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Everything posted by bigdamnhero

  1. I'm currently running a Galactic Champions game, so our space battles also include flying spandex people punching spaceships. We mostly use standard Hero vehicle combat (6ed), but I wanted to use a vector-based movement system with at least a passing resemblance to how objects actually move in zero G instead of looking like the usual WWII dogfight. (Basic concept swiped from the minis game Full Thrust.) We've only had one space combat so far, but it worked really well: the players found it easy to understand after just a couple moves, it played quickly, and really gave the battle a unique feel
  2. Huh - same file, new problem. When I open either of the two HKAs (claws & sting) and click the Add Modifier button, nothing happens? The problem doesn't seem to happen with other Powers, and doesn't seem to happen on other characters aside from those made from this same template. I didn't notice if it was doing that before or not. Sorry. trace.log
  3. Yep, that did the trick. Thanks again, and Happy New Year!
  4. Here ya' go. Thanks Dan. trace.logVenom Enhanced Xenovore.hdc
  5. Hey all. I have a .hdc file I created that won't open and locks up HD when I try. I can open other files, including ones I created the same day as ProblemChild.hdc*, so I'm guessing it's a corrupted file or something? Any suggestions where to look or how to fix it, other than starting over from scratch? Thanks, * That's not the actual file name, but now I want to create a villain named Problem Child...
  6. From last night's historical fantasy game. As part of their efforts to build an alliance against the evil Prince Kor, Our Heroes have been trying to facilitate a marriage between the Holy Roman Emperor Otto III, and Princess Zoe Porphyrogenita, daughter of the Byzantine Emperor. Things are going well, until Robert, King of the Franks shows up... GM: The French King looks around the room, spots the beautiful Princess Zoe, and makes a beeline over to start chatting her up. Geralt: (Irish Holy Warrior) Oh hell no! I step between them and politely suggest to King Robert that this
  7. Meanwhile, back on topic... Really? I have vaguely-fond memories of that show, but I don't recall it being particularly high-powered? What about it says GalChamps to you? Both good questions; both TBD. I kindof see two different ways we could go: either the PCs are established space heroes, possibly part of an existing organization; or they're Earth heroes who've been zapped into outer space and are trying to figure things out. Either could be fun, but two very different games. That's actually the first conversation I intend to have with my players.
  8. OK, I'll bite. (I've derailed enough threads in my day...) Powerful isn't the same as unstoppable, let alone godlike. In most "Earth-bound" superhero settings, conventional military forces aren't normally a big challenge to powerful superheroes. But in large numbers, they can still wear the heroes down until they run out of END. And there are always specialty units with advanced/heavy weapons that are powerful enough to at least get a few good licks in. (Sure Superman could take out a tank battalion with ease, but he also knows if he does it's just a matter of time until someone breaks
  9. Yes, but she wants to buy them as an item, rather than CSLs/PSLs themselves. She's not trying to munchkin, it just fits the character better: why spend hours practicing to get better when you can invent a gadget that will do it for you?
  10. True. But the player would also like to use the sling normally, ie throw lead shot at people. I could make him pay points to add an RKA slot outside his VPP, but it seems simplest and cheapest to just take a 1pt WF. That's a fair point. The alchemist has described it as a coat-of-many-pockets-type thing, but it might be worth clarifying that in more detail. I'm not quite sure what you mean here? The sfx is still: alchemical potion/item. Good points. But I don't think the Range By STR is as big an issue for the player as the lack of accuracy. Sorry i
  11. Yeah, I think that's the one the Alchemist's player was trying to remember.
  12. (Longer reply when I have more time, but for now...) Actually I’m enjoying the discussion, so derail away.
  13. Speaking of Marvel's Cosmic stories, I did come across this:
  14. I'm thinking of running a Galactic Champions-esque game for my next campaign. I say "-esque" because I'm not sure how much of the actual GC/Champions Beyond setting I'll be using; like most games I run, it'll likely wind up being a mishmash of stuff from whatever source material strikes my fancy. In terms of tone, I'm thinking of a somewhat tongue-in-cheek game ala Thor Ragnarok & Guardians of the Galaxy. I've never run a GC game before, and aside from this thread last year there really isn't a lot of GC discussion here. Any suggestions for material from other games/systems tha
  15. Thanks all for the comments, and sorry to open a thread and then ghost it. Yeah, you're right that's probably the most accurate description of a sling. Not what the character needs most, tho. True, but not in the 11th Century. Actually a staff sling was specifically what the player & I were thinking of. I went with the more generic "sling" for discussion purposes because...reasons? Reasons that may or may not have made sense at the time? (I honestly have no idea.) Good point about Fast Draw. Although Ultimate Skill (p179) does spe
  16. It's not a quote per se, but throwing miniature cow patties at the Antichrist's emissary while he's trying to speechify was definitely the best "statement" of the evening.
  17. Thanks. I always try to make such things memorable!
  18. Hi Gang. Looking for a sanity check/2nd opinions here. A PC in my low/historical fantasy campaign is an alchemist, whose attacks mainly consist of throwing potions, etc at people. The alchemical powers are built as a VPP. Her effectiveness has been somewhat limited by her having a low Range By STR, and a not-terribly-high OCV. She could of course buy some CSLs, and we'll get to that, but the player thought it would be fun to have the PC build some kind of sling and use that to throw her potions etc. I like the concept because 1) funny, 2) it should make her more on par with the other PCs, and
  19. Lastly, if anyone ever needs some longships, here are the maps I made. The large (40-oar) and medium (32-oar) ships spread over 2 pages; the small (20-oar) ship fits on one page. And then I have some "fleet scale" longships. I can't remember where I found the actual clip art I used for those ships. Longships.pdf
  20. Last pic shows the Danish ship. The Danish crew is mostly gone at this point except for one last, badly hammered squad. King Olaf himself is here, having just cut down the Danish captain. Thyri, in full Berserker mode, has charged ahead of her allies and is caught between two squads of Olaf's troops. (Don't worry, she'll be fine!) The Turkish sorcerer is seen in the top left. At the top is the ship of newly-arrived reinforcements. Note the reinforcements are already wounded from previous fights they've been in off-camera.
  21. Two shots of Olaf's ship. The PCs' forces have mostly swept the rear (right in the picture) of the ship clear of enemy troops, except for one squad of Olaf's Berserks (grey), and a squad of Danes (brown disk) whose minds have been fogged by an enemy spell and have turned to attack the PCs' troops. In the bow (2nd pic) Geralt comes to the aid of some of his troops who are being cut down by one of Olaf's barbarian captains. Behind him, two of the few remaining Danish squads hold off the young Russian Prince Yaroslav and some of Olaf's forces.
  22. Close-up of the PCs' ship. You can see where Abida's "oopsie" has set the ship on fire, but it hasn't started to spread yet; Abida and the Welshmen are trying to put it out, but with no luck. Aeddan, Father Edmondo, and a squad of Swedes stand amidships, waiting for a clear space to jump across to Olaf's ship. At the bow, three squads of the PCs' Swedes just polished off an opposing squad and are getting ready to also jump forward.
  23. Zooming out, here's a view of the 4 lashed-together longships that formed the PCs' battlefield. And yes, in hindsight I should've folded the edges so the ships were actually adjacent, but you get the idea. This is just about in the middle of the battle described above. The PCs' ship is at the bottom; above it is King Olaf's larger ship; above that is the Danish ship; and at the top, a smaller ship of Olaf's men has come to reinforce.
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