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massey

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  1. Like
    massey got a reaction from Hotspur in Beast Boy   
    I'd do it with a series of multipowers, not multiform.  If Beast Boy gets shot while he's a badger, changing into a dog doesn't heal him.  The change of Body/Stun/End that takes place between multiform swaps doesn't accurately depict Beast Boy.
     
    75 pt Size Multipower -- no growth momentum (-1/4?)
    12 lvls Growth, costs end only to activate
    6 lvls Shrinking, costs end only to activate
     
    41 pt Movement Multipower -- linked to Growth or Shrinking
    18" Flight x4 noncom (really fast bird)
    +10" Running (at Spd 5, that's a 60 mph noncom, or about equal to a cheetah)
    10" Swinging (comic book monkeys)
    +10" Swimming
    +6" Leaping (Kangaroos and such)
     
    35 pt Attacks Multipower -- linked to Growth or Shrinking
    2D6+1 HKA (up to 5D6-1 w/ Str -- Great White Shark bite, etc)
    2" Stretching and +25 Str (Elephant)
    2D6+1 RKA (Electric Eel)
    Darkness (Octopus ink)
    etc
     
    You can also give him some enhanced senses and things, with the limitation that he must take the appropriate form.  I'd make sure he could transform into the creatures you want to use the most, and duplicate their abilities well.  A general limitation or disadvantage of "only up to what a comic book version of this animal can do" would be fine as well.
  2. Like
    massey reacted to Opal in Beast Boy   
    Rogue always seemed like such a stumper, "mimic pool?"  Really?
     
    IDK how Rogue was generally portrayed in the comics, I think she was after the brief period I read the X-men, but I do recall thinking of building the version of her portrayed in one of the 90s animated TV shows.
     
    That version, at least, had an interesting side-effect to absorbing powers, she also absorbed some of the emotional state/personality of the subject, and it would sometimes overwhelm her.  Also, it seemed like no one ever attacked or did much of anything with the unconscious enemies she'd just power-absorbed. 
     
    That made me think:  Mind Control.
     
    It's an MC that has to be established by touch, commands are 'telepathic' & something akin to 'leaves body behind,' but, the fun part, the mind controller stops taking actions, themselves, but all damage acrued to the target happens to the controller (& vice-versa, sorta), and, when the control ends, they swap places. 
     
    No, really.
     
    I know GMs vary in how much exp they give out, but a couple hundred could be years of play.  
    Anyway, one thing you could do is combine the two, with the most significantly different form or few with the more comprehensive MF, and other forms & partial transformations covered with the more efficient MP.
  3. Like
    massey reacted to Duke Bushido in Beast Boy   
    Thanks, Hugh.
     
    I have been fighting the urge to post he published Changeling build.
     
    Again.
     
     
    Mostly because I don't want to drag out that particular discussion.
     
     
     
    Again.
     
     

     
     
  4. Like
    massey reacted to Grailknight in How do YOU handle limitations that are advantageous?   
    The thing with Doctor Destroyer is that while his powers do come from a suit of armor, they weren't purchased with any discount for Focus or OIAID. So unless you're retiring the character in the campaign story, there's no way(from a purely RAW standpoint) to get him out of it unless he wants to take it off and any hypothetical loss of function from damage would need to be handled like any other injury to a character with innate powers. Again this is just by RAW and the character write-up, any GM is free to change that to better fit  their campaign.
  5. Like
    massey got a reaction from Panpiper in Is it wrong to power game?   
    Building inefficient characters is a mortal sin.  It offends the gods of Champions.
  6. Like
    massey reacted to Christopher R Taylor in Unified Source Theory: Ch'i, Magic, Psionics, and Cosmic Energy   
    I like completely disunified powers, magic is not science is not mysticism is not chi is not etc.  Science cannot figure out or do magic or vice versa
  7. Like
    massey reacted to HeroGM in Unified Source Theory: Ch'i, Magic, Psionics, and Cosmic Energy   
    Think it's the fact that it's.one or two core people's concept and I'd rather do what I want in my game. 
  8. Like
    massey got a reaction from Steve in Is it wrong to power game?   
    I built an Invisible Woman character once, and played her in a short-lived campaign (lasted maybe 5 or 6 sessions).  I decided to try something along these lines.  In a 350 point campaign where most people were throwing 13 or 14D6 attacks, with 30+ Defense, I had something like an 8D6 Invisible to Sight Energy Blast (force ball) and 9 PD and ED with 2 levels of Combat Luck (15/15 total).  But she could turn invisible, she could turn other people invisible, she could suppress the invisibility of others (this never came up), and she could turn normal objects invisible (like walls).  She also had an 18/18 Force Wall that was invisible to sight.
     
