I’m trying to make an attack Multipower
Example:
Multipower (OIF -1/2 Weapons of opportunity)
HKA (OIF -1/2 Weapons of opportunity)
RKA (OIF -1/2 Weapons of opportunity)
HA (+1/2 No OIF needed)
Hi!
I want my character to be able to look at physical object and be able to analyze its properties, what is made of how much it weighs, etc...Do I have to buy detect physical objects or is that implied with normal sight?
thanks!
I’m trying to design a character that’s like a mystical Batman (the Scorpion) instead of having a gadget utility belt he has a mystical utility belt that he can pull magic items from a pocket dimension. I’m using a VPP To simulate a plethora of different items he can use with a 40 point pool and a 40 point control cost.
My goal was being able to create items specifically versus villains susceptibilities, ie (the horn of Tyr) 8d6 blast (sonic), Van Helsing’s silver dagger (silver), or a flaming sword (Fire). Am I able to do these variable special effects with the rules as written? And in the case of the silver dagger or a flaming sword does it double the body damage including strength if the villain has a x2 susceptibility?
I’m confused, does the damage act on every segment or based on the speed of the person throwing it?
thermite pellets ii: RKA 1d6, Constant (+1⁄2); OAF (-1), 6 Continuing Charges lasting 1 Turn each (-1⁄4), Range Based On STR (-1⁄4)