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Old Man

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Everything posted by Old Man

  1. Such as? Wait let me get a pen
  2. Wake me up when Trump is put in jail, removed from a ballot, or pays a significant fine with his own money.
  3. Zeropoint Energy NT: Disadvantages and complications (not necessarily your own)
  4. See? He's got plenty of spare time now. Hell, he's probably bored!
  5. Ryan Reynolds is like a billionaire and hardly needs the money, he might do it for free if you ask real nice.
  6. What sort of idiot doesn't routinely delete his websearch history?
  7. Infinite improbability drives
  8. This one is from "Thing Explainer", a book by Randall Munroe, creator of xkcd. It's worth the $24.
  9. Impacts of lid closure during toilet flushing and of toilet bowl cleaning on viral contamination of surfaces in United States restrooms (American Journal of Infection Control)
  10. I forgot to include in my novel: if you want to maintain magical mysteriousness in-game, you can also force spells to be bought with invisible power effects. You may also have to ban certain powers (e.g. Flight), but this change takes you from high fantasy video game magic to low fantasy plausibly-deniable magic. I already do this with clerical magic in my campaign.
  11. Man, I could write a thesis on what makes fictional magic systems 'feel' like magic. It comes up all the time in fantasy fiction discussions. There, it boils down to whether magic is repeatable, whether it is known, and whether it is knowable. At some point, alchemy became chemistry; where your magic system is on that continuum determines how 'soft' or 'hard it is, IMO. Keeping magic magical is even harder in RPGs where it needs to be systematized for playability and balance. Fortunately, as Steve mentioned, we're already throwing dice, so that helps. Drastically increasing the complexity of spellcasting is absolutely required--I've spent decades fighting this battle with Hero critics who whine that magic 'feels like superpowers'. Not if your spell requires a skill roll, incantations, gestures, concentration, thirty seconds, and multiple foci, it doesn't. I use Doctor Strange as the minimum example here. At least in the comics Strange has to contort his fingers, sit crosslegged, recite various invocations, and carry several magical artifacts, and even then he's still a borderline superhero. MCU Strange drops the incantations and is basically wuxia. Conversely, in literature it takes three witches chanting while they drop all kinds of weird and creepy ingredients into a cauldron to cast a precog spell. It takes three days of fasting and concentration while painting a single room-sized rune for Elric to summon Arioch for the first time. Potterverse wizards can be like unto gods but must use a wand. Magic circles. Pointy hats. Staves and wands. All these accoutrements are what flavors the magic. And for unpredictability, as I see it there are three ways for a wizard to screw up: magnitude, control, and effect. Power: Usually this manifests as a failure to generate enough magical power. Luke can't lift the X-Wing. Ron can't leviosa. It's also possible to overpower a spell--this might not matter if you're trying to kill a dragon, but could be bad if you're casting a love charm. Some Hero powers already have dice rolls here, but not all. Control: Power is nothing without control. Ron casts a slug curse with a busted wand and it backfires on him. He later Disapparates without a license and leaves an arm behind. Hermione successfully transforms herself... into a cat. Ged summons Elfarran, but also summons a shadow creature that almost kills him on multiple occasions. To-hit rolls cover some of these instances but not all. Effect: Sometimes magical mistakes have completely unrelated results. The Potterverse almost has a monopoly on this trope. Harry loses his temper while casting a spell and... accidentally inflates Aunt Marge into a balloon. Neville accidentally transplanted his ears onto a cactus. Luna Lovegood's mother cast an experimental spell and simply blew herself up. This is the hardest thing to randomize without just having the GM make something up. This really cried out for a much more fleshed-out Side Effects system. As it stands Side Effects is entirely situational--in fact without GM intervention it's possible for the Side Effect to be better than the original spell. But using the above it should be possible to set up a system to randomize spell failure without leaving it to the GM to make something up.
  12. "Is there no one on this planet to even challenge me?!" cuts to Lois Lane
  13. Unnecessarily redundant at that level of wealth.
  14. Oddly enough I never read Messiah or Children. For reasons I can't remember I skipped from the first book to God Emperor, which was... a little weird.
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