basic Strike +1 +0 7d6 Strike
    4 Choke Hold -2 +0 Grab One Limb; 2d6 NND
    5 Defensive Block +1 +3 Block, Abort
    4 Bear Hug +0 +0 9d6 Crush, Must Follow Grab
    3 Legsweep +2 -1 6d6 Strike, Target Falls
    4 Martial Disarm -1 +1 Disarm; 35 STR to Disarm
    4 Martial Dodge -- +5 Dodge, Affects All Attacks, Abort
    3 Martial Grab -1 -1 Grab Two Limbs, 35 STR for holding on
    4 Reversal -1 -2 40 STR to Escape; Grab Two Limbs
    5 Takeaway +0 +0 Grab Weapon, 35 STR to take weapon away
    1 Weapon Element: Clubs, Default Element: Unarmed
     
    Skills
    0 Sasquatch Skills
    11 1) Hide and Seek World Champion!: Concealment 16-
    5 2) Surpisingly quiet for such a large creature: Stealth 13-
    3 3) Survival 12-
    3 4) Climbing 12-
    0 Police Skills
    3 1) "A lot of police work is just talking to people.": Conversation 13-
    2 2) Combat Driving 10-
    3 3) Streetwise 13-
    1 4) Interrogation 8-
    2 5) WF: Small Arms
    2 6) Paramedics 10-
     
    Total Powers & Skill Cost: 192
    Total Cost: 200
     
    200+ Matching Complications
    150 Base Points
    15 Distinctive Features: Bigfoot! (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    15 Social Complication: Subject to orders (member of police force) Frequently, Major
    10 Psychological Complication: Loyal to the ideals of police work - "to serve and protect" (Common; Moderate)
    10 Enraged: Pestered about the location of his tribe or of other sasquatch (Common), go 8-, recover 14-
     
    Total Complications Points: 200
     
     
    Lucius Alexander
     
    and here's a palindromedary tagline
  21. Like
  22. Haha
    Lucius reacted to Bazza in Coronavirus   
  23. Like
    Lucius reacted to Cygnia in Coronavirus   
  24. Like
    Lucius got a reaction from Cancer in A Game Of Questions   
    As I was serving my term as DA,
    A cop came in to me and asked what crime to charge a man whose camel had two heads?
    And I said
    "Does anybody really know what crime it is? (I don't)
    Is anybody really scared? (if so I don't know why)
    Does anybody really know what crime it is?
    We've more important crimes to try."
     
    As I was serving my term as DA,
    A citizen came in to ask what I would do about the "bicephalous threat"
    And I said
    "Does anybody really know what crime it is? (I don't)
    Is anybody really scared? (if so I don't know why)
    Does anybody really know what crime it is?
    We've more important crimes to try."
     
    Does anybody really know what crime it is?
     
    Lucius Alexander
     
    a palindromedary is not a crime
  25. Like
    Lucius reacted to DShomshak in Strange, Small Crafts   
    "Medieval Demographics Made Easy" mentions glove makers. Using the ratio given, there'd be 83 in Thalassene -- not an insignificant guild.
     
    Good bit of "local color" for the associated "Pure Gatherers," though. (Huh. Somebody's right in the "Immersion" thread: Fantasy verisimilitude requires poo.) 😁
     
    Actually, the whole list from MDME may be of interest, so here it is with explanatory text:
    -----------------
    Each type of business is given a Support Value (SV). This is the number of people it takes to support a single business of that sort. For instance, the SV for shoemakers (by far the most common trade in towns) is 150. This means that there will be one shoemaker for every 150 people in an area. These numbers can vary by up to 60% in either direction, but provide a useful baseline for GMs. Think about the nature of the town or city to decide if the numbers need to be changed. A port, for instance, will have more fishmongers than the table indicates.

    To find the number of, say, inns in a city, divide the population of the city by the SV value for inns (2,000). For a village of 400 people, this reveals only 20% of an inn! This means that there is a 20% chance of there being one at all. And even if there is one, it will be smaller and less impressive than an urban inn. The SV for taverns is 400, so there will be a single tavern.

        Business        SV
        Shoemakers        150
        Furriers        250
        Maidservants        250
        Tailors            250
        Barbers        350
        Jewelers        400
        Taverns/Restaurants    400
        Old-Clothes        400
        Pastry-cooks        500
        Masons        500
        Carpenters        550
        Weavers        600
        Chandlers        700
        Mercers        700
        Coopers        700
        Bakers            800
        Watercarriers        850
        Scabbardmakers    850
        Wine-Sellers        900
        Hatmakers        950
        Saddlers        1,000
        Chicken Butchers    1,000
        Pursemakers        1,100
        Butchers        1,200
        Fishmongers        1,200
        Beer-Sellers        1,400
        Buckle Makers    1,400
        Plasterers        1,400
        Spice Merchants    1,400
        Blacksmiths        1,500
        Painters        1,500
        Doctors        1,700*
        Roofers        1,800
        Bathers        1,900
        Locksmiths        1,900
        Ropemakers        1,900
        Copyists        2,000
        Harness-Makers    2,000
        Inns            2,000
        Rugmakers        2,000
        Sculptors        2,000
        Tanners        2,000
        Bleachers        2,100
        Cutlers            2,300
        Hay Merchants    2,300
        Glovemakers        2,400
        Woodsellers        2,400
        Woodcarvers        2,400
        Bookbinders        3,000
        Illuminators        3,900
        Booksellers        6,300
        *These are licensed doctors. Total doctor SV is 350.
    Some other figures: There will be one noble household per 200 population, one lawyer ("Advocate") per 650, one clergymaqn per 40, and and one priest per 25-30 clergy.
    ----------------------
    These can of course be adjusted to suit campaign needs. For instance, Thalassene probably has more booksellers, since this setting has the printing press.
     
    Dean Shomshak
     
     
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