Sediment
Val
Char
Cost
30
STR
20
23
DEX
39
25
CON
30
14
BODY
8
13
INT
3
11
EGO
2
20
PRE
10
8
COM
-1
15
PD
9
20
ED
15
5
SPD
17
10
REC
-2
65
END
8
50
STUN
8
6" RUN02" SWIM06" LEAP0Characteristics Cost: 166
Cost PowerEND40 Stick in the Mud: Physical Damage Reduction, 75% [Notes: Like a fist hitting sand, Sediment's body shifts upon impact, dispersing much of the impact of phyical blows.] 60 Multipower: Multipower, 60-point reserve 1u 1) Fists of Clay: Hand-to-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-1/2), Hand-To-Hand Attack (-1/2) [Notes: Sediment forms very hard hammer-like fists and can use them to pound a foe into the dirt.] 33u 2) Sandblast: Energy Blast 12d6 (60 Active Points); Increased Endurance Cost (2x END; -1/2), Limited Range (-1/4) [Notes: Dispereses his body into particles and hurls himself with great force, up to fifty feet. This attack requires a great deal of energy.] 123u 3) Dirt Nap: Energy Blast 8d6, No Normal Defense: Equally Common Defense (+1/2) (60 Active Points); Increased Endurance Cost (2x END; -1/2), Limited Range (-1/4) [Notes: Dispersing into loose particles, Sediment can fly straight at an opponent's mouth and nose, depriving them of oxygen until they pass out. Of course, this doesn't work against foes with full face masks or those who can effectively cover their nose and mouth's (i.e. pulling shirt up over their nose; wrapping scarf or rag around face, etc...).] 122u 4) Sand in Your Face: Flash 5d6 (Hearing Group), Personal Immunity (+1/4), Area Effect: Radius (+1) (34 Active Points); No Range (-1/2) [Notes: Sediment can desolidify and blast particles in all directions, effectively blinding those within approximately 20' of him.] 32u 5) Super Sculpture: Shape Shift (Sight Group; Variety of Shapes: Limited Group of Shapes), Reduced Endurance (0 END; +1/2) (30 Active Points); Still obviously made of soil (-1/2), Completely negated by water (-1/4) [Notes: Sediment can shift his particles into any number of confiugurations, and take on the shape of almost anything his size. While this can help to confuse an opponent, it does nothing to hide the fact that he's still made completely out of soil. Like the tide to a sand-castle, water causes him to revert back ot his typical humanoid appearance.] 4u 6) Sands through the Hourglass: Desolidification , Reduced Endurance (0 END; +1/2) (60 Active Points); Cannot Pass Through Solid Objects (-1/2) [Notes: At any time, Sediment can choose to let go of his core particles and assume the appearance and advantages of loose soil. This requires no extra expenditure of energy and he can slide through the smallest openings and move as normal. Sediment can resume his humanoid shape at any time. ] 37 Multipower: Multipower, 37-point reserve 1u 1) Earth-Merge: Teleportation 10", Safe Blind Teleport (+1/4) (25 Active Points); Must be start on soil and emerge from soil (-1/2), Can't transport any objects (-1/4) [Notes: While on soil, sand, or other organic ground, Sediment can transport his body through the earth. He simply disintegrates and merges with the soil, leaving behind any effects he may have been carrying. As long as he is on earth, and can reach another part of the ground within his range, he can transport himself in this fashion.] 23u 2) Flight 15" (30 Active Points) 32u 3) Dust in the Wind: Gliding 30" (30 Active Points); No Noncombat Movement (-1/4) 1u 4) Sandstorm: Darkness to Hearing Group 2" radius, Personal Immunity (+1/4) (12 Active Points); No Range (-1/2) [Notes: By flying in a great whirlwind around opponents, Sediment can keep them in darkness for an extended period of time. He can move with his opponent, thus hindering them as long as he has the energy to do so.] 1Powers Cost: 159
Cost
Skill
1
Tracking 9-
2
Navigation (Pick Something) 9-
2
Survival (Pick Something) 9-
2
AK: Area Knowledge: North America Wilderness 11-
1
Shadowing; Only in nature environments (-1/2) 6- [Notes: By blending in with the soils in an environment such as the desert, a forest, or grasslands, Sediment is highly adept at tailing someone without there knowledge. He can not do this while out of his element, such as in areas predominately made of concrete or anywhere indoors.]
Skills Cost: 8
Cost
Talent
3
Bump Of Direction
Talents Cost: 3
Total Character Cost: 336
Val
Disadvantages
10
Vulnerability to Water Attacks, Uncommon, Vulnerability Multiplier (1 1/2x STUN)
15
Susceptibility to Water, Common, 1d6 damage, Instant
15
Looks like a man made of dirt, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses
20
Code Against Killing, Common, Total
10
Wary of teaming with strangers, Uncommon, Strong
20
Fear of Water, Common, Total
25
Hunted (Mystery), More Powerful, 11- (Frequently), Harshly Punish, Extensive Non-Combat Influence
15
Hunted by VIPER (or GM agency), More Powerful, 8- (Occasionally), Harshly Punish
10
Enraged when friends are seriously injured, Common, go 8-, recover 14-
Disadvantage Points: 140
Base Points: 200
Experience Required: 0
Total Experience Available: 3
Experience Unspent: 3