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Blorn

HERO Member
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About Blorn

  • Birthday 01/29/1969

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    Teacher

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  1. Re: My Campaign Is Starting to Flesh Out... I Need Help! Decisions made so far: 1. In the Turakian Age World (mostly so I don't have to convert some of my other settings I have and I like the Religion) 2. Campaign based in the city of Athford. 3. I'm going to use my "City of Greyhawk" maps and NPCs. (I'll scan part of the city map so you all can see how gorgeous it is ) 4. Players are members of a Mercenary/Adventuring company to accomodate the fluid players... also, the players are dirt poor to begin, so they must "borrow" equipment from the company with Resource Points (I liked this idea mostly because my players will be fluctuating from week to week and i wanted to keep a little control) 5. Most adventures will be episodic. 6. Using the Metier Magic system from Killershrikes website. 7. Non-casters will have access to martial training schools (Rogue, for example, has a small MP with some pretty cool abilities, an acrobatics like evade bought as Desolidification with some limitations, clinging to walls, and an autofire dagger attack...) 8. I'll be using hit locations. Decisions Needed: 1. Do i use impairing/disabling rules? I'm thinking I will, but priest will have a non-combat spell that can fix it... but I'm not sure. What if the priest player doesn't show up? 2. Heal spells? I'm thinking one combat heal per person per combat per day... and one out of combat heal per day from a particular source. For example, let's say Blorn the Bouncer takes a few wounds in combat and is down to 7 Body out of 15. Brother Joe, seeing that his little buddy in a bind, casts a combat heal that raises Blorn back up to 10 Body. After the party dispatches the enemy, Brother Joe casts another, out-of-combat heal (a different spell) but rolls horribly and only heals Blorn to 14 Body... leaving the grumpy dwarf with a broken and tender rib, but otherwise ok. Now, Brother Joe can't cast either of these two spells on Blorn for the rest of the day. Now, if Blorn had a healing potion, he could quaf it and heal his broken rib, otherwise, he'd have to wait until the next day for Brother Joe to heal him........ What do you think? Too much to worry about? On the other hand, there is a limit to the healing if I go with a divine END Reserve that only Recovers when the priest prays (I saw this idea in another thread). The priest will already have a limit on healing per day based upon the END Reserve... I don't know...? 3. Am I missing any other decisions I need to make? I've already got an idea for the first adventure... (Unfortunately, I'm going to have to be fairly rail-roady due to the limited time we have to play. At least at first.) Once I've finalized on it, I'll post it to see what you all think.
  2. Re: My Campaign Is Starting to Flesh Out... I Need Help! I know... I could handle multiple system's, but my players are all new to Hero, so, if I do add different magic systems, I'll do it gradually. The thing I like about the concept of your Metier System is that you have unique styles that, in a way, is multiple ways of casting magic but with a similar universal mechanic. Flavor and simplicity... doesn't make magic ultra-powerful like the Turakian Age... I've made 2 wizard's using it, and they look good on paper. I think we are having our first session this Thursday (I only have 1 committed so far, but a possible 3 more... ugh) so, I've got to make a few more decisions...
  3. Re: My Campaign Is Starting to Flesh Out... I Need Help!
  4. Re: My Campaign Is Starting to Flesh Out... I Need Help! I like it... However, I've actually started to build some NPCs using your Meiter system. I really like how they look. I also like the idea, however, of using staffs, wands, rings, etc. as a focus... I'm leaning on using your Meiter System (almost as is) with END reserves bought through foci... only some matrixes should be bought as capable of using personal END on top of the END reserve. I'm also going to change the names of your sample styles. I might include a few more styles; one that uses spell components (Witchcraft?), and one that creates alchemy... What do you think?
  5. Re: My Campaign Is Starting to Flesh Out... I Need Help!
