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Pentoth

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  1. Re: Super Powers in Hudson City In my games it's the different style and psychology of crime in Hudson and supers generally can't handle. For example when a rampaging alien is going on in the streets of Metropolis this is a job for Superman. When a prostitute is being beaten by her lover/pimp and she refuses to leave him sadly Superman isn't really the best guy for the job.
  2. Re: Real Locations that should be fantasy That is really cool I heard of the Osuary before but all the other places are new to me. Thank You. I will have to put them to use.
  3. Re: I had a descussion with Steve about buying some Hero's books...
  4. Re: I had a descussion with Steve about buying some Hero's books... Since money is an issue I would recommend waiting until HERO 6th ed comes out. Then you have the option of buying a set of rules that won't be obsolete if you want to or you can buy HERO 5th ed cheap in the aftermaket as the core won't be worth much since it will be obsolete. Either way I would wait.
  5. Re: What happens whena ctuloid monster swallows an elder star? In my game it is followed by the foolish character who tried to ward the creature off with it. To have a greater influence "protect" the characters from the mythos to me defeats the theme of being alone. I have used them as a means to make the players feel safe. Then when they tried using it they were in for a really rude awakening. To say the characters were angry would be an understatement. The players laughed... Eventually.
  6. Re: Why hasn't magic changed the world? In my world magic is very rare and when it does show it does make a huge impact. The mages guild litterally are responsible for creating and shaping the nation capital. In fact when war erupted it was magic that thwarted an invasion attempt. The invaders would burn down the sacred forrest in an attempt to demoralize their opponents. To their surprise the sacred trees wouldn't burn and what little damage was done to surrounding area grew back almost immediately. They were never able to march their army in. The troops refused to advance. Another huge impact magic has is in population. I have a large populated mass of people where priests reside. Spells that protect mother and child during childbirth etc... are huge.
  7. Re: [Warming Rant] GM feeling uninspired QM I think all GM's run into the same scenario that you are in now. When I burnt out and was tired of the tangents and bad jokes I just let my players know. They all took turns running a game and they realized how annoying the jokes etc were... Even though the group really wanted me to start running games for awhile I wouldn't. When I finally did again everyone was on the same page.
  8. Re: Cthulhu-esque suggestions? Ahh Kult. You can never go wrong with it. In my 15+ years of gaming I can never think of a game that garnered such strong reactions from a table of players. They still refuse to play it or anything inspired by it. Do I ever miss it. I really do think that you can't go wrong if you make up your own creation. Deep Ones are cool but if your players are familiar with C'thulhu they will see it comming a mile away.
  9. Re: Horror Hero: What would you have liked to have seen? bcholmes put up exactly what I was thinking when I saw the topic title.
  10. Re: Reviews: Monsters, Minions, & Marauders / The Ultimate Mentalist It sounds good. I will have to pick it up when I have the cash.
  11. Re: Starting as Normals? It works great to start the PC's out as norms however it does initially require more XP rewards so that the players get the feel of becomming heroes. After that slow the XP down to a normal pace. I had a campaign that lasted for about 4 years. The PC's started as norms and when it was over they ascended to godhood status. They began with 25 + 25 pts. The players were initially resistant to the idea but by the end they loved it. The game required a incredible level of planning and effort on my part however it was worth it.
  12. Re: "Beware the generosity of Kings" - A warning
  13. Re: "Beware the generosity of Kings" - A warning I worked with a group that would have no problem with that for the short term so I speak from myself as a GM only. If you don't want the puppeteering to dominate them the ideas still work. Have the party and the court find out before it happens. Then the pupetteering is going on all around them leaving the party to figure out how to deal with it.
  14. Re: "Beware the generosity of Kings" - A warning Why is the king threatened by them? Is their a story behind this? This will help determine what he should do. With the little information you have given I would recommend rather than "Out of sight, out of mind." I am reminded of the great Nicollo Machiavelli. "Keep your friends close. Keep your enemies closer." What he should do (i am assuming he is evil and not petty) is he must keep his secrets away from their do gooder eyes.) Enchant them into working with him. This doesn't have to be magical. He could get noblewomen of his court to seduce them and getting them entrenched in a life of adventure that benefits their family. If he is just shortsighted and petty send them off. I say if shortsighted because the kingdom obviously needs heroes of their caliber present since the menaces they defeated were there and something like that may return. If he is petty but not an idiot have him create a title such as "Heroes of the Kingdom" this title involves a ceremony which the party pledges it's allegiance to the throne and places a mind control spell on them forcing them into obedience. The king may never do anything but he will feel better knowing they are enchanted. Either way it becomes a plot point. An interesting political game will ensue especially if he isn't evil. How will the court respond to the "evil" act of enchanting heroes. Some will understand and some won't. If you are war oriented it could rip the kingdom apart and create civil war. You could make it more interesting by having the characters side with the king because it is a group of self serving (Evil?) wannabe tyrants vs. a small man of a king. Heck the PC's might try to take the kingdom for themselves. Even if it is with good intentions they prove the kings fears right.
  15. Re: Worst comic book superfight ever
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