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Tiree

HERO Member
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    Network / System Administrator

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  1. Re: Build to Concept Champions I have been in a game like this. The only problem was the power levels of the players playing. They all brought in different power levels, which was tough to work with. If I was going to do this, I would put a minimum and maximum range of points, and as a GM watch like a hawk to see who wants to either overpower or underpower their character vs the average of the group.
  2. Re: A DC Animated-style HeroMachine For those of us who want a direct link go here: http://www.iniciative.com.br/edu/heroomatic/fabrica.swf Now you can also save it to your Hard Drive as a SWF File, but you will need to open it up within a browser. Edit: I am not sure if saving the SWF file is going to work - as of right now I get it to open, see the models, and that is all I can do
  3. Re: New trick arrow! It reminds me of the Poodle Gun from the Tick
  4. Re: Characters from HERO Art. I am not sure if he could post the pictures since it is from books published and owned by Hero Games.
  5. Re: Gun and Armor Critique. Yup, that works for me. The only thing you may want to take a look about is your damage to protection ratio. I would definitely look at the recommendations that are in the beginning of the book on Active Point Costs to protection ratio. I had a 10PD/10ED Armor for a 75 Active Point Campaign that was nearly indestructible based on what the GM was rolling. I am sure it was the dice, not the build - but still. And you can also build the weapon with multiple slots with charges or 0 END. This may work also - it would be more like the Law Giver from Judge Dredd though.
  6. Re: Gun and Armor Critique. I think if you put reasonable amount of charges, and then have certain slots not needing to use the charges you should be fine. But you might also want to look at 'Variable Advantage' this may be worthwhile when you think about it. You can change between slots before firing (like a multipower) but you can do that with your advantages - reduced endurance, Armor piercing, Penatrating, Double Knockback, etc... Yeah your damage threshold might be lower, overall it might work better. Also I noticed that you have the weapon as OIF - is this weapon attached to the Armored Suit, or is it a Gun. If it is a Gun then it should be OAF, unless he can never have it removed from him. If you are expecting this weapon to only be utilized by the character, that is already built in, unless they have the disadvantage of Independent
  7. Re: Gun and Armor Critique. I agree with Collie on this. Make it straight Armor. You could use Visible, OIHID, or IIF. I had this issue before - and why you want to buy it as Armor vs Force Field is persistence. It looks like you already caught that flaw, if someone knocks him out the armor turns off. As for your Multi-power Gun, I'd actually purchase it with Charges. Have each slot be X number of charges, some with 0 Endurance to reflect no charges (doesn't draw enough power to use a charge). And I believe it also circumvents your slot change and endurance usage.
  8. Re: Storn Art from idea to Full Picture Year 5 I am thinking of something a little different - more of a 'Pulp' style hero who really just seems to have one power/ability. I am thinking of a woman dressed in 1930-40's era flight/travel garments. Leather jacket, baggy pants, tall boots. She will need to wear a helmet of sorts, something aerodynamic for her ability. Her ability is really a Hovercycle, so it probably be a two in one. The cycle should be sleek, also with a retro pulp look, big intake in the front, possibly even have a slight resemblance to a horse with no legs. Like the Phantom, The Shadow, even Indiana Jones, she has her brains and some hand to hand fighting ability to get the job done. But her weapon of choice is a collapsible staff that can also double as a joust. I am not sure if it is too pulp for you Death Tribble - if it is - I apologize, I have just been on a kick lately as to what I play in a Champs game. edit: I am toying with a name - the Red Duchess (not sure if it works...)
  9. Re: Let's get Ready To Rumble! (help) Going through the rules quickly, I just think that if someone with double or triple knockback is just going to win - and quickly. So make the arena huge!
  10. Re: Name that flag-suited hero! If you are stuck on using Captain, I would go with 'Captain Jack' based on Union Jack. Now - it would always be good to upgrade the rank... Major Glory has my vote... and the guy could easily be a glory hound (insert groan) and constantly want to be in front of the camera.
  11. Re: "Groan" <help for amored suit> You also have the option - and it is really rough to do: Make some of your items Independent. It is generally highly not recommended, as whatever is independent can be used against you, and taken. If it is taken, you lose the points - forever! Now - for small items, I may go this route - it makes the items cheaper. I would also make them IIF (say that they are built inside the helmet, but not part) and go from there. Then with enough XP buy the Independent off.
  12. Re: Building Acid Blood Power? Wouldn't it be best used as a Damage Shield?
  13. Re: S.H.A.R.D. - Super Hero Acronym Resource Directory Kirby - you could put an H in front of it, and thus would be similar to Hiccup... which is kind of funny...
  14. Re: Super Powers, Cybernetics, Magic, etc....getting back into the swing of things. No - there is such as a thing of a VPP Gadget Pool, and you would reflect the different weapon settings utilizing the VPP instead of a Multipower. You can't have power pools within power pools, but I believe you can link power pools to each other. IE: Firestar has a Flame Aura and Flight part of a EC. She has bought all her attack powers in a MP. She has the MP link to the EC, and thus if the EC is ever drained, she woudl be unable to use her Attack Powers in the MP.
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