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Quedorm

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Quedorm last won the day on June 29 2005

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  1. Hey gang! How goeth the gaming? I'm writing up an NPC super called Solaris for a game I'm running, and I've run into a bit of a problem. One of her powers is to bring up a shield of Superheated gas around her in a bubble, which can vaporise bullets that hit it, and causes severe burns to anyone who touches it with their bare hands. Next there is the body-crash attack that I've attempted to come up with. Essentially, the same superheated bubble surrounds her as she bodyslams into a target: Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2), Damage Shield (+1/2), Continuous (+1) (97 Active Points); No STR Bonus (-1/2), Only In Heroic Identity (-1/4) Lastly is her superheated hands, which she can use to melt though thick walls regardless of what they're made of. So far, I've come up with the following: Hand-To-Hand Attack +20d6, Armor Piercing (x2; +1), Penetrating (x2; +1) (300 Active Points); Hand-To-Hand Attack (-1/2), No Knockback (-1/4), Only In Heroic Identity (-1/4) All in all, I've got a fair idea about two of her powers but I'd like to know if I'm on the right track or not. It's essentially her Superheated gas bubble power that I'm having trouble with. Can anyone give me any advice on how I might proceed?
  2. Re: Question about IQ That's a good point. I wanna keep it at 25, and i'd be lying if I said it wasn't partially because I don't want to make her smarter than Doc Destroyer, whom I intend to use in my game later. Even if the two won't probably meet, it'd still feel wrong to dwarf the good Doctor's intelligence with her own. Perhaps there are other ways to simulate a High IQ. Perhaps a combination of an INT of 25, Edietric Memory, speed-reading, and a craploiad of skills? Your opinions?
  3. Hey guys! Hope you're all doing and gaming well. I just need some advice reguarding the IQ of a character I'm developing. Essentially, she's an NPC Super techie/inventor, and is supposed to have an IQ that belies her age. She's 18, and is supposed to be an expert in a wide range of technological fields. I'm thinking she has an int of 25, but I'm not sure if this would be entirely appropriate or not. Heck, I don't even know what her IQ would be... Which brings me to my questions. First, What kind of IQ would she have with an INT of 25? Is 25 a high enough INT for what I want? My friends told me that what I'm thinking of is a character along the lines of a character from the Marvel Universe called Forge, though he's not sure if he actually understands the science behind what he does or not. Neither Am I for that matter. Essentially, I'm thinking of a character that can decipher technologies and understand the science and the workings behind them... And having an IQ to match. I've thought about taking Dock Destroyer from CKC and trimming him down enough until It matches what I wanted, but I feel that'd result in something completely different from what I want. I have a reasonable idea on how to build her powers... I think. She has a Cybernetic arm with a highly advanced computer built into it that can preform a wide array of tasks (Still tinkering this out, but I'll get it working or aks help on it later *Shrugs*). She built the arm herself, and attatched it surgically on her own as well. ... Anyway, What kind of IQ and INT score am I looking at here? Thanks in advance.
  4. Hey guys, 'sup? I've been revisiting a character I worked on quite a while ago, basically a power-suited hero called Saber. Originally he also possesed psionic and psychokinetic abilities, but I ditched that in favour of adopting more of an 'alien Device' theme. That said, here's the senario. Ala the Bio-boosted Guyver, kid finds alien artifact which bonds to him as armour and gives him suerhuman abilities. Naturally there's a powerful group after him, mainly because they wanted to get the device instead. Now unlike the guyver, the artefact is an Intelligent item. That isn't to say that it can take control of the kid's body or anything, rather it acts as a sentient Battle AI that is totally loyal to the host. Essentially, as a battle AI I need some ideas as to what kinds of programs and disads it might have. For instance, what kind of a disadvantage would it be for the AI to be unable to influence it's 'body' in any way at all? The way I'm dealing with the backstory, most of the powers It would normally endow upon it's host aren't functional due to the drivers of said powers/weapons having been corrupted (way of explaining how he gets additional powers/weapons as he gains exp). Essentially the AI is working on rebuilding the drivers for these weapons, but for the time being they're offline. Now as for what the AI can do, It is able to sense danger, hack though computer systems via a wireless or universal physical link (like a cable) that the armour itself, and other battle-suit associated abilities. This AI is essentially going to be for an NPC version of the character. I'm not trying to cheat my way around with points and such, more that I'm attempting to design a character who's story is focused on his armour as well as himself. Anyway, any advice would be greatly appreciated. Once the character is fully redone, I'll post it up here for critisism and critique. Thanks in advance.
  5. Okay, here's the gist of things: I'm building a character who can fight both completely unarmed, dual-weilding a pair of Beam Sabers, or going as one Beam Saber and one hand free... The Beam Saber I speak of is as follows: Beamsaber: Killing Attack - Ranged 3d6, Reduced Endurance (0 END; +1/2), No Normal Defense (ED, Force Field/Force Wall, or being blocked by another Energy Blade; +1), Does BODY (+1)[br] (157 Active Points); OAF (-1), No Range (-1/2) Basically, I was thinking that i could buy a form of missile deflection to ward off any incomming ranged attacks (Such as bullets, shurriken, or shrapnel). Is it more appropriate to have it so that the Missile Deflection ca only be used unarmed? I say unarmed because to say that he can deflect while armed with both energy blades might be ridiculous... Unless any onbects he does deflect are vaporised as a special effect. Of course even then, do i have to add any other powers to explain the effect of the deflected objects being vaporised? Any help and/or advice would be greatly appreciated.
