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boomer

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Everything posted by boomer

  1. Re: Watchmen: A GM's tale...or why we set campaign limits I actually played in a Con game where one of the players brought his own character; his version of Night Owl...his tagline was "I am the Night Owl, I never sleep" and he bought "Life Support: Doesn't need to sleep"....... other than that, he was a gadgeteer just like in the GN. We find inspiration from source materials, but don't make it "just like" the source material. In our Fantasy Hero campaign, we used a magic system similar to Robert Jordan's Wheel of Time where our magic users were called "Channelers"...but, unlike Jordan's, Males weren't nuts from channeling the male side of things, there was no female/male side of the Source...there was just the Source. You randomly rolled up what flows you were proficient at, then designed your "weaves" based on that.
  2. Re: Help me get into Bricks. Nice.....I like it alot. Nice way to tie her to the Gov so she can be part of a Team later on, or doesn't get sued for collateral damage in the course of her duties. One of our GM's has us buy the Perk :Government Licensed Hero to avoid being sued for damage. Trust me Granite needs all the liability he can manage.
  3. Re: Help me get into Bricks.
  4. Re: Am I crazy (Cyber Hero) I used to own said Cyber Hero book, and it was for 4th ed.
  5. Re: inventor skill - what's the point? Like has been mentioned...think Mr. Fantastic or Forge from the X-Men. I had a player who had a power armor character who had a high INT and used a stun ray......but he had inventor skill and invented our underwater Base and other things we needed.
  6. Re: Intutitive Aptitude High INT which will lead to a high PER roll. Skill levels for INT based skills. My namesake, Boomer, has a high INT and he's the Demo guy/Hacker for the Confederation Marine Unit he's attached to. My skill rolls with complimentary skill added in plus skill modifiers are in the 19- 20- range. He rarely screws up.
  7. Re: Kill the Dude with the Thing Look don't take the Dude's Thing...I mean it really ties the whole room together.....
  8. Re: Money in Fantasy Setting We had a cost list for items like that in our campaign world. Of course in our campaign world magic items were rare......a disguise ring was one of the more powerful items we found.....so to get a weapon that did more damage or gave you more OCV we used a quality scale....poor, normal, fine, exquisite, etc. The better the quality, the higher the bonus. Just say you found some mithril or other fine metal ore and wanted a sword made, you'd have to save up the cash...about 250-500 gp, and find someone that could manufacture it. We also used a system of extra xp called Brownie Points. Brownie Points could only be used to get Perks, etc in the game, not for upgrading your character. So if you had the Brownie, had the cash and could find someone to turn that Ore into an exquisite quality weapon you were in the money.
  9. Re: Kill the Dude with the Thing That is priceless....thanks for the laugh...
  10. Re: Would you ever allow a Large character as a PC? In our Fantasy Hero campaign we had Half-Giant characters, Minotaurs (we had a whole campaign hook based on a Minotaur Paladin being corrupted by a Demoness), Draconians (7' 7" tall at most) and Ogier (yes our Fantasy Hero campaign was heavily influenced by Robert Jordan).
  11. Re: Help with a character build Most "utility belts" examples I've seen are built as an MPP......or a VPP....I like the suggestion from Blue....that would work well.
  12. Re: Newbie questions on Single Use Items Yeah...what LL said....welcome to the Hero System. Some of these folks on here have mighty Hero-Fu.
  13. Re: What source material informs your fantasy gaming? Our Fantasy Hero campaign was inspired by Robert Jordan's The Wheel of Time series.
  14. Re: Please Help: I need a name for my character http://en.wikipedia.org/wiki/Sidhe#The_s.C3.ADdhe:_abodes_of_the_aes_s.C3.ADdhe The Sidhe are the Fey Folk of Celtic Mythos.....here's lots of info. Being a Dresden Files fan I'd say go with Maeb (Queen of the Fairies)....I believe that's the spelling....
