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Bloodshot

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  1. Re: Need Stats For A Llama Hey, I wish this was really a joke, but it ain't
  2. The GM of a "Mystery Men" (the movie, not the genre) has asked me to modify my character, and one of the things he asked me to do is add a slot to a multipower where I transform into a llama. Yes, that's right, a llama. So, can anyone point me to a write-up for a llama? I don't own the Bestiary or anything like that.
  3. Re: House Rules I had no coherant thoughts after seeing that picture of two chicks kissing each other...sorry
  4. Re: That's An Odd-Looking Eye You Have... Thanks for all the great ideas...I totally forgot about making the recoverable charge continuous.
  5. Re: That's An Odd-Looking Eye You Have... It's one recoverable charge, so I actually have to go and get it. So I think I will add an activation roll to it.
  6. I'm building a character for a low-powered, Mystery Men (the movie) type game. My character, a sort of Doctor Strange ripoff called Doctor Odd, has a glass eye that he can throw somewhere and then see out of it. How do you build that? Here are my thoughts so far: Clairesentiance, sight group Focus (OIF) 1 Recoverable charge What I am unclear on is how to do the "chuck the eye somewhere and then you can see things from it's current location". Thoughts?
  7. Re: Initiative... Perhaps I should clarify. I do the SPD+6 roll to determine how many actions they get, then I let the players act in order of their DEX.
  8. Re: Initiative... I've been using RDU Neil's method for the last few games, and I have found that it has definitely sped things up. Some grumbling from characters about how all the points they spent on SPD are going to waste, and that high SPD characters are getting hosed. As the GM I simply said "I'm sorry you feel that way, but that's the way I wish to run my combats as my brain can handle this system better." The only difference I've been trying out is having people go in order of their DEX instead of their SPD+d6 roll. Still makes DEX worth someting in determining the order of who goes when. Since our group is a mix of hardcore gamers and those more interested in role-playing, the role-players are staying involved more. Which is a good thing in my mind.
  9. Re: What Do You Consider An "Animated" Style Campaign Thanks for all the great tips! I'll be sure to incorporate as many of them as I can in our session on Saturday!
  10. Our group of irregular gamers (for which I GM) have just started a Pointless Champions game (meaning we don't worry about building characters to pre-defined point limits, just build what you want and don't worry about disads, with me okaying concepts and power levels as required), and I was trying to figure out how to define an "animated" feel to things. What do you consider to be the hallmarks of an "animated" campaign? Keep in mind I'm thinking of western animation, not the tricked out anime stuff since the group hasn't watched much anime at all. I'm looking for things like genre bits, character construction ideas. Generally, what can I do as a GM to impart an animated series feel to my players , who are more the role-playing than combat monster types?
  11. Our campaign group is gearing up to switch to a different genre, which is 4-colour Champions BUT at a high point level, almost looking at not setting a limit. What tools are out there for both running and creating characters for really high-level campaigns. Is Galactic Champions of any help?
  12. Re: Doom Patrol Champions I'm trying to go with the Weird Champions feel on my current game, the Misfits, as I'm a big fan of the Doom Patrol (but sadly misplaced a ton of my Doom Patrol comics from the Grant Morrison run).
  13. Re: Anime based games, have you done one? Although I haven't watched a ton of anime (my favourite is Cowboy Bebop), I'm trying to run my current campaign with an anime feel to it, mostly focussing on big action and character interaction (which I feel is the big thing that anime does really well compared to western animated stuff). I like the anime pacing of the action, with an emphasis on "big actions lead to big explosions" and cool-looking NPC's occupying the universe. For example, in our most recent episode the Misfits (the name of the group) did a prisoner transfer to a paranormal detention centre and then had to face a horde of clockwork crabs. Great visuals!
  14. Re: Fighting In A Subway Train Too bad I can't get my hands on a copy of that book before my next game. It would've been perfect! All your suggestions are great, and I can't wait to put this thing together for our next game. I'll be sure to let you guys know how it went.
  15. I'm getting my stuff together for the my next face-to-face game and I have thought about running part of the combat on a subway train (meaning a few cars chained together). First off, are there any hex-based mapps out there that could help me and secondly has anyone had any experience with that sort of scenrario. I need some info on stuff like: ** DEF of subway cars ** penalties for trying to run through a subway car full of passengers Any help with this would be greatly appreciated.
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