Re: I'm sensing something's wrong
I'm on the side that doesn't see danger sense as a talent or a power but as both. And a wierdly nebulous both at that.
I can see Sean's building it as a power. For Marvel's Spiderman (who is, after all, the root cause of this one) it makes sense Define it, delineate it and have it built as many ways as it pleases you. But a cut down, flat cost danger sense, as a talent, also makes sense, especially for heroic games.
As an example, the pulp hero big game hunter, his subconcious picking up clues concerning the lions den he's going to walk into - a vague smell, odd marks on a tree, disturbed grasses - stuff that wouldn't make gaming it with 'detect' die rolls worth while. But this level of danger sense I feel is best covered by a good GM adding extra explanation or 'trigger' words into the the RP.