Re: Realistic Kevlar Vests
I also have seen demonstrations where knives (handheld) will penetrate a Ballistic Vest relatively easy. And I really doubt that a Ballistic Vest would have any value at all verses falling damage. This is a good reason that most of the armors DEF should be limited to: Only vs. Bullets (-1). What about doing it like this?
Cost
Powers
END
Type IIIA Ballistic Vest, all slots
Independent (-2), Limited Coverage (Loc 10-13) (-1 1/4), Extra Time to put on (1 Turn (Post-Segment 12), Only to Activate, -3/4), Real Armor (-1/4), Quarter Mass (-1/4)
1
1) Basic Padding: Armor (2 PD/2 ED)
(6 Active Points)
0
2
2) Type IIIA Ballistic Cloth: Armor (10 PD/0 ED)
(15 Active Points); Only Verses Bullets (-1)
0