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Doc Samson

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Everything posted by Doc Samson

  1. Doc Samson (Hulk supporting character) - I got nothing here, I just like him. Orochimaru (Naruto manga) - He's got it all. He's a true master villain with complex schemes, cool minions, and he was personally very powerful. Teen Titans (DC Comics) - My son is watching this new show called "Teen Titans Go". At first I was offended as it seemed an insult to the characters but it soon grew on me. The characters are so obnoxious I have actually laughed aloud a few times.
  2. I once played a leader type who had bought the Teamwork skill UBO. I used the incantations limitation to simulate his coordination of the attacks. I think it worked well.
  3. We had a few Controller types in our games but there were usually also Mentalists or Blasters. Because some of our house rules gutted adjustment powers, most of our controls were powers like Entangle, Flash, and Mind Control.
  4. Doc Samson

    The Sink?

    I am a bad fanboy. I have been playing since before 4e hit the shelves and I was not aware there was an archetype called "the Sink". From http://en.wikipedia.org/wiki/Champions_%28role-playing_game%29 "the Sink - with primary abilities being drains or transfers a "Sink" can diminish, nullify or steal another characters powers, abilities or stats, either temporarily or permanently. (Rogue(her touch ability is a transfer) / Selene)" All joking aside, I know that Wikipedia is not exactly considered to be a reliable valid peer reviewed source, but I was still curious if anyone had any thoughts about the Sink being considered a primary archetype.
  5. I think it might be more cost effective (and easier for the GM to balance) if you bought the power as a + OCV and DCV (or an Aid) with the UOO Advantage. Trigger could allow the character to use the power as a Zero Phase Action or even an Action That Takes No Time if the GM allows it. Otherwise, Lightning Reflexes and Held Actions may do the trick. I hope that helps a bit.
  6. IIRC, Oddhat said that buying your character with "Healing; Regenerates Limbs" is pretty much an open invitation for your GM lop off an arm or leg so you can get some benefit from the Power you bought. That's...awesome.
  7. I have read stories where Cap has had his shield taken and even broken once. I think focus is appropriate. Plus Cap is mostly functional even without his shield anyway. I'm not a hundred percent certain that a Green Lantern ring is a focus. I think, like Iron Man's armor now that it can fly to him wherever he is, a GLs ring may just be the special effect of the OIAID limitation. You can keep them from changing forms for a time but you can't really take it away if it can be summoned or replaced so easily. As far as being de-powered for part of the story. That is the price for saving so many points. It happens to some of the best of em (like Hulk and even Thor one upon a time). My suggestion is if the character can have his powers taken, the player should be sure to build an interesting normal form. A wise man (Oddhat) once told me that you shouldn't put anything on the character sheet that you don't want the GM to play. Since then, I have interpreted this to mean that a player should take limitations and complication that they will find fun and challenging so they look forward to seeing them in game. For example, if you have an arch nemesis, make her cool so that you and the other players will look forward to battling her.
  8. I think the Hippo will be fun. I'll have to peddle my squid-headed brick elsewhere I guess. Can you link the Mind Flayer? Sounds cool. Do you guys picture brick hippo as always being powered-up or will he change forms (OIAID or Multiform)?
  9. I like the idea of an aquatic brick. I have seen a hippo character before. Attached is a pic (Hulk homage) of Hip Flask from Elephantmen How about a brick who looks like Cthulhu? Two concept pics are attached.
  10. That is a very good point. I like dt's statement "From The Thing to the Hulk at basic level to the more complex examples like Spiderman and Superman, bricks can take a lot of punishment and dish it out." To me a brick is character who's primary schtick is strength and toughness, whether it is Marv from Sin City or Superman.
  11. How about a fat brick like the Blob or Big Bertha? http://marvel.wikia.com/Frederick_Dukes_%28Earth-616%29 http://marvel.wikia.com/Ashley_Crawford_%28Earth-616%29 You could have a fat control multipower with a clinging damage shield, a crushing damage shield (6e2,125), and reflection.
  12. My apologies, I didn't mean interrupt the thread. I was left feeling bad after I was warned and didn't want Opale to experience the same thing. I agree with bigbywolfe, I'm sure the discussion will be fine. As far as her update, perhaps something retro could be added to her futuristic version. Her write-up mentions a group of brigands that she led called the “Men of the Heather”. Perhaps she might lead a space age version of the organization complete with followers, vehicles, and a base. I think this could make her a flavorful contact, a powerful ally, or a deadly foe (perhaps at the same time). Good luck!
