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mikesama

HERO Member
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About mikesama

  • Birthday 09/22/1973

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    mikesama

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  1. Re: Superhero Player Tips and Advice 2. If you are playing in a team game make sure your character can at least grudgingly work with the team. If your character is the loner who always believes in working by himself why is he even a part of a team? Characters do get their ow spotlight time but they have to have some sense of teamwork (even if it is only 'I'll go out and help them fight the invading alien menace')
  2. Re: Take a Teammate to a Movie Knockout would care less about the actual movie but would take her out for the whole movie experience, soda's, popcorn and candy. Magi Princess Bride more than likely if not he might go for an old classic like Casablanca
  3. Re: Weapon Multipowers and CSLs 5th or 6th edition?
  4. Re: Where do gangsters get pool babes? I always figured most gangsters also ran an 'escort' service on the side and they'd have the ladies over at the bosses when they weren't actually working.
  5. Re: Which is easier to swing, an axe or a sword? Learned when dealing with a boarding axe and hatchet during a seminar given by the Historical Maritime combat association. The sword stuff comes from the Davenriche European Martial Artes School
  6. Re: Which is easier to swing, an axe or a sword? One handed a sword is easier to wield than an axe, the balance point is closer to the hand making it "feel" lighter and thus is easier to bring around and recover from strikes. On your initial swing however the axe is just as easy if not easier, it is designed to impart all of your swing into the head when you swing it, it's the recovery that is the issue. As far as 2 handed only weapons swords and Axes end up more balanced against each other than most would think, and why do you ask? Simple once you have a 4 foot haft with two hands on it you can change your grip easily ranging from a baseball like grip which imparts heavy force but little control to hands at opposite ends of the haft which allows for excellent control and mobility but cuts down on the hitting power.
  7. Re: Back to Normal ? Knockout would be back to her aborted MMA Career and wonder who changed everything and would investigate but probably not get to far as a good detective she is not. Magi would first check to see if his wife and little brother are also "normal" again (his brother knows about his heroing and his wife is also a hero). After that some checking about how he and his wife met (they had a Batman/Catwoman thing going when she was a villain). From there investigation will happen and given that he really is a good PI he can get somewhere hopefully.
  8. Re: Normals vs Zombies game - advice sought, please! For your zombies the best ting to buy is automaton powers up to the 'takes no stun but loses powers/stats when damaged' Even without much in the way of PD people gotta pound on them and each time they take damage you can go oh the arm fell off but it's still coming. You biggest question is does one zombie bite always turn them into a zombie. If it does you can just hand wave it and not worry about exact stats just play it dramatically.
  9. Re: X-COM: UFO Defense as an RPG setting The thought had occurred to me before to try this but I never got much past the beginning but I had made some observations that could be very helpful. As far as weapons and the like go you already got stats, use or borrow a Dark Champions book for the stats of the real weapons. Then most weaponry is you figuring out how much a difference you want to have between weapon classes. Body armor follows the same deal. If you plan on having dogfights look up some vehicles in the vehicle guide then do the same as the weapons and armor.
  10. Re: Pink Anime Power-Suit Girl My current google fu is being semi defeated but you may find a good picture looking for a character from To Aru Kagaku no Railgun I saw a couple of the character in purple power armor with the subtitle "what happend to the pink armor?"
  11. Re: 5E martial arts questions 1: Provided he doesn't know any other martial art styles, prestidigitator is right it would be acting as a skill. He could also help the roll by making acrobatics rolls to make his moves flashier or sleight of hand to hide his true motions. 2: There are rules somewhere in the UMA about nerve strikes and doing disabling damage with them, I don't have my book at the moment but I'll try to find it and post the actual wording later.
  12. Re: Looks Like a Spaceship, Don't It?
  13. Re: Expanded Hero System Martial Arts Bibliography ALso the books of Jin Yong
  14. Re: Expanded Hero System Martial Arts Bibliography The Musashi Flex by Steve Perry (book)
  15. Re: Who's still playing and when? I play at random times you can look me up as @mikesama
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