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Evil102

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About Evil102

  • Birthday 03/16/1971

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  1. Re: Storn's Art & Characters thread. I have this weird image of Death Tribble's players looking at this and saying "Y'know, I always pictured him with a hat"...
  2. Re: Storn's Art & Characters thread. Whoo! Welcome back!
  3. Re: Storn's Art & Characters thread. Not quite. This is a new weapon Ovinrbitr (Foecutter) made by the same dwarves. I wanted the character to have a throwing weapon but thought a hammer was too derivative, so ran with the idea of a spear like Gungnir but with some of the properties of Mjollnir. The spear is out of proportion to the character herself, because the dwarves were commissioned to forge a weapon for a child of Thor so they assumed it would be a great, strapping lad rather than a wee slip of a girl...
  4. Re: Storn's Art & Characters thread. This is from White Wolf's excellent Scion game. 'Anka Zaleski' (below) was from the Hero stage of the campaign. 'Anka, daughter of Thor' (above) is from the DemiGod stage. If the campaign reaches its conclusion, I'm aiming for 'Anka, Goddess of Protection' sometime next year...
  5. Re: Where oh Where has Storn Gone? Sweet! *reads thread* Ah, it was deadlines AND health-related.
  6. Re: Where oh Where has Storn Gone? That's a relief. I'm waiting on a commission myself, and I've hoping that it was just due to overwork & commitments rather than anything health-wise.
  7. Re: Harassing the GM, your stories! One of our GMs got annoyed with the players passing notes between each other. Part of it was that we were using them to pass humourous comments and he wanted us 100% serious (we liked to joke around, and this seemed less disruptive than actually joking out loud), part of it was that he felt any character-to-character communication should be heard by everyone. So he insisted that any notes had to be passed to him first, for him to read. So we decided to roll with this, and write any old gibberish on our notes. "Cry havoc, and loose the chickens of unpleasantness!" led to him scratching his head and trying to decode what our characters were really saying, and I think he'd given up by the time we started planning how to use the "poodle cannon"...
  8. Re: WWYD - Marvel's Civil War
  9. Re: What Marvel/DC storyline have you ripped off...err been inspired by? "Days of Future, Past" of course. It's such a classic it just has to be used. One of the main plots in my campaign was the villains trying to force through an anti-hero law (from Champions Presents #1) and I'd already introduced the conflict between Genocide and IMAGE. Naturally, the heroes have to see the disasters that will ensue if they don't stop the villains, to spur them onto the climactic battle. Plus they get to see some of their familiar NPCs after ten years of terrible times. The changes you can put an NPC through off-camera can also give rise to some interesting complications...
  10. Re: Storn's Art & Characters thread. The team's crest - a stylised picture of the Golden Gate Bridge. Because if you're doing a game with cheezy characters who've just turned up from the seventies, it's gotta be set in San Frascisco...
  11. Re: Don't Buy Everything In a Good Story (Topic: Supers and the Law)
  12. Re: What Marvel/DC storyline have you ripped off...err been inspired by? Days of Future, Past. It's such a classic, you just can't resist it. The main campaign was the Spectrum adventure from Champions Presents #1, but there's nothing like ramping up the tension like showing the PCs what will happen if Prism's scheme works...and sets off the fireworks that's been brewing between Genocide and IMAGE...
  13. Re: Game Maps and Counters Exchange
  14. Re: Favorite Marvel 'What If?' Cheezy as it was, I think I'll have to plump for "What if Wolverine was an Agent of SHIELD?". Not because it was particularly good, but because it's just about the only one I can remember that didn't have one of the two standard endings: 1) Oh no! Everyone died! The standard 616 continutity was much happier than this alternative! 2) Yay! Everything turned out pretty much the same! The standard 616 continuity is the template that all alternatives try to emulate!
  15. Re: Game Maps and Counters Exchange Here's that underwater lab I mentioned. One of the characters in the campaign - an inventor with a suit of powered armour - had said that he had a hidden lab under San Franscisco bay. No further details. This map was intended to get some creative juices flowing, rather than being a final product. Left to right, we have the docking bay for the team's submersible car; computer room; main storage; life support; main lab; living quarters; electronics and robotics lab; secondary storage; main airlock. I figure the emergency pressure suits near the airlocks were placed there by nervous team-mates after their first visit. They're certianly nothing the inventor would've thought of without prompting... Larger 2 meg version
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