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Bengalelf

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    http://www.defendersofthemillennium.pbwiki.com

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  1. Here is a map with water front warehouse, a small diner and a PRIMUS/Coast guard base. I did for Dundjinni map contest. I did not win, but i got a lot of praise for making a modern map :-) Hope this gives some inspiration. http://www.dundjinni.com/forums/forum_posts.asp?TID=12163&KW=bengalelf I can't get the link to work, but the old copy and paste should still work :-)
  2. Re: Cool Hero images Which ones? Is there any artist out there you do not support DT :-)?
  3. I found this site a little time ago. I thought I would share it with everybody. I still admire and prefer our own Storn :-), but man can this guy draw. I find myself 'borrowing' his images for new villians in my world. :-) http://johnbecaro.deviantart.com/gallery/?offset=0
  4. Re: GM Help: That Player I Want to Strangle I have brought over three Dungeon and Dragons players to my current Champions game. I do not play much D&D but what I have noticed, it always seems like a competition to be the strongest. There seems to always be a problem with switching people's mental image from Kill'em and take their stuff, to a more Champions point of view, which is to be the hero, do what is right intead of just killing the bad guy. Superheroes arrest the bad guy because everyone deserves a second chance rather just kill them. One thing I have learned, there is always other players out there. You just have to go find them. If you lose all three players that could be exactly what your game needs. One of the hardest jobs a GM can do is ask one of their players to leave, but the end result of that desicion can save a campaign that would of otherwise destroyed itself. I hand pick the players in my group. And still I have had players almost destroy the campaign. Players I have had to get rid of because their play style seriously did not fit my world. I am most comfortable with a group of 5-6 players, but right now I have 7. Before we went to 7, I talked to party before a session. We descussed their concerns (Not every character would get as much face time) and mine (Combat would be longer and villains teams would need to be befed up) with the large party. In the end we decided, as a group, to go up to 7 players and so far we are still managing to have fun. Every decision that effects the game, be it a change in night, addition of a new player, removal of a player, I take to the party and descuss it with them. Open communcation is very important in any gaming group. About every three months I also start a session by asking the party is everything going okay? Is there any concerns that we need to address. And whatever they are even if they do not like something I did, I listen and try to find a common place to start from again. I do this becaue as much as the world is my baby, my creation, it also belongs to the players. It would not exist without them. The first thing I would suggest is talk to the whole party about your concerns and listen to theirs. From there you can find a solution that hopefully all are happy with.
  5. Re: Storn's Art & Characters thread. You know, I think a team shot of heroes really brings the group alive. It also helps me see them as a team.
  6. Re: The villain Nitro I have been working on his power. Here is what I hae come up with so far. Killing Atack 44d6, No Range, Explosion, No Conscious Control. That should be enough to level a city block. (Assuming the average city block is 264 feet. 264/6=44) I linked it to a teleportation 5" Megascale to prevent Nitro from dieing in the explosion; the 99 endurance should put him in LaLaLa Land like I want the attack to do. My question is, I want the power not to work if Nitro is affected by a Mindlink. Sort of like in the Wolervine and the X-Men episode, how Pscylock was able to keep him from blowing by using her mental powers on him.
  7. In the short lived series Wolverine and the X-Men episode "Time Bomb", Nitro a mutant who willingly accepts confinement in a government mutant prison due to his lack of control over his powers. I was wondering does anyone have a write up of Nitro?
  8. Re: Help with a power Okay here is my finished copy of Buzzbomb. I was wondering if anyone could think of anything else he might have or any other ideas for powers. That is the nice thing about being the GM; you do not have to worry how much a character cost :-) (No peeking Roger) [ATTACH]37851[/ATTACH]
  9. Re: Help with a power Here is another question I am try to go with a large TK power, I am placing it in a multipower. I like the missile deflection option. My question is can I link the missile deflection to the whole multipower? This way I can give the TK different attacks, but all will have the missile deflection. Is that legal?
  10. Re: Storn's Art & Characters thread. You know, that is what I really like about Storn. He shares more than just character commissions here. It makes you feel like you really get to know the artist and the man. Keep up the great work Storn.
  11. Re: Superhero Images Have to agree with that file corruption in the ol' noggin. I even dusted off my old fourth edition rule book to prove how right I was. Darn it the book says he has a blue shield. I have no idea how I confused him with Foxbat. Glad to know I am not the only one mixing up charatcers phookz.
  12. Re: Superhero Images Wow looks really good, but wasn't Crusader's costume gold and brown?
  13. Re: Help with a power I agree Ranxerox, but the reason I am designing it this way is to create a difficult situation for the heroes to work their way out of. I was thinking maybe even, if his team stood behind him, their attacks might gain more speed as they hit the wind tunnel created by the turbines. This is a comic book environment after all. LOL
  14. Re: Quote of the Week from my gaming group... From my Saturday night Champions game. Flame: Fire base mutant hero; based off Firestar from the old cartoon "Spidey and his amazing friends" Oblivion: Party egoist The heroes have just found the IHA and Minuteman Robots battling the villain group Mutant Mayhem. Oblivion mindscans the building and discovers half a dozen IHA agents rushing to join the fight. She puts up a mindlink with party and tells them what she found.... Flame "You can just tell us. We're standing right here." (No need for mindlink) Later after all the heores, except Oblivion, have entered the building and joined the fight. Olivion is happy to look through the window and ego blast people. Flame " "Come inside and be a target with the rest of us."
  15. Re: Help with a power Okay, but how would it allow Buzzbomb's teammates to attack the heroes caught inside the AOE? Wouldn't the barrier stop their attacks also?
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