  15. Re: Less Educated What they said.....Psych Lim: Fish out of water.....my Alien Power Suit hero Aurora is that way. She is intelligent but socially inept as she isn't Human and is still learning about Human Culture. One of the two Team Leaders of the Group shows great affection for her, has the hots for this Blue Alien chick basically, but she doesn't/can't reciprocate because she doesn't understand "Love". I'd say you have a similar situation here. The character is basically a toddler socially compared to the rest.
  16. Re: Gadget Watch: VR Facemask That's like the Sim chips in Shadowrun.....you'd plug in a chip and the real world would become whatever you wanted it to be.......
  17. Re: GM's guide to XP Loved the guide Dead guy...threw some rep your way. I like the goals idea. Some examples if you would...they sound interesting.
  18. Re: WWYCD: You have 24 hours to release the innocent. The Medic and Trooper would be on the next plane to Gitmo.....with or without their team. The Medic is still an active Captain in the Army and she wouldn't even blink at the what to do. Trooper's battle armor is Govt issue so he's duty bound to go......most of the other SF Bay Defenders would go though being loyal teammates and all.
  19. Re: Villain tactics and GM dirty tricks Someone like Dr. Destroyer is the great equalizer. He's got more points and more tricks up his sleeve. As mentioned above....a Legion of Doom acting in concert will be fairly tough. The Zodiac Conspiracy has a great villan team that is coordinated by code words.....the supplement details their tactics for each. If the good guys are winning and you need those villans for later......always have them manage to get away.....my players hated when I did that.....
  20. Re: Disadvantage Point Limits. You're welcome.....also like it was mentioned above, play your character the way you want to. Every little character quirk doesn't have to be written down. I had a Feline character that was one of the Primitive ones, but longed to live in a City with the Civilized Felines. He got his wish, but was ashamed of his wild upbringing and amongst his own kind tried very hard to hide the fact he was in reality a Fe'ral instead of a Domi......not worthy of being a psych lim or worth any points (it's really not a disadvantage) but it was a personality quirk that helped me RP the character.
  21. Re: Masterful Ambush It's great to build custom skills for your campaign. In the same FH world where we had the ambush skill we also had a skill called bodyguarding. It basically gave you a DCV bonus for taking one for someone else. Of course you had to justify why your character had any of these custom skills. We had one that was limited to a certain Archetype. The Throwmaster. Essentially your master knife/axe thrower. The skill was called multi-throw and was usable only by a Throwmaster. It's actually great to delve into the rules and say "hey if we combine this, with that and a pinch of that we get XYZ Skill...".
  22. Re: Masterful Ambush You can also link it with KS's as well. Our GM wrote up an Ambush skill for our Fantasy Hero game (but it was only for that character with the skill). If that character had that skill plus a high KS in KS: Small Unit Tactics say and KS: Surprise Attacks then they could teach ambush to their group.
  23. Re: Disadvantage Point Limits. In a nutshell; Disads give you extra points to build all those nifty powers, etc above and beyond the initial points that you are alloted to do so. That's why a cap on points from disads is a good thing. I've seen characters that have a billion disads and none of them are played......the GM quickly told that person to do a re-write or the character was going to meet a horrible doom. As long as you aren't going for the extra points (and you've said that no you aren't) then fill up that sheet with disads...........if it helps you define that character concept down to the detail, then go for it. Just don't get the extra points from it. I'd put their point worth next to them in parens or with an asterix or something (hey you never know when you may lose a disad or want to buy one off.....) just because.
  24. Re: GURPS and Hero: Characters
  25. Re: Disadvantage Point Limits. I was always told by GM's that Disadvantages that aren't are considered "character flaws". You don't always have to write things down as disads for your character to have them/be that way. Write down the major ones to satisfy the point totals you need, but then the minor ones can become "personality traits" of the character. We all now Code v. Killing.....that's a broad category.....you can further define it as "won't even kill a fly or step on a bug"......wow okay, now we may have some interesting Role Playing situations going on. It's still the psych lim: Code v. Killing but you've defined the personality/character trait of why/how extreme.
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