  13. I suggest being careful with this one. I once updated Grond and was told doing so was frowned upon.
  14. I have a few thought I hope you will find helpful. Assuming an average attack in the campaign is going be in the neighborhood of 12-18 d6 (based on your 90 AP powers), he is going to be stunned by just about any attack that hits him. (12d6 = ~42) - 18PD/ED = 24, which is 14 higher than your CON. After consulting your GM about what types of attacks you can expect, I would increase his defenses and CON. Your two damaging powers are an AVLD vs. Flash Defense (which is pretty common) and a RKA. As you have a CvK, I'm not sure that it fits your concept that you may be resorting to killing damage with some frequency. You may want to take a look at the Images power with the limitation, only to create light. This one doesn't really matter as you have way more than enough complication points but I don't think that elemental darkness qualifies as common.
  15. I have played two four-armed bricks in my time. In 6e, we have chosen to write this up in one of two ways. The simple way that costs more and will make your GM nervous = Buy extra SPD equal to your base speed with the limitation "only with Extra Limbs" from the power description. This was fun and worked well in combat for my SPD 4/8 brick. Essentially I could only move when my base speed allowed (3, 6, 9, 12) but I could take other actions like attacking and blocking (but not move throughs and stuff) on every phase (2, 3, 5, 6, 8, 9, 11, 12). The more complicated way that was cheaper and less potentially off-balancing = A combination of Rapid Attack, +2 OCV only with Extra Limbs, and Half-END on STR. The idea is that you can use the Multiple Attack maneuver for one extra attack almost at will. In either case Extra Limbs (and possibly Ambidexterity) is needed.
  16. I think my players will find this guy an annoying challenge in our next game. [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c3] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_content, width: 55%, colspan: 2] [TABLE] [TR] [TD] Pogomaster[/TD] [/TR] [TR] [TD] Character Name[/TD] [/TR] [TR] [TD] George H. Herrington[/TD] [/TR] [TR] [TD] Alternate Identities:[/TD] [/TR] [TR] [TD] Player Name:[/TD] [/TR] [/TABLE] [/TD] [TD=width: 45%, colspan: 2, align: right] [/TD] [/TR] [TR] [TD=width: 60%, colspan: 2] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header, colspan: 3] CHARACTERISTICS[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_content, colspan: 3] [TABLE] [TR] [TD=align: center] Val[/TD] [TD=align: center] Char[/TD] [TD=align: center] Points[/TD] [TD=align: center] Roll[/TD] [TD=align: left] Notes[/TD] [/TR] [TR] [TD=align: center] 20[/TD] [TD=align: center] STR[/TD] [TD=align: center] 10[/TD] [TD=align: center] 13-[/TD] [TD=align: left] HTH Damage 4d6 END [2][/TD] [/TR] [TR] [TD=align: center] 30[/TD] [TD=align: center] DEX[/TD] [TD=align: center] 40[/TD] [TD=align: center] 15-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 20[/TD] [TD=align: center] CON[/TD] [TD=align: center] 10[/TD] [TD=align: center] 13-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 18[/TD] [TD=align: center] INT[/TD] [TD=align: center] 8[/TD] [TD=align: center] 13-[/TD] [TD=align: left] PER Roll 13-[/TD] [/TR] [TR] [TD=align: center] 10[/TD] [TD=align: center] EGO[/TD] [TD=align: center] 0[/TD] [TD=align: center] 11-[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 20[/TD] [TD=align: center] PRE[/TD] [TD=align: center] 10[/TD] [TD=align: center] 13-[/TD] [TD=align: left] PRE Attack: 4d6[/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 8[/TD] [TD=align: center] OCV[/TD] [TD=align: center] 25[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 8[/TD] [TD=align: center] DCV[/TD] [TD=align: center] 25[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: center] OMCV[/TD] [TD=align: center] 0[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: center] DMCV[/TD] [TD=align: center] 0[/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 7[/TD] [TD=align: center] SPD[/TD] [TD=align: center] 50[/TD] [TD=align: center] [/TD] [TD=align: left] Phases: 2, 4, 6, 7, 9, 11, 12[/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 8/28[/TD] [TD=align: center] PD[/TD] [TD=align: center] 6[/TD] [TD=align: center] [/TD] [TD=align: left] 8/28 PD (0/20 rPD)[/TD] [/TR] [TR] [TD=align: center] 8/28[/TD] [TD=align: center] ED[/TD] [TD=align: center] 6[/TD] [TD=align: center] [/TD] [TD=align: left] 8/28 ED (0/20 rED)[/TD] [/TR] [TR] [TD=align: center] 10[/TD] [TD=align: center] REC[/TD] [TD=align: center] 6[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 50[/TD] [TD=align: center] END[/TD] [TD=align: center] 6[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 14[/TD] [TD=align: center] BODY[/TD] [TD=align: center] 4[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] 50[/TD] [TD=align: center] STUN[/TD] [TD=align: center] 15[/TD] [TD=align: center] [/TD] [TD=align: left] [/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] 235[/TD] [TD=align: left] Total Characteristics Points[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=width: 57%] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header] CHARACTER IMAGE[/TD] [/TR] [/TABLE] [/TD] [TD=width: 5] [/TD] [TD=width: 43%] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header] EXPERIENCE POINTS[/TD] [/TR] [TR] [TD] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TR] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_medium] Total Points: [/TD] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_Medium, align: right] 400[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_medium] Total XP Earned: [/TD] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_medium, align: right] 0[/TD] [/TR] [TR] [TD] XP Spent:[/TD] [TD=align: right] 0[/TD] [/TR] [TR] [TD] XP Unspent:[/TD] [TD=align: right] 0[/TD] [/TR] [TR] [TD] Base Points:[/TD] [TD=align: right] 400[/TD] [/TR] [TR] [TD] Complication Points:[/TD] [TD=align: right] 75[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header] MOVEMENT[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TR] [TD] Type[/TD] [TD] Total[/TD] [/TR] [TR] [TD] Run[/TD] [TD] 20m[40m NC][/TD] [/TR] [TR] [TD] Swim[/TD] [TD] 10m[20m NC][/TD] [/TR] [TR] [TD] H. Leap[/TD] [TD] 160m[/TD] [/TR] [TR] [TD] V. Leap[/TD] [TD] 80m[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header] DEFENSES[/TD] [/TR] [TR] [TD] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TR] [TD] Type[/TD] [TD] Amount[/TD] [/TR] [TR] [TD] Physical Defense[/TD] [TD] 8/28[/TD] [/TR] [TR] [TD] Res. Phys. Defense[/TD] [TD] 0/20[/TD] [/TR] [TR] [TD] Energy Defense[/TD] [TD] 8/28[/TD] [/TR] [TR] [TD] Res. Energy Defense[/TD] [TD] 0/20[/TD] [/TR] [TR] [TD] Mental Defense[/TD] [TD] 0[/TD] [/TR] [TR] [TD] Power Defense[/TD] [TD] 0[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [/TD] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c2, width: 1] [/TD] [TD=width: 45%] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header, width: 100%] COMBAT INFORMATION[/TD] [/TR] [TR] [TD] [TABLE] [TR] [TD=align: right] OCV:[/TD] [TD=align: left] 8[/TD] [TD=width: 100%, align: right] DCV:[/TD] [TD=align: left] 8[/TD] [/TR] [TR] [TD=colspan: 4] [/TD] [/TR] [TR] [TD=colspan: 4] Combat Skill Levels: +4 with a small group of attacks (Move By, Move Through, and Grab By)[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header, width: 100%] COMBAT MANEUVERS[/TD] [/TR] [TR] [TD] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TR] [TD] Maneuver[/TD] [TD] Phase[/TD] [TD] OCV[/TD] [TD] DCV[/TD] [TD] Effect[/TD] [/TR] [TR] [TD] Block[/TD] [TD] 1/2[/TD] [TD] +0[/TD] [TD] +0[/TD] [TD=width: 100%] Block, abort[/TD] [/TR] [TR] [TD] Brace[/TD] [TD] 0[/TD] [TD] +2[/TD] [TD] 1/2[/TD] [TD=width: 100%] +2 vs. Range Mod.