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Runehammer

HERO Member
  • Posts

    254
  • Joined

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About Runehammer

  • Birthday 08/02/1961

Contact Methods

  • ICQ
    109703651

Profile Information

  • Biography
    Dastardly evil yet devilishly handsome...
  • Occupation
    Burden on Society

Runehammer's Achievements

  1. Re: A Thread for Random Musings oooooooo taaasty
  2. Re: A Thread for Random Musings Chasin' pc viruses today, s'like slappin' mercury... other than stupid end users I believe viruses come from a collection of things... 1) long hours 2) cold pizza 3) warm beer 4) no girlfriend replace any of the above to a significant degree and viruses should decline proportionally...
  3. Re: Would you allow... Sure, as long as you realize that you are within your rights to create a villain with the same power setup.... with a slightly higher speed 'n' dex, just to make sure he knows what it feels like....
  4. Re: Longest Running Thread EVER Try it here, you may have to make a quick account, it's a 12.5 mb downloadhttp://www.drivethrurpg.com/catalog/product_info.php?cPath=47_68&products_id=747
  5. Re: Help with Vehicle Combat (Ships) Ok, now that I've had more coffee, I can see the line better, I'll need to do a bit more research on size and speed. Good thing the Naval War College is nearby, thx, Cap'n!
  6. Re: HERO's Newest Fan From the attention she's given the poster I'd say critic instead of fan, but everyone's a critic....
  7. Re: Help with Vehicle Combat (Ships) So, Cap'n, by your reference then say the HMS Algiers, a three masted 32 gun brig, size 19, 80" long, at a Spd of 1 to reflect the approximate velocity you'd have the surface swimming at 13" to 16"? To further push the envelope a bit, to reflect better handling on say, a galley at Spd 2 and a sloop at Spd 3, I would drop the swim number to around 7" and 3" respectively? Thx for yer attention, matey....
  8. Re: Longest Running Thread EVER Hmmm...Aberrant *** superhero rpg for free download thru 8/8 at drivethrurpg.com....wonder what that says about white wolf....
  9. I have been asked to do a conversion of the Flashing Blades rpg and one of the main points is ship to ship combat. I have a good grasp of the mechanics of normal vehicle combat but could someone loan me an idea on how I should run this? I plan on using some of the Pirates cardstock ships and a large floating hexmap then a pair of large deck maps for boarding scenarios that have yet to be completely put together. I need to work out the smooth mechanics of wind powered ships. Should the ships be high Spd? My brain isn't grokking well at the moment, perhaps I'm over complicating, any idea would be helpful. Thx, guys...
  10. Re: What Are You Listening To Right Now? And you can't pull the speaker cable out? Sorry...
  11. Re: What Are You Listening To Right Now? The incessant beep of our file/music server while I wait for the backup raid drive from Stores...
  12. Re: What Are You Listening To Right Now? Papa Roach- Getting away with murder...
  13. Re: A Thread for Random Musings Cuz, we're professionals... Hmmm...I'm heading over to my FLGS in a little while on my lunch break, besides the obvious anyone got any ideas on what's new and good to have?
  14. Re: Let's Talk Lovecraft Hmmm, Sept. 1924, busy year... Lenin is dead, Stalin takes over. Woodrow Wilson is dead. Mahatma Ghandi is out of prison. King Tut's tomb is opened. Hitler is put into prison. J. Edgar Hoover takes over the FBI. Bell Labs sends its first pictures over telephone wires. American Indians are declared US citizens. Olympics are in Paris that year, I think. And the first Emergency Broadcast Radio test announcement is aired. I dunno, I think I am too much of a history buff, I may have a temptation to tamper... But thank you for letting me know....
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