Re: Ambidexterty too expensive?
Here's the problem I've got with the current write-up with Ambidexterity: In order for a character to be truly ambidextrous, he has to buy this "Talent" more than once! He has to buy it for Melee/HTH Combat; he has to buy it again for Ranged Combat (e.g.: guns); and then he has to buy it for Noncombat Skills (which isn't supported with the current write-up at all).
A PC or NPC who is ambidextrous with HTH combat won't be ambidextrous if he starts using two pistols, nor will he be ambidextrous if he tries to write (i.e.: Forgery skill) using his Off Hand.
So, in my campaign, I've ditched the "official" write-up, and replaced it with this:
Ambidexterity: 3 Overall/General levels, base/active cost 30 points, Only to offset the penalty for Off-Hand (-2), final cost 10 points.
My write-up is one point more than the "official" one, but it covers all situations: HTH/melee combat; ranged combat; and noncombat!
Franklin