  6. Okay, here's the gist of things: I'm building a character who can fight both completely unarmed, dual-weilding a pair of Beam Sabers, or going as one Beam Saber and one hand free... The Beam Saber I speak of is as follows: Beamsaber: Killing Attack - Ranged 3d6, Reduced Endurance (0 END; +1/2), No Normal Defense (ED, Force Field/Force Wall, or being blocked by another Energy Blade; +1), Does BODY (+1)[br] (157 Active Points); OAF (-1), No Range (-1/2) Basically, I was thinking that i could buy a form of missile deflection to ward off any incomming ranged attacks (Such as bullets, shurriken, or shrapnel). Is it more appropriate to have it so that the Missile Deflection ca only be used unarmed? I say unarmed because to say that he can deflect while armed with both energy blades might be ridiculous... Unless any onbects he does deflect are vaporised as a special effect. Of course even then, do i have to add any other powers to explain the effect of the deflected objects being vaporised? Any help and/or advice would be greatly appreciated.
  7. Re: Help with time-stop ability. Well, of course I realise that stopping time can be abused, which is why I wanted the stopped time to last for ten seconds relative to the character who used the ability. In an effort to maintain that balance, I wanted there to be a period of time between each use of the ability, so he wouldn't be able to chain uses together indefinately. As for the effect I'm after, well basically he'd be able to walk around within the tome-stopped area, and be able to affet objects in there in any way he can (eg throw knives, punch people etc...) only with the knives, they'd slow down to a stop right in front of the target, and the damage from his puches won't take effect until after time resumes again. Of course, I want to have other applications for this power too such as getting innocent civilians away from an oncomming attack etc. I think Steve Jackson posted a time-stop ability in Digital Hero Issue #8, but since I don't have access to it, I can't use his build as a refrence. From what I've heard though, his build is unusable as it is, considering it's supposed to effect an entire universe. But I understand what you mean about bricks being tough enough without time-manipulation powers. The kind of brick I had in mind isn't quite the Hulk in terms of strength and invunrability, nor a normal joe either... He's meant to be strong enough to life a car, maybe a truck. Ah well, thanks for the info.
  8. Re: Please help with a build - a la Theora Jones Hmm... Maybe what he needs is a mobile surveilance lab. Something like a van with a small gadget pool to simulate the assorted equipment for hacking into phonelines or the like perhaps?
  9. Re: Help with time-stop ability. Yeah, that sounds about right. I've considered limiting it by making it so he'll have to wait to use it again after he's used it though, (eg fifteen minutes before the next ten-second stop.) Any ideas how that would work out?
  10. Hey all. Due to my previous character folding over in a game I've been in, I've decieded to visit a new concept. Basically, he's a brick who can stop time for ten seconds . Something like a stasis bubble where only he is immune. I'm thinking it'd either be a supress, drain, or entangle... maybe even all three linked. Thing is, once the character uses this power, while it is in effect he has ten seconds until time starts up again. After that, he's unable to use the power again for another few minutes or so. Basically, I've some trouble as to how I should struture the power and it's disads. Can anyone offer any advice on how I should tackle this? I haven't really got anything in the way of examples... Thanks in advance
  11. Greetings Herophiles! Well, it turns out that the game I was playing in recently folded over... I suppose it happens when every seesion becomes 'working on the space ship'. Anyway, I've managed to find my way into another game, but I've hit a snag. Thing is, I'm thinking of having a Ninja type character with the ability to deflect bullets with his sword. Either away from himself, or back at the shooter... I just can't seem to work out a proper way to do it. I'm thinking Missile deflection using the sword as a focus, and using such limitations such as 'doesn't work against heavy missiles', 'only against bullets or energy blasts', and the like. I'm just wondering what kind of speed and dex would be appropriate to a character like this. Mainly, I'm seeing this guy being close to the the Ninja in Metal Gear Solid 2 as far as abilities are concerned.
  12. Re: Sabre - Needs checking. Well, I did a few more changes, but it seems that he won't be suitable as a PC character. The concept was to combine aspects of a Powered Armour character with a Mentalist, but It seems I missed the mark by alot. One of the other ideas I had was instead of having Sabre a mentalist, I wanted him to be a powered armour wearing mutant whose mutant ability was to copy the abilities of others and then use them agains this opponents. For now though, I'll just stick with a normal Powered Armour character... Seems that I'll need a bit more practice before I try an original concept. Thanks for the help... For now,I'll post a 587 point version of Sabre. I'll write up a character background for him sometime this week.
  13. Re: Sabre - Needs checking. Well, I've done a few changes... I'd make more, but keeping within the 350 total is proving to be rather... difficult. Anyway, here's the newest version I could manage for the time being... I'd do more, but I seriously have doubts as to whether I can keep the 'flavour' and still make the needed changes.
  14. Re: Sabre - Needs checking. Heh, nice to see so much feedback with this. As it is, I'm doing this almost completely unassisted, and my experience with the system isn't so great. As for the PD/ED issue, I think I may have simply lost track of things along the way. I have, since gone back and bgun fixing up most of the more glaring errors... And here I thought I had done a pretty good job for my first attempt at writing this solo... Ah well. Another thing was, rather than having the Psi-Sabre and Missile Deflection as two seperate powers, would it make more sense to link them? Anyway, kudos to everyone who replied!
  15. Re: Supervillain Images I already posted this in the Superhero images thread, but I figured that I might as well post it here too... Sabre is, afterall, supposed to be a neutral character. Besides, he does look rather villainous, ne?
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