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DocSamson

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About DocSamson

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  1. Re: Dummies Guide to Rule of X for 6th Ed IMHO, the rule of X is just a guideline to help the GM balance the characters with his villains and encounters. It should not be used as an absolute measure of equality. Even the hero system itself cannot do that, as illustrated when powers with similar point totals can widely vary in effectiveness (for example; a Blast with many stacked advantages can be much more powerful that a simple Blast of the same point cost). IMHO, the rule of X or any other rule in the hero system is not a substitute for GM common sense. In our games the only golden rule is to have fun.
  2. Re: Dummies Guide to Rule of X for 6th Ed Thank you for the compliments. So far we have found Multiple Attacks to be somewhat self limiting, though this may be a result of mental baggage carried over from 5e. The OCV penalties and multiple END costs tend to make my players save Multiple Attacks for rare circumnstances where they need a greater burst of damage despite the risks of going END broke or missing alot. We (fortunatley or unfortunatley depending how you loook at it) have done alot of player vs. player combats in our games. This has resulted in our GMs (including myself) tending to play our villains with a bit of a "mean streak". For example, if you Multi-Attack and don't finish the villain off, you will likely pay in spades when the villain multi-attacks you back, but being at 1/2 DCV (from your multi-attack) means more of his shots are likely to hit. As above, due to Multi-Attack leaving you a bit vulnerable, in our game they tend to be used as "finishing moves" against Stunned or held (entangled or grappled) opponents, similar to a Haymaker or a massive Move Through. In other words we have not yet seen an increase in the use of Multi-attack. With greater speed comes greater opportunities to Multi-attack your foes into oblivion, so my guess is that SPD will remain as crucial in regards to OffX. We usually handle PRE like any other attack in regards to OffX, meaning in our games a PRE based character may have a relatively massive PRE. Due to this, PRE Defense (PRE, only for Defense (-1)) power builds appear about as much as the "exotic defenses" do on our character sheets. CON yes, Defenses no. I make the assumption that character's should have enough CON to not be Stunned by an average attack. If when I review a character sheet I see that the character will be stunned by the average 12-13 DC attack (in our 400 pt. game), I will encourage the player to increase it otherwise they may not have too much fun. Defenses are another story. I have seen all types of builds work to varying degrees. Some things my players have used in our games that worked pretty well: - Low to non-existent resitant defenses with high Regeneration - Low defenses with very high DCV - Average to low defenses with high STUN and CON - Low Defenses and DCV with high Damage Reduction (and now Damage Negation) - and of course, Low DCV with high Defenses and STUN
  3. Re: Dummies Guide to Rule of X for 6th Ed We are still tweaking our Rule of X as we have not had alot of playtime yet. Here is what we have so far, and why, for our 400 pt. supers game. I hope this helps you and please feel free to ask if you have any questions about our setup. Offensive X = the number of Active Points in the character’s most powerful attack divided by 5 + the character’s highest possible OCV with his most powerful attack (assuming he uses all Combat Skill Levels for OCV; including bonuses from commonly used Combat or Martial Maneuvers) + the character’s SPD + the Active Points divided by 5 in powers that stack with primarily offensive powers (like HA or HKA) = 30 Example: Strawman has a 30 STR, a SPD of 6, an OCV of 10, 2 CSLs with HTH, and his primary attack is a 6d6 HA. His OffX = (30/6) + 6 + 10 + 2 + (30/6) = 30 I think the whys here are pretty clear. Base damage, plus how often you attack, plus how often you hit equals your offensive power. Defensive X = the total Active Points in the character’s most powerful defense divided by 5 + the character’s STUN divided by 10 + the character’s highest possible DCV (assuming he uses all applicable Combat Skill Levels for DCV; including bonuses from commonly used Combat or Martial Maneuvers) + the character’s SPD + the Active Points divided by 5 in powers that stack with primarily defensive powers (like Damage Reduction or Damage Negation) = 30 Example: Strawman has a 10 rPD/ 10 rED, a SPD of 6, an DCV of 10, 2 CSLs with HTH, 50 STUN, and 4 DC Physical/ 4 DC Energy Damage Negation. His DefX = (15/5) + 6 + 10 + 2 + (50/10) + (20/5) = 30 As above, I think the whys behind base defenses, DCV, and other defense stacking powers are resonably obvious. But what about SPD and STUN? - Why is SPD factored into defense? In our experience, higher speed characters can often nullify one or more attacks in a combat by blocking or dodging while maintaining a consistent damage output. - Why STUN, it's not even recommended in 6e2 under the Rule of X? We quickly figured out that if left unregulated (especially with its reduced cost in 6e) characters can pad their STUN to unreasonable totals with relatively little cost. - Why am I paying for skill levels in both OffX and DefX when I can only use them for one or the other? Simply put, beacuse you can put them in defense, they will likely end up there when you need them the most. In 6e if you only want more OCV, you can just buy more OCV.
