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Zane_Marlowe

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Everything posted by Zane_Marlowe

  1. Is this response still current? I'm unable to get the font size to scale, but am not sure why. Are there other settings I need to have set?
  2. So, how would these work? I'm guessing you'd use Healing vs. a Flash basically as a reverse of the relevant Body pips Rolled in the Flash. I'm curious what you'd say about Stun effects though. Mechanically, is there any way to affect a character currently stunned so that when their turn comes up they're not Stunned? Or to extend the Stunned condition for an extra phase?
  3. Has anyone ever tried creating powers that adjust, heal, or impose conditions? For example, a power that negates or extends another character's Stunned condition. I haven't thought about how many conditions might be worth generating such powers for, but stunning seemed almost like a kind of absolute effect, which suggested to me that it might be worth modeling some powers that would change it. Thoughts?
  4. I know a few people who play in the area. Happy to talk shop some time, though I've got a pretty full schedule myself. PM me if you like.
  5. Why isn't the alternate form also constrained by the campaign points limit? That's not just a budget typically, it's also a ceiling.
  6. Love the thread, but I don't have time right now to respond at length. One thing I'd suggest is thinking of the character building system as a way to build a model rather than a means to build an optimal <insert character type>. If you've got a sense of the character's story and you work from that to the stats on the sheet, you tend to have more success building the kinds of characters that will remain interesting over the course of a campaign.
  7. In fairness, is this something for the players or something for you as the GM? How precise will it be in its results and in the requirement on the precision of the request? If it's just a way to give the players things to do or to deliver ominous portents ("something wicked this way comes!"), then it's really more of a tool for the GM. If it's really a way of giving information for the adventurers, then you might want to have it be something that the whole party contributes some XP to since it's a party resource. Even then, I'd probably constrain the range ("the world" seems too far) and the quality of the information so players couldn't simply explode any mysteries you'd like to write into the game.
  8. I voted for scenarios and adventures because a good scenario gives you something to play immediately and because you'll get characters, settings, maps, etc., in the body of the story. I tend to love reading, but rarely end up using the more encyclopedic references. (What percentage of the three volume Champions Villains books have you actually used at the table?) Note also that this is how Paizo introduced people to Golarion and its characters.
  9. I'd add Post-Apocalyptic Hero to the list. That was super good.
  10. I created power cards for the convention games I ran. They were a way of getting around character sheet clutter. Power Cards are a kind of UI for the character. Anyway, would still love to know how they work out for you guys if you use them. The convention games I ran people seemed to like them.
  11. Dark Champions has a lot of stuff if you're looking for modern military types. Champions has a lot of information scattered throughout various supplements. Pulp hero has a lot of good stuff, and check out the Everyman book for NPCs. Finally, I'd also bear in mind that most normal NPCs have whatever's on the Everyman skill list and then a PS or an SS, a KS maybe, and maybe some local or general area knowledge. For an NPC doctor, you might not need a whole template if that's what you've got in mind.
  12. Not that one usually applies it to the resurrection power, but you might add "indirect" if the character can reappear somewhere else than where he fell.
  13. Since I'm not sure how to edit the first post, I'll just mention that I've updated the GM Screen to include basic rules for Foci (on the materials page where the references were) and a player page with the following: Hero Action Points (as I use them, informed by the fine Legendsmiths rules on Grit). Campaign notes on tone, points values, and ability guidelines. House Rules Experience notes and guidelines Additionally, I've taken the combat records with the fillable fields out and put them in a separate CR insert document. Finally, I've sketched out a place at the very end of the document for objects of other kinds, and I may update that and make it part of a double-sided handout with the materials information since that all seems to fit together nicely. Here are all the documents so far (the previous links should work too): The GM Screen PDF (for easy printing). The GM Screen Word Document (to edit and customize). The Combat Record Inserts with fillable fields.
  14. Well, I added the stuff I said I would add, though I've got a little space left over and was thinking about putting a short list of page references to rules sections to speed up research if necessary in play. There are form fields you can fill out for the combat records (I'll probably paste mine from an HD6 export, but it wouldn't be too hard to create by hand with this form). The whole thing is in a word document you can easily edit and then export to PDF and print normally. https://dl.dropboxusercontent.com/u/6083133/Hero6eGMScreen.docx
  15. My Word-fu is strong! I can send you the docx file if you want to edit. I'm going to see if I can use Word to create a pdf with fields users can enter data into. Then the combat record could be customized in the computer and printed from the PDF.
  16. There are four player facing panels and four GM facing panels, so I've put in everything I need most on the GM side, and only what players (especially new players) need most on the player side. I could add up to two more player panels, but I don't know what I might choose there. Also, I intentionally omitted things on the PDF version of the character sheet. Players and GM don't need that repeated if it is close at hand. As I said, presence and mental powers will be separate one-sheets (think laminated card), as will vehicles and materials. I could add more objects, but I may customize that panel per campaign type, so that sci fi games have listings for bulkheads or consoles, and fantasy games have listings for city gates and other items.
  17. Updated, let me know if it doesn't work.
  18. So I recently bought one of the custom GM screens from Hammerdog Games, and needed to put together some inserts for it. So, I worked up this custom 6th edition GM screen. I'll probably add other inserts so they're interchangeable, but for now, the ones I've created are ordered left to right in the order one needs to read them for combat: Page 1: Senses, Skills, Size, Range, Time, and 3d6 Probabilities. Page 2: Actions, Strength (including throwing range), Combat Modifiers, Knockback, and Velocity-based DCV. Page 3: This page is one I'll customize for each session, but it contains a combat record for all the players and NPCs, and Complications blocks to keep those near at hand. Page 4: Recovery Time, Bleeding, Falling, Fire, Chemicals, Device Malfunction, and most of the Objects table (vehicles omitted). Page 5: A Players' insert, with larger type since they're sitting further away, and brief overview information on what they can do, how to roll dice, and how senses, damage, and defenses work. Page 6: A Second Players' insert, formatted similarly, with a combat record for the players (to contain only their info so they know where they are in the order). Given that it's portrait-oriented, these could easily be clipped over top of the existing GM Screen from the 5th Edition Resource Kit as well. I'm planning on making separate one-sheets that I can laminate and use for easy reference. The first will contain presence attack data on one side and mental effects (e.g., telepathy, mind control, etc.) on the other. The second will contain a further object reference with vehicles and weapons (and maybe focus durability info) on one side, and materials/walls/mass to BODY info on the other. For now though, is there anything not here that you'd include? Updated: https://dl.dropboxusercontent.com/u/6083133/Hero6eGMScreen.pdf
  19. Just ordered two more...it's a sickness. I can be done now though, 24d6 oughtta cover a regular Champions group, and I still have some of the Black ones from 5th Edition.
  20. Ordered two (12d6). That oughtta be enough for my needs for the moment, though I'm sure to regret later that I didn't order twice as many.
  21. Re: Experience with Narosia Good to see things are moving. This is a project I'm seriously excited about. It's probably going to be my unofficial "Fantasy Hero Complete" given what I've seen about the product already.
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