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mallet

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Everything posted by mallet

  1. Re: Living Steel? Love Living Steel. My friends and I still talk about getting another campaign of it going some time soon. (it never happens, but it would be nice.) Fantastic setting. The rules were insane at first, but after you got used to them they were nice. Very accurate and detailed. Made you fear for your character every battle. If you are just trying to adapt the setting to Hero I don't imagine it would be much of a problem most of the gear & abilities are pretty much straight forward. Thrying to adapt the rules... well, I wouldn't see much point in that. "If violence does not get you what you want, then you are not being violent enough." -- Viser motto. Loved those quotes.
  2. Re: Your favorite Archetype examples in super hero comics Brick: The Tick Energy Projector: Gadgeteer: Forge Martial Artist: Puck Mentalist: Prof. X Metamorph: Windigo Mystic: Dr. Strange Patriot: Powered Armor: Vindicator or BOX Speedster: Flash Weapons Master: Forge Yes, I like the original Alpha Flight.
  3. Re: Cities of the Future True, it may have little influence of futurist uban planning, but it does have some. Unless we invent Star Trek replicators, people will always need to buy food. So we will always need people to grow/heard/slaughter and transport food. So, if you are planing on designing a future city, you better make sure the people can eat and have a source of food near by. But, the main point I was making, was a bit off-topic, and just in responce to Mutant's post that made it seem like most of the world no longer farms and that they all live in major cities and have bank accounts and cars and computers. That fact is most of the world still doesn't. and a lot of the world still lives almost just like it did 3,000 years ago. Yes, these are the poor and uneducated, but they exist, even if they do not have websites and tv's or play RGPs. Applying this to the original question, then we can expect that in just a few years, 300 is not very long, you can not expect any major changes with out major events happening to cause them. Just look at modern cities. How old is Rome? 2000+ years? The Vatican? 1000+? They are still here and they still follow the same street plans laid out all that time ago. Sure some building have changed, been destroyed, rebuilt, built on top of, etc... But it is still Rome. Look at ancient cities in England and Scottland. They still have the castles, and streets and building form hundreds of years ago, still in use. Sure they have been rennovated, but it still the same buildings. The point that I am trying to make is that cities will not change very much here on Earth in the next 200+ years. We will rennovate, replace, build up on, and keep most of what's here. It is too expensive and time consuming to make major changes. Unless, a major event happens that causes (forces) us to change. Be it a major flood (like in New Orleans, where now they have a chance to rebuild even better then before) or a war (Tokyo was rebuilt after the war and it was done better and more advanced then before.) or we run out of oil (everything goes electric and people have to move closer to their work because travel is a lot slower), or any other major change (usually distaster) that forces us to rebuild better then before.
  4. Re: Cities of the Future But in reality that is all it will be. Most progress is really only changes and improvments on what we already have. Horse drawn wagon became cars, trucks, hummers. If these become all electric or fly, or something, well they are still pretty much just a means of travel and carrying stuff around. hot air balloons became zeplins, became small planes, became jets, became space shuttle. Candles, fireplaces and lanterns became lights & stoves. But they still cook food and give light. Houses are still houses. Same shape, size, as always. Apartments are still the same. (In fact old houses, 100+ years old, are very valuable now days (if well maintained)). Today, New house are pretty much the same, as the ones from the wild west or the dark ages. Just warmer (or cooler), better plumbing, and not as creeky. They are still made of wood and stone. Still have living rooms, bedrooms, storage rooms. The only major change has been indoor plaumbing and wiring. Instead of huge ledgers keeping track of records and data we store it on small disks. But accounting is still accounting. Math is math. Profit is profit. People still have sex, just now you have a better chance of not getting pregnant. People still eat pretty much what they ate before. The layout of old cities (1000+ years ago or more) are not much diferent from modern ones (except for wider roads). So in 200-300 years I would not expect much, if any, major changes. UNLESS, you throw in some sort of reason for the changes. Nulcear War, Metero Impact, Ice Age, etc... In which case the chages will have to be tailor made to the situation. But in the end, people are people, and I would not expect any major changes without a major force causing it.
