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Tempuswolf

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  1. Re: Inner-Earth Geography A rubber science explanation works for me, Steve, thanks. I'll try to keep 'em running, Thia.
  2. Inner-Earth GM preparing for a campaign, here. The distances between the entrances seem very close together. Hawaii and northern South America are about 5,000 miles apart and their entrances are about 1/10 that. Are the underground passages (rivers, Arctic chimney) that long, or is Inner-Earth's depth so deep (9/10th to the center) to make Inner Earth geography and Outer Earth geography match up? Did I miss something?
  3. Re: Change Environment's Telekinesis Thanks for responding, Dust Raven. Seems to me what you are describing is straying into an extra Selective Advantage for the CE. A Windstorm CE should be exerting force equally on everything in the area of effect. I think the rule that "TK applied to an AE doesn't lift anymore than the TK can lift w/o the AE" logically breaks down, even though there might be balance issues (when you are dealing with full TK and not so much so with CE TK). Assigning the CE a TK STR that lifts equally on everything in the AE certainly makes the power easier to apply- just compare the STR needed to lift the weight of the object to the TK STR and it moves 4/5 the difference in inches. This seems more playable than inventorying the objects in the AE and parsing them out in some order until the TK STR lifting capacity is reached. However, in application there is just an object or a certain class of objects in the CE that you keep track of, any other effects not reaching above Special Effects or a baseline CE effect, so a Selective approach like you suggest would work well.
  4. To preface, some Q&A from the Rules Questions Boards: Yes, that’s how it works, unless the GM rules otherwise for some reason. __________________ Steve Long HERO System Line Developer So how does TK combat effect CE work at your game table? If there are a large number of objects, how do you determine which objects the telekinesis manipulates and the intensity of the effect?
  5. A telekinetic combat effect Change Environment hits an area with a large number of objects. How do you determine which objects the telekinesis manipulates and the intensity of the effect? As I am getting stuck applying this power at the game table, any practical example would be greatly appreciated.
  6. Does the telekinetic effect of Change Environment function like Telekinesis advantaged with Area Effect? Do you have to divide up the lifting weight per hex to find out what size objects are affected? Or do you compare the STR to the weight of each object in the CE? For example, HS5R pg. 136, if Lodestone's 0 STR low level magnetic field had a radius of 4" would it lift: 25 kilos/ 37 hexes= 2/3 a kilo in a hex -or- Anything ferrous 25 kilos or less?
  7. Re: Character name help needed Faith Daystar Faith Equinox Faith Chimera Empyrean X Lady Antipodes
  8. Re: WWYCD: Ignorance is Bliss Tensor would freak. Especially the gay stuff. Especially the gay stuff using his superstretching powers. Especially the gay stuff using his superstretching powers with /Nighthunter when he was his sidekick, Elastic Lad. Most especially the true stuff using his superstretching powers on Nighthunter. (Come on, Dan didn't have his body armor. WWYCD) Lorecraft would be amused and gratified for a moment or two by the display of devotion; but, then the presumptuousness of the enterprise would hit him. Being the sybaritic exiled god-king that he is, wanton displays of flesh, pairings with his beautiful female companions, even an outside-the-realm-of-possibility tryst with cyborg Major Mason wouldn't phase him in the least. However, the evident lack of respect of doing this without his permission would set his jaw. Then, if he finds some demeaning depictions (dogcollars, spanking, etc.), the webmasters get a new Hunted. Corland would throw lots of money at the problem of finding each and everyone of them. Depending on how properly obsequious they are when he personally demands they stop what they are doing, he might let them go with only a warning. Truly, if they really make an effort, he might throw them some patronage (with certain guidelines of course). If they refuse or proclaim some sort of right to keep on doing this, he wouldn't hesitate before unleashing all sorts of twisted psychic surgery (ie, when a reporter on the payroll of a criminal organization started a smear campaign against him and his companions, he rewired her speech centers to switch a worthy Anglo-saxon four-letter with the reporter's last name.)
  9. Re: Cell phones don't work underwater... If you want to go magic, another general solution might be some Gate magic Dragon Gate: Teleportation 5", x2 Increased Mass, Trigger (Activating A Stone (Zero Phase Action), Reseting A Stone (Turn); +1/4), Area Of Effect (One Hex; +1/2), MegaScale (1" = 100 km; +3/4), Continuous (+1), Usable As Attack (+1) (67 Active Points); Gate (-1/2), Only To A Fixed Location (-1/2), IIF (-1/4) Dragon Stones: Teleportation: Fixed Location (8 Locations) (8 Active Points); IIF (-1/4) This would allow communication even if neither party decides to go through. You might tack on some LS High Pressure if you don't feel right about the pressure differential not shooting water through the pipe, personally Id just go with Magic Gate Physics (+0). The Trigger would allow the Gate to be opened by the landlubbers (although I wouldn't allow them to Gate between themselves just out to Dragonguy).
  10. Re: How Do the Friction Manipulation Entangles Work? Thanks!
  11. Re: Cell phones don't work underwater... How about a transceiver buoy? It picks up cell phone transmissions and rebroadcasts coded ultrasounds to a receiving set (wrist phone, earpiece, whatever) that Fishboy wears. If everyone else is using unpointed up, free cell phones, just have him buy Radio(Sonar) Transmission/Reception with the Hearing group or Affected By Both Radio and Hearing. If the rest of the team buys their comm gear, have him buy his twice or with an added Sonar sense.
  12. In CKC (Slick of the Ultimates) and the USPD, there are Friction Manipulation Entangles with the modifiers: Takes No Damage From All Attacks Can't Form Barriers Vulnerable To Any Attack That Creates A Physical Effect Which Gives the Victim Something To Grab Hold Of. I understand the game mechanics, but I don't understand what is being simulated. What's the rubber science explanation for this effect? What's an example of the entangle's vulnerability being exploited?
  13. Re: Horror Hero:Killer Cars, opinions wanted I would build it as a character, since it plays the role of a character in the story. An AI with programs seems a poor fit. Take the physical stats from HSVS and the mental ones from a Bestiary's demon, throw in some Regeneration, voila a Plymouth Fury from Hell.
  14. These may be too far astray from superdom, but: Sancho Panza, 'kicks for Don Quixote. Kif, 'kicks for Zack Brannigan. I've always been able to empathize with the downtrodden sidekick who has to deal with the delusional frontman.
  15. With movies like these and the Carnivale series on HBO, any chance of bumping up the release date on Pulp Hero? I know Dark Champions is a sentimental favorite of yours, but doesn't it have less mass appeal and isn't it a sub-genre of Pulp Hero?
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