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Choldath

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Everything posted by Choldath

  1. UncleVlad, Thanks for the response. Yeah, my math is off. I haven't determined how I want to do the rounding, since the error is the "in favor" rule. I believe this helps. My group does have Hero Designer, but it's a bit cumbersome for a few of us. The GM also wanted a different way of looking at it. Thankfully, I don't have a lot of hair to pull out 😉 Thanks, Todd
  2. So, as an example using the image from the OP: [Power Name]: Blast 1d6, Area of Effect (Radius 17-32m; +1, Explosion; -½) (5 Active Points); Focus (Inobvious, Inaccessible (IIF); -¼, Arrangement; -¼, Fragile; -¼, Difficult to obtain new Focus; -¼). Total Cost: 4 points. I have not built in Adders at this point. I did find the Writer's Guidelines Version 1.1 April 2003 online, but it really didn't give suggestions for formatting of powers. Not all the power examples utilize more than one of a type (like Focus). I'm just trying to make it so that any combination could be used, whether or not it is legal around the table. Again, any help is appreciated! Thanks! Todd
  3. Hello, I'm in the early process of attempting to make a Power Creation tool for a friend. We'll see how it goes.... My question is, when creating a Power Stat Block, how much would be needed for display? I attached an image of where I'm at with the tool. Still need to do Adders as well. If anyone can point me to a document or reference, I would appreciate the help! Thanks Todd
  4. Re: Looking for a picture/drawing That's a pretty specific request, and I don't know that flintlocks and a dress will come together easily. That being said, this is as close as I know. You would need to touch it up with a flintlock, but I think it would work.
  5. Re: Help with a character concept Thanks for the input everyone! If anyone else has any thoughts, I'd also like to hear them!
  6. Re: Crossover events (has anyone else actually done this) Currently doing that. I'm playing in a group with two GMs. They're doing a X-Men type game and one uses Detroit, the other Vibora Bay. The other second GM plays and then swaps out with the first GM so they can play.
  7. I'm playing in a game that takes our real life selves (thankfully 15 years ago ) and converting them to mutants. My character concept is a brick/gadgeteer combo called "The Scoutmaster". One of the issues that I'm running into is how to have my weapon and armor easily accessible. I'm using a "Merit Badge" theme for activating things. For example, I use the "First Aid Merit Badge" to deliver healing nanites to the harmed character. Basically, it's a 1.5 in patch that will transform to the actual Power. Here are the two that I want to convert to this concept. I'm guessing it would be some kind of Transform power and some kind of Extra Time. Any thoughts would be helpful! Thanks!
  8. Re: Double The Hero Excitement! Both valid points, but I think that Green Ronin has learned their lesson with the OGL. With the Freeport Campaign, they're producing a statless book that allows any system to use the campaign setting. Addtional books are set up to flesh out the setting in the campaign of choice (kind of like the Traveller Hero books). I think that GR could do the same thing for their Supers setting. Hero can put out stats for GR's characters, and GR can do the same for Hero. Although, I think GR would come out the "winner" because they don't have as many settings/genres as Hero. I'm also a fan of Web Enhancements. Put out a book and give the Dual Stats out online. Your book contains the rule system of choice (DoJ puts out Hero, GR puts out M&M) and the other stats and conversions are online. Saves on page count going to the conversions and leaves more room for the adventure. Just my thoughts.
  9. Re: Double The Hero Excitement! GoO has nothing to do with M&M. Just expanding the speculation. However, Green Ronin (M&M) is still in business and I've heard podcasts that DoJ and GR are "good friends" when talking about competition between the companies.
  10. Re: Double The Hero Excitement! Are they still around? Maybe a partner with Mutants & Masterminds?
  11. Re: Double The Hero Excitement! Like a Hero and Silver Age Sentinals thing? M&M and H!
  12. Re: Double The Hero Excitement! Star Trek Hero by Task Force Games
  13. Re: Double The Hero Excitement! Doesn't really matter anyway. The series is done. Nothing more to get people hopped up on. You could say the same about Firefly, but it was "killed" in it's prime instead of having an ending like Potter.
  14. Re: Double The Hero Excitement! I'm still trying to wrap my brain around Linux! Here. But not the 6e thing. Just that 4e D&D sounds a lot like Hero. That's the conspiracy! One to inform of the conspiracy, one to disprove it
  15. Re: Double The Hero Excitement! Harry Potter Hero? Just think of the influx of gamers. PS238, Sidekick, Character Creation Handbook... Hopefully not 6 edition. Sed? Come one, that sucks compared to FRED! I like the "OGL D&D" idea. Would fit well with a FH reprint. Conspiracy Hero (Trust No One)? There is no H...
  16. Re: How Fast Do Rogue Planets Move? There was a PC game some time ago that allowed you to set up your own solar system. I can't remember what it is, but it looks a bit like this. http://dan-ball.jp/en/javagame/planet/
  17. Re: Players wish to emulate dnd's sense motive.
  18. Re: Best ever Reason to NOT be a superVillian!! Here's about 300 ways to make ruling the world a reality: http://www.eviloverlord.com/
  19. Re: Rejected Superhero Names OK, couldn't resist this classic from childhood playground jokes. What do you call Batman and Robin after being run over by a steamroller. Flatman and Ribbon Sorry, had to be done.
