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Keldon

HERO Member
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About Keldon

  • Birthday 10/25/1983

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    white_wolf2510@msn.com

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  1. Re: CHAMPIONS VILLAINS Sneak Peek #1: The Triptych Cover! Love the cover Its great seeing full colour pics of some classic bad guys! I really cannot wait for these books
  2. Hi, just a quick question - Does a character require the Non-Anchored adder to use a barrier to englobe? What if the target is flying? One of my players used a 34 BODY 0PD 0ED barrier as a cheap "holding cell" for villains and force field for allies, I now know it should have at least had 1 PD but as this was a "magic ball" type spell I was of the opinion that if Falcon (Our flying brick) was englobed and hit with a 6D6 HKA and knocked back 19" he would be taking a chunk of damage on hitting a wall. How would you rule this situation? Thanks!
  3. Re: Wade Wilsons Missile Deflection? The point made by one of my players was "anyone can deflect an arrow" > "but no one cant stop a machine gun" Which is basically my problem with the new rules. I do like your build Tasha, seems like it would work well, its a fair few points but would be dropped into Deadpools MP along with his Guns, Swords, Grenades etc so cost isnt a major factor. I think I would drop the body to 0, meaning if one gets through you've missed a block and you get wasted with the rest of the shots The problem with using something like desolid is wade cant protect someone by interjecting himself between the shooter and the target, not that deadpool would be being THAT heroic very often but still Hyper sense is a another great point, I think I would hand out negative to deflect "fast" attacks like bullets and lasers unless someone had something along those lines.
  4. Re: Wade Wilsons Missile Deflection? I guess thats something I need to think more about - I think im mainly just having a hard time dealing with no more Missile deflection and reflection I think the power I detailed is a nice cheap way to "make" players buy deflection, I see being able to deflect bullets as being a power because it almost impossible "realistically" and unless a Hero has it as part of his character I wouldnt allow it against fast attacks like bullets - arrows and rocks would be fine though
  5. Hi all, just noticed Missiled deflect and reflect has changed to deflect and reflect. Im trying to build a deadpool character and wanted him to have a great missile deflection but not reflection. Not sure how to do this correctly under the new system. In our games ranged block wont be an "everyman" skill but something you have to buy. My thought were - Deflection - No Range -1/2 - OIF -1/2 - Only works on "physical" attacks ie no lasers, flame throwers etc. -1/2? How does this sound? Thanks for the help
  6. Re: 6th Edition Books on eReader? Totally agree, you cant "flip through" the book with the reader like you can with a physical copy, that's why I buy reference books like Champions Universe solely on PDF but something like the core books I got in both formats. Reading for me is a way to relax so sitting at the PC for hours reading massive PDFs wasnt any fun!
  7. Re: Power/points Limits: "Normal" Superheroes DC x 2 was pretty much the upper limit when we last played! I'm thinking > 12D6 max, up to 75 active < +1/4 then > and just using that as a flat limit across the board. Im finding it difficult to impose a limit on defences that's fair for all the archetypes, A good limit for a speedster or Energy projector seems ridiculous for the 15 foot tall brick! I guess things will end up more balanced by doing my job and taking an active part in character creation. Your version of Mr S is interesting, well built, I dont expect anything that complex from my players after such a long break from Hero.
  8. Re: Power/points Limits: "Normal" Superheroes ahhh 350 translates to 400? I thought it was 250! What about a defence maximum? I think a 3/2 attack max to defence max should work well?
  9. Hi all, Im looking at running a champions campaign some time in the near future and have a question What does everyone recommend for an active points limit on the players powers/defences? In 5th ed we ran 60 active points for powers and 40 active for defences usually but im not sure if this should be changed for 6th ed? Also am I right in thinking for a 5th ed 250 point campaign its now roughly 400 points? I haven't got to the champions books yet, still reading the 2 core books front to back so im not sure if this is addressed in there Thanks for any help!
  10. Re: CHAMPIONS VILLAINS -- What Do *You* Want To See?
  11. Re: CHAMPIONS VILLAINS -- What Do *You* Want To See? Didnt read the whole thread But I would love to see the Zodiac conspiracy updated
  12. Re: Hero Dice ...collector's item, but still in demand. I too would love some hero dice, missed the last batch and Im a dice whore, got just over 1000 of em
  13. Re: 6th Edition Books on eReader? I just got my Kindle Dx today, the main reason for its purchase was RPG PDFs Hero looks great on it and while you can zoom in the fit to screen option is fine! Some books I have tried, world of darkness stuff, are not as easy to read that way but then I just zoom in! I think its a great invention for rpgs and it means my players can have all the hardcopy books and I just need the reader! Also the new DX contrast is much better than before but as has been mentioned they are very expensive, IMHO, and for £350 I could have bought alot of books!
  14. Can a character abort to turn on a power? For example Steve the evil henchman is about to shoot vapor girl, can vapor girl give up her next phase to Dodge and become desolid? Thanks! Tom
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