    The problem with the character is that it was a huge pain in the ass for everybody.  If an enemy had the right powers, they could spot me easily.  I could still put up a Force Wall, but I was way weaker than the rest of the group and the enemies we fought.  I couldn't really hurt anyone tougher than an agent with my force blast, unless I caught them by surprise (as in out of combat) to get x2 Stun.  I wasn't a combat monster by any means.  But if nobody in the other group had enhanced senses, I could do whatever I wanted.  Nobody would target me.  People would run face first into invisible walls.  I could disarm somebody and turn their focus invisible so they couldn't find it.  
     
    It was really frustrating for the GM, and the other players, because I couldn't contribute to the fight in normal ways, so the traditional ways of balancing combat didn't work.  I was either mostly useless (if people had other senses), or could be overwhelmingly powerful (if I decided to make our whole team invisible).  Mostly I just chose to harass the villains and tried to think of new and creative ways to use my very non-offensive powers.  The problem with making a character who can only beat up agents is that the rest of the characters in the game aren't set up for that.  If your GM doesn't feed you a steady supply of agents, you don't have anything to do.  Characters that break too heavily from the traditional mold end up being a big pain in the butt to the GM, because he has to go out of his way to make the game fit your character.
  9. Haha
    massey got a reaction from Steve in Is it wrong to power game?   
    Building inefficient characters is a mortal sin.  It offends the gods of Champions.
  10. Haha
    massey got a reaction from Matt the Bruins in Human Torch   
    Technically that is a true statement...
  11. Like
    massey got a reaction from cbullard in Civilians on a Starfleet vessel: what do they do?   
    Starfleet fulfills all the functions of a military, and has most of the trappings of a military.  Now, it does other things as well.  They are clearly involved with exploration and scientific research.  But when the fighting starts, they are the ones who do all the shooting.  There isn't another force that steps up and shoots at Romulans.  It's Starfleet that does it.
     
    The presence of civilians on the Enterprise D is really a commentary on the type of combats that Starfleet expects the Enterprise to be involved with.  Remember that at this point, the Federation was ending a long-term border fight with the Cardassians.  Now, based on what we see onscreen (Federation ships kicking the dog crap out of anything Cardassian they come across), it seems to me that the Feds didn't expect to encounter much that could threaten the Enterprise when the ship was commissioned.  The Borg hadn't been discovered.  The Dominion was unknown.  The Klingons were allies.  The Romulans hadn't been seen for 30 years.  The Enterprise wasn't expected to enter into heavy combat at all (though the Galaxy class was a very capable warship).
     
    The Enterprise D was also sent on a lot of diplomatic missions.  Everything about it was a prestige assignment.  Captain Picard was a career man who didn't make waves, did everything perfectly by-the-book.  Will Riker was a top-of-his-class rising star who was squeaky clean (except for the fact that he supported a guy who was now an admiral during a mutiny).  He has the image of a playboy, but really we see him hook up with one, maybe two women per season.  The Enterprise gets every token you can find, from the only android in Starfleet to the only Klingon in Starfleet.  It's a showpiece of what the Federation wants to present itself to be.  It's the sales pitch, "join us and this is what life is like".  The bridge crew are basically all people who graduated at the very top of their class and who have all the right political opinions and connections.  In modern terms, they'd all be Harvard and Yale grads who have very well connected families and lots of money.  They listen to NPR, voted for Hillary, donate to Amnesty International, etc.
     
    Now, fortunately these guys are all quite competent at their jobs.  But it's gotta be the most pretentious crew in Starfleet.
  12. Like
    massey got a reaction from pinecone in Human Torch   
    Build it however you want.  Don't let these guys tell you any different.
  13. Like
    massey reacted to archer in Minutemen - Robots   
    If it doesn't tower over a typical one-story suburban home, it's too short.
     
    When someone sees it, the point is to inspire awe and fear rather than, "Uh, I wonder what that is hiding behind my house?"
  14. Like
    massey reacted to Greywind in Human Torch   
    Multiform assumes nothing. The players and GM make the assumptions.

    Beast Boy/Changeling is the poster child of Multiform. Every form he takes has the same personality; Gar Logan's.
  15. Like
    massey reacted to archer in Human Torch   
    She's a known mutant.
     
    Maybe that's her Distinctive Features.
  16. Like
    massey reacted to Duke Bushido in Does anyone use hidden die rolls?   
    Ita just a joke, I believe,
  17. Haha
    massey got a reaction from Duke Bushido in Does anyone use hidden die rolls?   
    I tried using hidden rolls, but after the sixth critical hit in a row the GM started yelling at me.
  18. Like
    massey reacted to Spence in Does anyone use hidden die rolls?   
    Players make their rolls and the GM makes their rolls.
     