  20. Re: My Cool Color Hudson City Map Correct. I also did the same to the Tuala Morn. I took the map and blew it up to 390%. Considerably larger, but the smaller writing is pretty much unreadable.
  21. Re: My Cool Color Hudson City Map Heck, I'd like to see it as a Desktop Wallpaper. I took the TA and blew it up by 200% in Paint and saved it as a PDF. No distortion and it's about 2.25 x 2.25 pages landscape. Sure, you have to cut it out, but it looks great in black and white on my wall. Cheap, but effective!
  22. Re: Once more in English, please? Here's a good one. http://www.yourchildlearns.com/heraldry.htm
  23. Re: Conspiracy X Hero Material Thread For you Delta Green fans, the Dual Stat Delta Green is now available. Or, at least, I have my copy. http://www.tccorp.com/home.html
  24. Re: The Price of an Inn? Basic Tavern: 900gp (20 people) Basic Storage: 250gp (2,000' cubed) Basic Bedroom Suite: 800gp (Queen size straw bed, 2 chest of drawers) Basic Kitchen: 2000gp (with pantry, serves 15 people) Stronghold Builder's Guidebook by Wizards of the Coast Based on the above, you're talking 11,150 gp. Honestly, I haven't read the book, but this should be a rough estimate. I read in Dragon magazine that a 2x4 cost about 2cp. Granted, it will take 279 days at 2gp per person at capacity to pay the building off. There are other options in the book that can be used to reduce the cost (skills, magic, etc). Also, besides what is listed, you'll need to stock the place. Hope this helps
  25. Re: FH Gripes Point 1. That's Hero System for you. It's not like any other system (except maybe GURPS). You have many more options, all of which are abstract. If you convert from one system to Hero, you need to establish a link. Therefore, more conversion. I read an email that was forwarded to me. It said, don't convert. Work with what you have. Heck, make the Player's convert if you're going to do it. They can wrack their brains on the mechanics while you work on the game. Point 2. And why not? No game system is perfect. Also, WotC is putting out much better game material that is not specific on their game. Frostburn, Dungeoncraft, Fantastic Locations, and even the Campaign Settings are pretty generic. Point 3a. Not everything is meant for every level. Make it more powerful, less powerful, or just use it. Also, not everything should be used against the PCs. Encounters should be searched out by fools or by heroes. Point 3b. Yeah, well, change it. Game resources are just that: resources for games. If you don't like something, change it. If you don't like it to change it, don't use it. Sure, you spent the money, but you also have it as a resource. Campaign Settings have a flavor for everyone. Middle Earth is different from Forgotten Realms. Star Wars is different from Traveller. Dark Matter is different from Dark Champions. Why? Because not everyone likes everything. If we did, then we wouldn't have other game systems. Point 4. That's what all game systems do. Experience is the bane of any game. As your PC "grows up", he gets more powerful. As he becomes more powerful, he fights more powerful enemies. D&D allows for additional abilities, skills, feats, spells, or what have you as time goes on. GURPS is a practical mirror of Hero. Even d6 Star Wars has the same issues. How do you fix it? Well, what do you do when they say that they want to take such and such power/skill? Do you require time for them to learn the process? Do you have them seek out a "master" to improve? You can only become so proficient with a Karate book. Eventually, you will need to dedicate more time, more resources, more determination to become wat you want to be. "Special Effects" are more than the way your EB works. Point 5. Can't help you on that one. The only thing I can suggest is to limit the Reduced Endurance options. Pay close attention to Endurance Reserves. Maybe even have the Reserve tied to the PC so that it costs a little when using it. Point 6. That's the way it's supposed to be. House rules must be run by the players. Plain and simple. If they don't like it, they will gripe. Why? Because it's not in a book. A book is a crutch. It's the manual that tells you how things work. Without order, there is chaos. Think out the house rule process throughly and write them down. Make sure you document the reason for the change and how it should be adjudicated. Don't come up with a House Rule because you don't like something, it makes the Player's feel like they're having their powers taken away from them. If this happens, make sure that they see your point of view and come up with a resonable solution. Communicate with the players to ensure that they're OK with it. Yes, this may sound deconstructive. I don't mean it to be. I don't know how long you've been playing your game, nor how your experience is handed out. If it's a long term game (years, months, what be it), then it may just be growing pains. If it's something in the short term, you may want to re-evaluate your starting points or even how you distribute character points. You may want to hand out character points, at higher levels, further apart. This goes along with the "leveling" of D&D. As you advance, you get less experience for easier challenges. You also take longer to level. Hand out the Character Points after a major "mini boss" encounter or after the a key moment in the game. While this will extend the longevity of the game, it will still run upon your proverbial "wall". Hope this helps.
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