Our group of irregular gamers (for which I GM) have just started a Pointless Champions game (meaning we don't worry about building characters to pre-defined point limits, just build what you want and don't worry about disads, with me okaying concepts and power levels as required), and I was trying to figure out how to define an "animated" feel to things.
What do you consider to be the hallmarks of an "animated" campaign? Keep in mind I'm thinking of western animation, not the tricked out anime stuff since the group hasn't watched much anime at all. I'm looking for things like genre bits, character construction ideas.
Generally, what can I do as a GM to impart an animated series feel to my players , who are more the role-playing than combat monster types?