[/TD] [/TR] [TR] [TD] Disarm[/TD] [TD] 1/2[/TD] [TD] -2[/TD] [TD] +0[/TD] [TD=width: 100%] Can disarm[/TD] [/TR] [TR] [TD] Dodge[/TD] [TD] 1/2[/TD] [TD] --[/TD] [TD] +3[/TD] [TD=width: 100%] Abort, vs. all attacks[/TD] [/TR] [TR] [TD] Grab[/TD] [TD] 1/2[/TD] [TD] -1[/TD] [TD] -2[/TD] [TD=width: 100%] Grab two limbs[/TD] [/TR] [TR] [TD] Grab By[/TD] [TD] 1/2[/TD] [TD] -3[/TD] [TD] -4[/TD] [TD=width: 100%] Move and Grab[/TD] [/TR] [TR] [TD] Haymaker[/TD] [TD] 1/2*[/TD] [TD] +0[/TD] [TD] -5[/TD] [TD=width: 100%] +4 DC attack damage[/TD] [/TR] [TR] [TD] Move By[/TD] [TD] 1/2[/TD] [TD] -2[/TD] [TD] -2[/TD] [TD=width: 100%] STR/2+v/10; you take 1/3[/TD] [/TR] [TR] [TD] Move Through[/TD] [TD] 1/2[/TD] [TD] -v/10[/TD] [TD] -3[/TD] [TD=width: 100%] STR+v/6; you take ½ or all[/TD] [/TR] [TR] [TD] Multiple Attack[/TD] [TD] 1[/TD] [TD] var[/TD] [TD] 1/2[/TD] [TD=width: 100%] Attack multiple times[/TD] [/TR] [TR] [TD] Set[/TD] [TD] 1[/TD] [TD] +1[/TD] [TD] +0[/TD] [TD=width: 100%] Ranged Attacks only[/TD] [/TR] [TR] [TD] Shove[/TD] [TD] 1/2[/TD] [TD] -1[/TD] [TD] -1[/TD] [TD=width: 100%] Push 1m per 5 STR[/TD] [/TR] [TR] [TD] Strike[/TD] [TD] 1/2[/TD] [TD] +0[/TD] [TD] +0[/TD] [TD=width: 100%] STR or weapon[/TD] [/TR] [TR] [TD] Throw[/TD] [TD] 1/2[/TD] [TD] +0[/TD] [TD] +0[/TD] [TD=width: 100%] Throw w/STR dmg[/TD] [/TR] [TR] [TD] Trip[/TD] [TD] 1/2[/TD] [TD] -1[/TD] [TD] -2[/TD] [TD=width: 100%] Ranged Attacks only[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header, width: 100%] COMBAT MODIFIERS[/TD] [/TR] [TR] [TD] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TR] [TD] Range (M)[/TD] [TD=align: center] 0-8[/TD] [TD=align: center] 9-16[/TD] [TD=align: center] 17-32[/TD] [TD=align: center] 33-64[/TD] [TD=align: center] 65-128[/TD] [TD=align: center] 126-250[/TD] [/TR] [TR] [TD] RMOD[/TD] [TD=align: center] 0[/TD] [TD=align: center] -2[/TD] [TD=align: center] -4[/TD] [TD=align: center] -6[/TD] [TD=align: center] -8[/TD] [TD=align: center] -10[/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header, width: 100%] HIT LOCATION[/TD] [/TR] [TR] [TD] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TR] [TD=align: center] Roll[/TD] [TD=align: left] Location[/TD] [TD=align: center] STUNx[/TD] [TD=align: center] NSTUN[/TD] [TD=align: center] BODYx[/TD] [TD=align: center] To Hit[/TD] [/TR] [TR] [TD=align: center] 3-5[/TD] [TD=align: left] Head[/TD] [TD=align: center] x5[/TD] [TD=align: center] x2[/TD] [TD=align: center] x2[/TD] [TD=align: center] -8[/TD] [/TR] [TR] [TD=align: center] 6[/TD] [TD=align: left] Hands[/TD] [TD=align: center] x1[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] -6[/TD] [/TR] [TR] [TD=align: center] 7-8[/TD] [TD=align: left] Arms[/TD] [TD=align: center] x2[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] -5[/TD] [/TR] [TR] [TD=align: center] 9[/TD] [TD=align: left] Shoulders[/TD] [TD=align: center] x3[/TD] [TD=align: center] x1[/TD] [TD=align: center] x1[/TD] [TD=align: center] -5[/TD] [/TR] [TR] [TD=align: center] 10-11[/TD] [TD=align: left] Chest[/TD] [TD=align: center] x3[/TD] [TD=align: center] x1[/TD] [TD=align: center] x1[/TD] [TD=align: center] -3[/TD] [/TR] [TR] [TD=align: center] 12[/TD] [TD=align: left] Stomach[/TD] [TD=align: center] x4[/TD] [TD=align: center] x1.5[/TD] [TD=align: center] x1[/TD] [TD=align: center] -7[/TD] [/TR] [TR] [TD=align: center] 13[/TD] [TD=align: left] Vitals[/TD] [TD=align: center] x4[/TD] [TD=align: center] x1.5[/TD] [TD=align: center] x2[/TD] [TD=align: center] -8[/TD] [/TR] [TR] [TD=align: center] 14[/TD] [TD=align: left] Thighs[/TD] [TD=align: center] x2[/TD] [TD=align: center] x1[/TD] [TD=align: center] x1[/TD] [TD=align: center] -4[/TD] [/TR] [TR] [TD=align: center] 15-16[/TD] [TD=align: left] Legs[/TD] [TD=align: