LOL! By the way, with all the number crunching and rules, and the general reputation for being really hard, the way I introduce Hero System is by saying, "it has more rules for building things (characters, abilities, etc.) and far, far fewer rules for using them in actual game play, then say, any version of D&D which would be much easier and quicker to create a character but have much more time spent looking up obscure rules on who they work in each situation in the middle of actual battles and such!
i.e. once you understand how to build a multi-power and the basic effects like energy blast or forcefield, you have much less to remember then memorizing all the different spell and ability descriptions in a D&D game!