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jcanup

HERO Member
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About jcanup

  • Birthday 08/27/1960

Profile Information

  • Biography
    DNPC: 14- Wife/Kids (Normal; x4 DNPCs); DF: Middle-Aged, Gaming-Geek (Concealable; Noticed & Recognizable; Detectable By Virtually Everyone;); Phys Lim: Near-Sighted (All the Time, Slightly Impairing); Psyc Lim: Addicted to RPGs (Common, Total)
  • Occupation
    Software Designer

jcanup's Achievements

  1. Re: Grizzly Bear Thanks - I looked there three times and missed it each time.
  2. How would you guys and gals build a typical US Army Ranger? I just would like to compare what I have to other people's ideas.
  3. HELP - I cannot find a build for Grizzly Bear anywhere. Do any of you happen to have one. I need it for tonight's game. I use Hero Designer if you want to attach the .hdc file that would be great.
  4. Re: Realistic Kevlar Vests I also have seen demonstrations where knives (handheld) will penetrate a Ballistic Vest relatively easy. And I really doubt that a Ballistic Vest would have any value at all verses falling damage. This is a good reason that most of the armors DEF should be limited to: Only vs. Bullets (-1). What about doing it like this? Cost Powers END Type IIIA Ballistic Vest, all slots Independent (-2), Limited Coverage (Loc 10-13) (-1 1/4), Extra Time to put on (1 Turn (Post-Segment 12), Only to Activate, -3/4), Real Armor (-1/4), Quarter Mass (-1/4) 1 1) Basic Padding: Armor (2 PD/2 ED) (6 Active Points) 0 2 2) Type IIIA Ballistic Cloth: Armor (10 PD/0 ED) (15 Active Points); Only Verses Bullets (-1) 0
  5. Re: Realistic Kevlar Vests Hee, hee. You're right! I screwed up. I went back and edited the original post to what I really meant. I know this looks like a lot of ARMOR, but a Kevlar Vest is really good at stopping bullets that are not AP or Magnums. Perhaps half that DEF should be limited only to bullets. Sorry about that. What do you think?
  6. Re: Realistic Kevlar Vests I didn't want to turn this into an argument or a lengthy lesson on Ballistics, which is why I said, "Using these Vests will more accurately simulate the vests worn by real police officers and military personel." There is no way to be completely realistic in a game.
  7. After some extensive research, I have come to the conclusion that the standard Kevlar Vests in the HERO rules does not realistically represent the real thing. Here is what I came up with: LEVEL I IIA II IIIA III IV WEIGHT 3.0 lbs 6.0 lbs 6.5 lbs 7.5 lbs 20.0 lbs 21.0 lbs PRICE $450 $700 $750 $850 $1,200 $1,300 rPD/rED 6/3 8/4 10/5 12/6 14/7* 16/8* Weight and price are based on several actual vests used today. All vests cover locations 10-13. Type III and IV Vests include ceramic inserts and have 1 level of Hardening; Limited: Hardening doesn't apply to STUN (-1). for protection against those Snipers with AP Rounds. As a side note, the Ceramic Inserts float so the wearer doesn't have to fear falling into the river. Against standard rounds, the IIIA vest (most commonly used by Law Enforcement) will stop basically any handgun but they could still take a butt-load of STUN. Magnum Rounds should have one level of Armor Piercing while AP Rounds should have 2 levels. Using these Vests will more accurately simulate the vests worn by real police officers and military personel. I have included my PreFab for these armors in case anyone wants to use them. Please let me know what you think.
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