Re: Money in Fantasy Setting
We had a cost list for items like that in our campaign world. Of course in our campaign world magic items were rare......a disguise ring was one of the more powerful items we found.....so to get a weapon that did more damage or gave you more OCV we used a quality scale....poor, normal, fine, exquisite, etc. The better the quality, the higher the bonus. Just say you found some mithril or other fine metal ore and wanted a sword made, you'd have to save up the cash...about 250-500 gp, and find someone that could manufacture it. We also used a system of extra xp called Brownie Points. Brownie Points could only be used to get Perks, etc in the game, not for upgrading your character. So if you had the Brownie, had the cash and could find someone to turn that Ore into an exquisite quality weapon you were in the money.