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Samaritan

HERO Member
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About Samaritan

  • Birthday 08/24/1975

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    http://www.geocities.com/samaritan1975.htm

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  • Occupation
    Financial operations specialist, former Marine reservist

Samaritan's Achievements

  1. Re: The "Nice Happy" Thread Great, isn't it? Does the crew at that CSC sing when you tip 'em?
  2. Re: The "Nice Happy" Thread Big Nice Happy: My wife and I settled on our first home on the 7th of this month... her birthday! :celebrate
  3. Re: Idle thinkings on BattleTech Actually, the whole ordeal over the Btech books didn't shut FASA down... they decided to close their doors due to a slumped market that wasn't making them any money. The problem was due to a confusion over who owned the rights to the images of said mecha, and who had the right to sell that license. Harmony Gold, FASA, and at least one other party were all involved; FASA wasn't sued, per se, but they were given a cease and desist regarding use of those images (as I understand it), though they were pretty much moving towards compliance before that point. As mentioned above, TRO: Project Phoenix pretty much brings all those designs back, and most of them are fairly recognizeable. I prefer my copy of TRO:3025 (orginally) due to the timeline (and my first mecha love- the BLR-1G Battlemaster), but the whole new Jihad era piqued my interest, so TRO:PP is also in my collection.
  4. Re: Best way to model a booming voice? Hmm... some play on Ventriloquism, Area Effect?
  5. Re: Powers that come into effect only as you're hurt? Kind of like the old Damage Shield adder in 4e (is that still in 5e? I can't recall)?
  6. Hiya- In thinking about certain instances where characters develop new/more powerful abilities as they get injured (numerous video game bosses, Heroclix figures, etc.), what do you think would be the appropriate modifier(s) to give those particular abilties? "Only when at 1/2 BODY, (-1/4)", for example? Any other suggestions (aside from ensuring that the ability isn't abused- that is, they don't go get blasted just so that they can unleash the UltraMegaWhammyBlast of DOOOOM)?
  7. Hiya- I don't have the book in front of me, so forgive me if this is answered there: how would you build an EB that, for example, can be used as a defense against another EB? As in, you could abort to it to portray one of those instances where two opponents are trying to overpower one another's blast to blast the other? Or would you just allow for something like this with any character with an appropriate power?
  8. Re: "The bigger Bulk get, the dumber Bulk get!!!" That makes sense... what I'm looking for is to buy his main INT down a few points, so that if he were (for whatever reason) to grow to his absolute max, his INT would be that of just above savage. Think Maul, of the WildCATs comic.
  9. Re: "The bigger Bulk get, the dumber Bulk get!!!" You know, I really like this particular idea. Thanks!
  10. Question for a power build... how would I build a PC who's intellect drops when he hits a certain Growth level? Would it be easier just to build a multiform character?
  11. Re: Power Build: "Portal" power That's something I hadn't thought of... maybe with the Gestures disad, to portray the fact he actually has to be able to reach through the portal...
  12. So, I've got a character who's power is focused around his ability to open small portals that lead to a distant space (within LOS, though, or at least relatively short ranged), where he can reach through and punch, or pick up items and bring them back through his side of the portal. The 'visual effects' that come to mind are: - Punching an opponent in the back of the head, but be standing in front of them at the time. - Opening a portal to 'reach through' a door to unlock the lock on the other side; or, to pick up an item on the other side of a wall. How would you handle this? Stretching, w/ the Indirect Advantage? Desolidification, linked to Stretching?
  13. Re: Okay, my friends. Give me your Ch'i Attacks of unusual nature. Misguided Government Agencies that pursue the characters because they're 'those street fighter types' Merc groups Black op groups intent on getting the PCs to work for them/give them their secrets/etc.
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