center] x2[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] -6[/TD] [/TR] [TR] [TD=align: center] 17-18[/TD] [TD=align: left] Feet[/TD] [TD=align: center] x1[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] x1/2[/TD] [TD=align: center] -8[/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: left] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [/TR] [TR] [TD=align: center] [/TD] [TD=align: left] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [TD=align: center] [/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [/TR] [TR] [TD] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_small] [TR] [TD] Targeting shot[/TD] [TD=align: center] OCV[/TD] [TD] Hit Location[/TD] [/TR] [TR] [TD] Head shot (Head to Shoulders)[/TD] [TD=align: center] -4[/TD] [TD=align: left] 1d6+3[/TD] [/TR] [TR] [TD] High shot (Head to Vitals)[/TD] [TD=align: center] -2[/TD] [TD=align: left] 2d6+1[/TD] [/TR] [TR] [TD] Body shot (Hands to Legs)[/TD] [TD=align: center] -1[/TD] [TD=align: left] 2d6+4[/TD] [/TR] [TR] [TD] Low shot (Shoulders to Feet)[/TD] [TD=align: center] -2[/TD] [TD=align: left] 2d6+7 (19=Foot)[/TD] [/TR] [TR] [TD] Leg shot (Vitals to Feet)[/TD] [TD=align: center] -4[/TD] [TD=align: left] 1d6+12[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c3] [TR] [TD=colspan: 5] [TABLE] [TR] [TD] Character Name:Pogomaster Alternate Identities: George H. Herrington Player Name:[/TD] [TD=width: 34%, colspan: 2, align: right] [/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=width: 37%] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 2, align: left] SKILLS[/TD] [/TR] [TR] [TD=align: center] Cost [/TD] [TD=width: 100%, align: left] Name[/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: left] Acrobatics 15-[/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: left] Breakfall 15-[/TD] [/TR] [TR] [TD=align: center] 12[/TD] [TD=align: left] +4 with a small group of attacks (Move By, Move Through, and Grab By)[/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: left] Inventor 13-[/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: left] PS: Extreme Pogo 15-[/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: left] +1 with any three pre-defined Skills[/TD] [/TR] [TR] [TD=align: center] 2[/TD] [TD=align: left] Weaponsmith (Other) 13-[/TD] [/TR] [TR] [TD=align: center] 29[/TD] [TD=align: left] Total Skills Cost[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 2, align: left] PERKS[/TD] [/TR] [TR] [TD=align: center] Cost [/TD] [TD=width: 100%, align: left] Name[/TD] [/TR] [TR] [TD=align: center] 5[/TD] [TD=align: left] Money: Well Off[/TD] [/TR] [TR] [TD=align: center] 5[/TD] [TD=align: left] Total Perks Cost[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 2, align: left] TALENTS[/TD] [/TR] [TR] [TD=align: center] Cost [/TD] [TD=width: 100%, align: left] Name[/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: left] Stubborn: Resistance (+3 to roll)[/TD] [/TR] [TR] [TD=align: center] 3[/TD] [TD=align: left] Outgoing Personality: +1/+1d6 Striking Appearance (vs. all characters)[/TD] [/TR] [TR] [TD=align: center] 6[/TD] [TD=align: left] Total Talents Cost[/TD] [/TR] [/TABLE] [/TD] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c2, width: 1] [/TD] [TD=width: 67%, colspan: 3] [TABLE] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] POWERS[/TD] [/TR] [TR] [TD=align: center] Cost [/TD] [TD=width: 100%, align: left] Power[/TD] [TD=align: center] END[/TD] [/TR] [TR] [TD=align: center] 40[/TD] [TD=align: left] Pogo Armor: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)[/TD] [TD=align: center] [/TD] [/TR] [TR] [TD=align: center] 4f[/TD] [TD=align: left] 1) Extreme Pogo: Leaping +120m (160m forward, 80m upward) (60 Active Points); OIF (-1/2)[/TD] [TD=align: center] 6[/TD] [/TR] [TR] [TD=align: center] 3f[/TD] [TD=align: left] 2) Pogo Attacks: Hand-To-Hand Attack +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)[/TD] [TD=align: center] 0[/TD] [/TR] [TR] [TD=align: center] 3f[/TD] [TD=align: left] 3) Jackhammer Attack: Hand-To-Hand Attack +8d6, Double Knockback (+1/2) (60 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)[/TD] [TD=align: center] 6[/TD] [/TR] [TR] [TD=align: center] 30[/TD] [TD=align: left] Attack and Jump Away: Leaping +30m (160m forward, 80m upward), Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Zero Phase Action to reset; +1) (30 Active Points)[/TD] [TD=align: center] 3[/TD] [/TR] [TR] [TD=align: center] 40[/TD] [TD=align: left] Armored Costume: Resistant Protection (20 PD/20 ED) (60 Active Points); OIF (-1/2)[/TD] [TD=align: center] 0[/TD] [/TR] [TR] [TD=align: center] 5[/TD] [TD=align: left] Armored Helmet: Sight Group Flash Defense (10 points) (10 Active Points); OAF (-1)[/TD] [TD=align: center] 0[/TD] [/TR] [TR] [TD=align: center] 125[/TD] [TD=colspan: 2, align: left] Total Powers Cost[/TD] [/TR] [/TABLE] [/TD] [/TR] [/TABLE] [TABLE=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c3] [TR] [TD=colspan: 3] [TABLE] [TR] [TD] Character Name: Pogomaster Alternate Identities: George H. Herrington Player Name:[/TD] [TD=width: 34%, colspan: 2, align: right] [/TD] [/TR] [/TABLE] [/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] COMPLICATIONS[/TD] [/TR] [TR] [TD=align: center] Cost [/TD] [TD=width: 100%, colspan: 2, align: left] Complication[/TD] [/TR] [TR] [TD=align: center] 10[/TD] [TD=colspan: 2, align: left] Distinctive Features: Insulting (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)[/TD] [/TR] [TR] [TD=align: center] 20[/TD] [TD=colspan: 2, align: left] Hunted: Known Supervillain Frequently (As Pow; PC has a Public ID or is otherwise very easy to find; Harshly Punish)[/TD] [/TR] [TR] [TD=align: center] 15[/TD] [TD=colspan: 2, align: left] Psychological Complication: Thrillseeker (Common; Strong)[/TD] [/TR] [TR] [TD=align: center] 10[/TD] [TD=colspan: 2, align: left] Rivalry: Professional, Athlete Superheroes, Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry[/TD] [/TR] [TR] [TD=align: center] 20[/TD] [TD=colspan: 2, align: left] Social Complication: Public Identity Frequently, Severe[/TD] [/TR] [TR] [TD=align: center] 75[/TD] [TD=colspan: 2, align: left] Total Disadvantages Cost[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] APPEARANCE[/TD] [/TR] [TR] [TD=align: right] Hair Color:[/TD] [TD=width: 90%, colspan: 2] Brown (Blue Contact Lenses)[/TD] [/TR] [TR] [TD=align: right] Eye Color:[/TD] [TD=width: 90%, colspan: 2] Brown (Dyed Blond)[/TD] [/TR] [TR] [TD=align: right] Height:[/TD] [TD=width: 90%, colspan: 2] 1.84 m : 6' 0"[/TD] [/TR] [TR] [TD=align: right] Weight:[/TD] [TD=width: 90%, colspan: 2] 84.00 kg : 185 lbs[/TD] [/TR] [TR] [TD] Description:[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c10, colspan: 3] Pogomaster's armor looks like high-tech versions of protective equipment used in extreme sports. His pogo stick is a built in part of his armor.[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] BACKGROUND[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c10, colspan: 3] George H. Herrington is an Extreme pogo champion from Wichita, Kansas. He became frustrated that being the Xpogo champion did not made him rich and famous like other extreme sports champions so he decided to quench his thirst for money and fame by becaming Wichita's first supervillain. His great grandfather is believed to be the inventor of the first pogo stick. He has inherited some of his grandfather's talent for invention and has created a suit of pogo armor that is capable of leaping great distances and heights.[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] PERSONALITY[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c10, colspan: 3] Pogomaster is a thrillseeker and commits crimes for kicks. He enjoys hurling insults at his foes in combat. Ironically, if he chose to patents the gryoscopic stabiizer he invented to become a villain, he would probably be rich and famous anyway.