  5. Re: Cities of the Future Unfortunately all the prime locations already have cities built on them, so unless someone could afford to buy (and then demolish!) an entire city so they could rebuild it "perfectly" it will never happen. Unless a city is almost tottally destroyed by earthquake, war, flood, etc... Then you could, possibily, rebuild it with diferent building codes and laws making it "better." I, personally, like skyscrapers. They make for very cool skylines and they can house a large amount of people on a small amount of land. Much, much better then urban sprawl which just keeps spreading and spreading like cancer across the land and environment.
  6. Re: Missing The worst is when it's a school built ontop of a factory filled with lots of full bottles of oxygen. Now, that's just bad city planning....
  7. Re: The Range and speed of arrows I've got no problem with that. It makes it realistic. Hell, that's why the cops, millitary, etc... don't use them any more. They are a lot less desirable then guns for ranged combat. Bow & Arrows are leagal to own and carry and anyone can walk into a sporting good store and buy them, guns, not so much. They need to have other drawbacks to make guns worth the hassle. Besides, if they can shoot 20"-40" in the users attack phase, then that is not a problem. Hell, most combat takes place with in that range anyways. Making them less useful at longer distances (with time delay, less penetration, etc...) is realistic and adds flavor to the weapon while not drastically effecting game play. Also, anyone stupid enough to bring an arrow to a gun fight deserves to be shot to hell.
  8. Re: The Range and speed of arrows Ok, nice to know. Thanks for the quick reply MitchellS.
  9. Re: Shattered Sun - A Star Hero campaign Yes, it is a little behind, but Updates are coming. As soon a get on my lazy *** and write them up.
  10. Can anyone tell me where I could find the "range" of arrows in the Hero System? I have looked and relooked though the 5th ed. but I can not find anything listing the ranges (I assume STR has some impact, but I can not see anything on that either.) Also, over longer ranges, is it assumed that arrows take more time to reach their target then say a bullet or energy blast? Or do they loose damage the further they go because they loose speed? Basically I am looking for any and all extra rules for archery. I assume the FH has them, I do not own it (I'm not a big fan of the genre (damn D&D for turning me off of fantasy)), but if these type of rules an included in that book (or any other book) I would appreciate the heads-up. Thanks.
  11. Re: Teleport catcher Uhm- I don't think I am. That is exactly what I said the power would do. Just that it would take place before the chatacrer teleported, not during. I really think we are just chasing our tails here. The end result is the same. You mind control the target to come to you. You don't "grab" the character telekentically, physcially or otherwise while he is teleporting. Right?
  12. Re: Teleport catcher Right, which then takes place before or just as the player teleports (not during) and is a simple mind control check, which anyone with mind control powers can do, no special power needed. Just like you could mind control someone to walk, run, tunnel, glide, swing or fly to 1" in front of you if you had the power. All you are doing is forcing someone to move to 1" in front of you as quickly as they can. Overthinking is the problem here, I (over)think.
  13. Re: Teleport catcher But, again, that is assuming that there is an "ether" to grab the player from. Unless the character has the "pass between the intervening space" he does not "move" to his target location. He appears there. Out of nowhere. Instantly leaving one location in space and appearing at another. Or as his SFX state. If the SFX is "travels to another dimension, then back to a differnet location on earth" then yes, he does go somewhere else. if it is "Warps space so that both locations co-exist at the same point in space/time" then he doesn't move. Reality moves around him. If he "turns to sunlight and flashes though the air" then yes he moves through the same reality/space as everything else, just at the speed of light and I would like to see the DCV of a character moving at that speed. If he "Stops time and walks to the other location" then, again, he also still moves through normal space, but since everything else in existance is frozen then it doesn't matter because they are unable to take any action. all of these SFX and a thousand more that come to mind, make it next to impossible to have a catch all power that allows you to "Grab" a character mid-teleport" (since quite often there is no "mid" ). before, after, sure. During, I don't think so.
  14. Re: An attack without a predictable defence Just a question, but where do you see this being abused? I a game you Gm? In a game you play in? This is something that has bothered me for awhile, not just in this thread (which is new) but also in other threads of a simular nature. Where are you guys playing that allows for some of this stuff to happen? Maybe I have been strangely lucky in the games I've played and judged that none of the players even try to do munchkiny stuff like this, but still... Shouldn't the GM be stepping in and saying flat out "no!" to builds of this nature? I mean how many characters can have a UAA or the like as part of their basic concept so that they could take it? It's not all that common in comics, and I can not think of many characters that would have it without getting it only to be munchkiny. Instead of new rules/powers/ads/lims, etc... I think the GM's should be the ones stoping this.