  4. Re: Blasts that leak power out the sides. It's not perfect, but for simplicity I might go with Area Of Effect (Any Area, Fixed Shape) (6e1,321) and Reduced by Range.
  5. Re: Please Review: Chrystalline Generally, I love the concept, good stuff! Unless I'm missing something, there is a few things I would worry about. - ED 8 plus 13-15 CON means you will likey be stunned by any meager energy attack you don't Deflect (and with an OCV of 4 with no levels, you won't deflect much in a typical campaign). - Conversely, a PD of 50 for a 15 DC campaign means you will take very little damage from non-energy attacks (which will one shot you) and you in return will do very little damage to enemies with similar defenses. - Having played several growth characters, make sure you know ahead of time if the GM will be using any optional combat rules such as placed shots. Even without placed shots, sweep/ rapid fire attacks and move throughs are brutal with a DCV of 0 (due to your "Gigantic Size" diasad). Suggestions: 1. Balance your PD and ED with what you might expect attacks to be like in the campaign (you are using 75-112 AP attacks between your forms). 2. Raise your CON such that you won't expect to be stunned by "average" attacks. 3. I would take some levels with Missile Deflection (2 pt. skill levels or up the levels you already have to 8 pt. levels) or you may find you have wasted phase when you use it.
  6. Re: A DC Animated-style HeroMachine Uhh... It's magnificent!!!
  7. Re: 6E Telekinetic Strength I used to be a true believer in AP caps but 6th edition (Growth is one reason why, for example) has caused us to go back to a "Rule of X" format. As the GM, I have to take a harder look at characters during creation but with the extra work my players are able to use more builds than they previously could (as you pointed out 50 STR TK is not equal to 75 STR in combat).
  8. Re: A DC Animated-style HeroMachine
  9. Re: HeroMachine 3 Alpha Thanks! Blah...need to spread rep...
  10. Re: A DC Animated-style HeroMachine Very cool! What program was used to create it? It looks like one of the Hero machines but I don't recognize the pose and some of the parts. Thanks in advance.
  11. Re: A DC Animated-style HeroMachine Got him for ya.
  12. Re: Interest in a Zodiac game Just to get the juices flowing: Greek Zodiac (Symbol) - Associated Element Aries (The Ram) - Fire Taurus (The Bull) - Earth Gemini (The Twins) - Air Cancer (The Crab) - Water Leo (The Lion) - Fire Virgo (The Virgin) - Earth Libra (The Scales) - Air Scorpio (The Scorpion) - Water Sagittarius (The Archer) - Fire Capricornus (The Sea-goat) - Earth Aquarius (The Water Carrier) - Air Pisces (The Two Fish) - Water The Chinese Zodiac - Associated Element Rat - Water Ox - Water Tiger - Wood Rabbit - Wood Dragon - Wood Snake - Fire Horse - Fire Sheep - Fire Monkey - Metal Rooster - Metal Dog - Metal Pig - Water Random Stuff Cancer is called Moonchild by some Astrologers. There is a 13th Zodiacal Constellation called Ophiucus (The Snake-holder) that is not part of the Greek Zodiac. Though not part of Astrology, there is a 5th Classical Element in Greek philosophy called Aether.
  13. Re: Split's Serpent Society Thread Mini-pics: http://jerome.galica.free.fr/marvel/Avengers/serpent/serpent.htm
  14. Re: Split's Serpent Society Thread I just wanted to bump this one up to the top one more time in case anyone missed it. Good stuff.
  15. Re: A DC Animated-style HeroMachine Rep'D
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