[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] QUOTE[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c10, colspan: 3] "You'll never get the jump on me!"[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] POWERS/TACTICS[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c10, colspan: 3] Pogomaster's pogo armor gives him surprising mobility in combat: Extreme Pogo - His combat leaping is massive. Pogo Attacks - He is fond of using his massive combat movement for Move Bys, Move Throughs and Grab Bys. Attack and Jump Away - His Triggered Leaping allows him to leap away after performing an attack. Jackhammer Attack - When cornered, he can use his pogo stick as a melee weapon to give himself space.[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_header wysiwyg_table_wysiwyg_table_wysiwyg_table_c5, colspan: 3, align: left] CAMPAIGN_USE[/TD] [/TR] [TR] [TD=class: wysiwyg_table_wysiwyg_table_wysiwyg_table_c10, colspan: 3] Pogomaster is a leaping speedster.[/TD] [/TR] [/TABLE]
  17. Above you wrote "they can stand where they are and act" and "To break free, they must destroy the stake, or, I suppose, win a STR check against it?" I think a more specific description about what you are trying to do will help us help you.
  18. I would simply use an Entangle with the Set Effect: Feet Only limitation (6e1, 219). I don't think you need a focus as physical Entangles are already a physical effect that can be destroyed with damage.
  19. I agree with the above. if I were a new player, 20 seems a lot more friendly than 100. By the way quozaxx, as the Sentry City: The New Sentries game is now listed as Shutdown, should I assume we are done?
  20. Re: Campaign Guideline Help (Rule of X?) I agree with the above. That said, "Sad as it is, there are some players whoes idea of fun is making sure no other player has ANY. Campaign rules exist to keep those players in check.", if this is your problem (and I have had many of these players in my games), house rules aren't going to fix it. You have to fix the players first.
  21. Re: Campaign Guideline Help (Rule of X?) I prefer a rule of X personally. We started getting bored of all of the characters having a 12d6 attack. There are some good examples in the thread Christougher linked. My contribution to that thread is copied below for convenience. --- Here is the rule of X that I used for several campaign with good results. We calculate offensive X and defensive X separately so that a player is not tempted to have them too lopsided. Offensive X = the number of Active Points in the character’s most powerful attack divided by 5 (including all powers that stack with primarily offensive powers such as HA or HKA) + the character’s highest possible OCV with his most powerful attack (including all Combat Skill Levels for OCV and bonuses from Martial Maneuvers) + the character’s SPD For example, a brick with a 60 STR , an OCV of 10, and a SPD of 5 would equal an offensive X of 12 + 10 + 5 = 27 Defensive X = the total Active Points in the character’s most powerful defense divided by 5 (including powers that stack with primarily defensive powers such as Damage Reduction or Damage Negation) + the character’s STUN divided by 10 + the character’s highest possible DCV (including all Combat Skill Levels for DCV and bonuses from Martial Maneuvers) + the character’s SPD The same brick with a PD of 30, 60 STUN, a DCV of 10, and a SPD of 5 would equal a defensive X of 6 + 6 + 10 + 5 = 27 Note: We do not allow Adjustment Powers from other players to exceed these limits. For a 400 point game I typically use X values ranging from 27 to 30. I hope this helps.
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