  15. Hey all, with all of the people posting characters and game info on all of the other genre threads, I thought I would post a link to the write-up of my on going Star Hero game. A little background info on it for you fine folks. I wanted to play a Terran Empire game, but my players really wanted to play mega-traveller. So, I proposed a Traveller-Hero game. Hero rules, traveller universe and they went for it. Now they love the Hero System which is great and they want to use it to play other genres of games (me so happy.) Anyways, here is the link to the on going write-ups for our campaign: http://www.vancouvergamingguild.com/forums/index.php?board=41;action=display;threadid=2008 let me know what you think, and if you have any ideas or suggestions. PS. I am running a little behind on the updates, but the next part(s) of the campaign should be up shortly.
  16. Re: Teleport Questions, megascale and fixed location Actually a "Fixed Location" for Teleportaion can move and be a different point in space under some circumstances. I do not have the book with me, but I clearly remember one of the examples being "2 inches behind chacter", that means the player can always teleport 2" behind a character, where ever that character is. Given this I would not have any problem letting a player take "other side of a phone call" as a fixed location. I mean the location is fixed, it is set where ever the other phone is located. The player can not choose that location, it is where it is.
  17. Re: Billy Deighton I am just stunned that there are other Abbotsford role players playing Hero System, and Pulp Hero to boot! Wow. I thought me, and my few rpging friends, were the only ones who played any Hero Games out here. The only other games in Abby that I have seen or heard about have all been D&D. Nice to know that there are kindred spirits that walk these streets.
  18. Re: Ringworlds, orbitals, etc... Yes, I do not want it to turn into some strange form of Synnibar. Although.... If ever a game was thunk up that could be converted to make full use of the Hero System Toolkit... ...But no. That thought leads only to madness...
  19. Re: Ringworlds, orbitals, etc... Thanks for all of the input so far guys. You have given me a lot of ideas to work with (keep them coming). I've been thinking that a ringworld might be too big of a "playground" for the PC's so, I think I am going to make it into an orbital (a smaller form of ringworld) with an artifical "sun" in the center. This will help keep the "playground" down to a reasonable size (only 4 times the size of Earth?! ). I think I am going to keep with my waring factions ideas, and with the mysterious group who is watching, monitoring event on the ring. I also had the idea to have the ring slowly becoming inhospitable, starting at one location and then slowly spreading out in both directions. This has been causing some of the groups to migrate away from the dangerous areas, and bringing them into conflict with the already established people on the far side of the ring. Eventually the whole ring will become unlivable, with the remaining people fighting over what little land remains, unless of course the PC's can find away to help.... But I am always open for other ideas and such, so if anyone wants to chime in, please do.
  20. Re: Ringworlds, orbitals, etc... Thanks for the heads up on the ringworld rpg I'll have to try and see if I can find that somewhere. I already have Star Hero, that's where I got the idea to set part of the campaign on a ringworld. Man, that is a good sourcebook. Thanks for doing it so well. I'm thinking that my game will draw a little from the tv show Lost, maybe with different groups fighting it out on the ringworld, with someone watching and recording it all in secret (I still have to figure out why). And then the PC's will stumble into this situation and mess things up for everyone. And, if I may, I'll add another question on to the one's I posted from above. Has anyone playing a star hero game set an adventure/story on a ringworld before? And if so were there any major problems, things you would do differently if you had a second chance, good stories/ideas you would like to share? thanks edit: Dr. Anomaly, thanks for all the good insight in to this, some things there I would not have thought of.
  21. Re: TravellerHERO PDF in the works anything new with this? any updates, news, etc...?
  22. Hi, I am working on a game that will take place (partly) on a ringworld. Now before I start maping, building and designing the whole thing (damn are they big ) I was wondering if anyone knew of a good source of information on these types of structures. Preferable RPG based, maybe with maps, ideas, etc... That would help make my job easier. Any info, sources, ideas, etc... would be appreciated. thanks
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