  6. Re: My Campaign Is Starting to Flesh Out... I Need Help! I'm debating on whether I want a port city or a river city... Is Londregos too far away? I know it's technically part of Umbr... The city map for Greyhawk (that I already own) is a river city with a lot of wealth... Ugh!!! Too many choices! I'm stating to think that I'm just going to have to make a decision and go with it...
  7. Re: My Campaign Is Starting to Flesh Out... I Need Help! Interesting. I like the idea of a city next to a larger city ruins... Lots of opportunity... another one I'll have to look into. I've looked through stuff I alreay have... I have a couple cities from the Kingdoms of Kalamar; Geanavue and Port Loona. I also have the old boxed set for The City of Greyhawk. Geanavue and Greyhawk both come with a gorgous color city poster. Though they don't have the flavor of a northern city... but that's just fluff. I'm going to have to make a decision soon. Our first session starts next week on Thursday.
  8. Re: My Campaign Is Starting to Flesh Out... I Need Help! I like it. I'm definitely going to incorporate this. I'm even thinking that after the obligatory "combat to get to know the rules", incorporating it immediately.
  9. Re: My Campaign Is Starting to Flesh Out... I Need Help! Done! See my decisions on location above. Great idea!
  10. Re: My Campaign Is Starting to Flesh Out... I Need Help!
  11. Re: My Campaign Is Starting to Flesh Out... I Need Help! I just read this. That's kind of funny... I was planning on putting my town/city near Skeld, near Ternadoc. But I like the idea of being near Khirkovy so I can use the tensions between Vestria and Khirkovy as well. I like the location. You have tensions between Skeld, Torath, and Khirkovy all three in a sort of juxtaposition. It's near the mountains of Skeld, the Sea of Ice, there's a few forests... perfect! My town/city may just as well be Volmar! I like this more and more. I have a copy of the Fantasy Hero: Battlegrounds, maybe Lord Redwater was sent by King Almund VIII so that he could have someone he trusted in the area. Knowing he couldn't send an army, for fear of insighting old hatreds between the Tornathians and Skelds, and also upsetting Khirkovy, he only sends Redwater and his limited number of men... he also contracts the Merc/Adventuring group to help. I like it!!! Wasn't Vomar an ancient capital of some kingdom at one time? I could always use some kind of hook there, along with Eisburk-Beyond the Shoals adventure for some hooks as well. Thanks!
  12. Re: My Campaign Is Starting to Flesh Out... I Need Help! I'm glad to see that my situation is not as uncommon as I originally thought. We used to play D&D 4E, where splitting the party is death... so, the player's natural tendancy is to stay together. But, I think I might voice my strong recommendation to stick together to keep things rolling... though I think that HERO is a lot more forgiving when you don't have all of the archtypes covered. The time constraint is the key here, however. It helps a lot! Thank you!
  13. Re: My Campaign Is Starting to Flesh Out... I Need Help! Tell me about it. I guess I'm going to have be flexible. I'm pretty good at winging it. Maybe I'll keep a timer on my lap top so I can pace things better. I think I have a copy of this... [HUNT]Found it! I'm going to read it soon! Thanks![/HUNT]
  14. Re: My Campaign Is Starting to Flesh Out... I Need Help! I hadn't thought of that, but that sounds like a great idea. I've recently played a game called Mouse Guard. It has a system where the player that tells the "re-cap" at the beginning of the adventure gets a reward... something like a Binny used in Savage Worlds. I could use something like that to get a player to type up the "re-cap" on Obsidian Portal... I like the circus idea. bluesguy mentioned this as well. I'm going to have to use this.
  15. Re: My Campaign Is Starting to Flesh Out... I Need Help! I like the idea of a city based, but I'm not sure all of the adventures would have to be located in the city... so long as I don't stress travel time to get to the adventure site. Brilliant! I like this idea a lot. I've been creating a bunch of pre-generated characters as well, that belong to the Merc/Adventure group, that will be NPCs when not in use by players. I'll look into this. Is it a standard Fantasy World? Most of the players really want a setting that has most of the standard tropes associated with Fantasy...
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