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Onyx Rose

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Everything posted by Onyx Rose

  1. Terra Fey is a world of fairy tales with free will. I have introduced to my players that The Stepmother (from Cinderella) has created a crime family. Racketeering, extortion, demanding tolls from passers by on certain roads (which is how the players were introduced to The Stepmother in the first place). I have created her "enforcers" which are The Lollipop Guild members with oozies. It is a cask sized tank with a fire hose type device off of it to spray those who will not pay the toll with an extremely sticky ooze (entangle). So the group has been established as part of the world, but now I'm not sure how to create the main characters of The Stepmother (the don) and any lieutenants she would have, the stepsisters most like. I'm not sure what kinds of powers, talents, or skills she should have. She'd be an impressive normal but not a super. What I'm worried about is that my players will encounter her and just destroy her because they are all 300 point supers. I don't know if she should have body guards that are supers to protect her or what. All in all I need to create a mafia and I don't really know where to begin. If anyone has ideas on what to do with the Fairy Godmother I'd love some advice there too. I'd like to keep her good or maybe have bipolar disorder so that she could be both good and bad depending on her mood.
  2. Re: Terra Fey I have the first, third, fourth, and fifth trade paper backs of Fables. That is kind of where I got the idea for Terra Fey. The characters will eventually venture into the real world. Thanks though.
  3. Re: Terra Fey Thank you for all the ideas. I have seen Into the Woods and I love it. I'm an avid fan of fairy tales and Disney as evidence of my world. I'm trying to keep the Disney to a minimum though as most of those movies depart from the actual tale/story. Just look at Pochahontas (sp). Eventually the characters will venture out into the real world. Right now Hanssel and Grettle are missing and the witch promises that she didn't eat them. What no one knows is that they stumbled out a pathway into the real world. After playing a bit more and getting used to the characters, they will be asked to find the children or will trip into the real world themselves. I really like the idea of magic items. One of my players used points to have an enchanted sword that sings when it is not in its scabbard. What is most interesting is that it plays modern music. The King's Man (the character's name) absolutely hated the disco era. Apparently not a fan of the Bare Naked Ladies either. I have a list of MP3s that I play at random when the sword is unsheathed. But other magic items could be introduced. "And there is an ever-present threat to the world known as The Big Bad Wolf. If the innocent are careless, if they let their naivete get the better of them, if they let their guard down, the Wolf will devour their souls. He can take a nearly infinite variety of forms. His true nature and goals are a mystery. And even when you destroy him, he goes on. Some say he is Satan himself. Others say he is something far older and more alien." I like this idea too, I wanted to do something with the Big Bad Wolf, but wasn't sure what. If any of you read the comic "Fables" I like what they did with the character there, but didn't want to copy it. I'm not sure about devouring souls. I don't want to go that dark, not yet anyway. I like the changing forms and tricking those that are naive, though. The "coming back from the dead" part plays into something we have already established in that every so often the stories reset. Even though Robin Hood has killed the Sheriff of Nottingham several times he seems to come back after a period of time. Thanks for all the input.
  4. Call to anyone who can help. I have recently been asked to GM for my group, but I have only been playing Champions for about a year. My usual way of preparing is just to have some plot in mind and stack of possible crunchies next to me for use. I also have a big villian in mind, with the character sheet also next to me. The last one of us to GM reminds me often that the best plans never survive contact with the players. Having this in mind I play off the top of my head for the most part, but feel that I should do more to prepare for the next session. I feel like I am not giving my players my all. My world is based off of fairy tales. The characters and other people in the world come out of fairy tales and some liturature such as Peter Pan. Only one person is playing an extremely well known character (Robin Hood). The others have created characters such as the last lost boy to leave Neverland. Right now they are trying to stop Blue Beard from marrying The Beast's betrothed (whom he kidnapped). They need to stop the wedding before Blue Beard kills the woman who happens to be the daughter of Sleeping Beauty and her Prince Charming. Please help, I am open to suggestions.
  5. Re: Arcanus: Story I agree, you have a great writing style. I look forward to the third installment. The world sounds very interesting. Storn's right, the description of the 100 stories and such being small gives great perspective as to what a large city may be like. Please keep me updated on the progress of Arcanus.
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