    When I GM, if we have new players at the table, either new to roleplaying or new to the game system, then I usually have all rolls made on the table with each person rolling, including myself, explaining the roll and how I, or they, calculated it. 
     
    If I am playing with experienced players or players that have gotten the hang of things, then I only ask the players for the results and as GM I do a lot of hidden rolls.  I run a LOT of games that have mystery/investigative themes which means that there are events/rolls that the players cannot know about if those plots are to be preserved and lead on to the big reveals.  A whodunit is not a whodunit if you read the last page first.
     
    For the die rolls themselves.
     
    If a player is actually cheating as in they are not making a mistake or misunderstood some game mechanic, but are actually rolling one thing and claiming another.   Then why am i bothering to play with them?  I'll be courteous,  but once you have cheated in my game, I'll never invite you back.  And if the rest of the table insists, I will just walk away from the game all together.  I've done it in the past and do not see myself changing in the future.
     
    If a player distrusts me enough that they cannot trust me to roll a set of dice or run a game even evenhandedly, then they don't trust me.  Since they don't trust me, why are they in my game?  I am up front in the kind of games I run and what the intended feel and rule restrictions the game will have.  You have a choice, play or sit this one out.   If not enough players like what I have planned, I am more than glad to be a player instead.  If no one else is ready to run I have no problem building a different adventure.  
     
    But an RPG game is a game not a forced participation with guards. 
    You don't like the way I run, don't play.  It really isn't going to darken my world.
     
    I love to create stories that allow the players to solve mysteries, resolve ancient curses and be heroic.  If you know the answer from the beginning it is not a mystery. 
    I tend to use die rolls for NPC decisions, will they A or will they B.
    I have loose event flow charts that incorporate some random results such as "how long until the Thieves Guild becomes aware of X?" 
    These are secret rolls that can directly impact the entire game and no, I am not going to trash an entire plot line because one player had a crappy GM in the past. I have had hundreds of very crappy players in the last 30 years and I don't treat every player at my table as crap because of that. 
    RPG's are game and you play or run them as a choice for entertainment. 
     
    If you don't like the way I run my games, then don't play them.  I mean seriously why would anyone subject themselves to that?  Playing something they don't like. 
     
    I have a friend that is a seriously good GM, but I do not play in his games and vice versa.  Why?  While we can talk for hours about gaming and have a lot of common beliefs, his games have a lot of PvP intrigue and backstabbing.  He and his players love the White Wolf betray everyone games.  I don't.  I love games that actually have good guys.  But I am straying from point.
     
    Yes, as GM I frequently make hidden rolls especially if the die roll could reveal something that is hidden.  I never put in a threat of obstacle that is beyond the players abilities.  There is always a way.  I tell new players that at the beginning, there will always be a way.  Just because you cant knock it down by force doesn't mean there isn't a way around.  I also do not make people roll for every skill.   Just asking the question is enough for me to reveal a clue, especially one that the PC would know.  The player may not have that knowledge, but the PC they are playing does.
     
    But a player having an issue with me making hidden die rolls in a game that I am running?  That is not my problem, it is theirs. 
    If that means that particular game doesn't happen, well that is life.
  19. Like
    massey got a reaction from Nekkidcarpenter in Is it wrong to power game?   
    Building inefficient characters is a mortal sin.  It offends the gods of Champions.
  20. Like
    massey reacted to Duke Bushido in Elemental Controls   
    At the risk of another demerit for verboten language, a couple of my previous groups (offshoots of one of the earliest groups I played in) adopted the phrase "Chaotic Dickhead" for this sort of player.  I mean, character.  Definitely player.  I mean character.
  21. Like
    massey reacted to assault in Is there a CU analog for DC's Darkseid?   
    It's how the fire pits of Apokolips keep burning.
  22. Like
    massey reacted to wcw43921 in Is there a CU analog for DC's Darkseid?   
    By all rights, the way this should have ended is that Darkseid watches Santa escape, then tosses the lump of coal into a pile with al the other lumps--which by now is the size of a small mountain.
  23. Like
    massey reacted to archer in Interrupting zero phase actions   
    Hmmm...every other side of the dice are odd....
  24. Like
    massey got a reaction from Ockham's Spoon in Interrupting zero phase actions   
    Generally, I don't unless they've got a held action or you've already used the "cover" maneuver.  This isn't Magic: The Gathering.  There are no interrupts, particularly of a zero phase action.
  25. Like
    massey got a reaction from Khas in Interrupting zero phase actions   
    Generally, I don't unless they've got a held action or you've already used the "cover" maneuver.  This isn't Magic: The Gathering.  There are no interrupts, particularly of a zero phase action.
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