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Alcibiades

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  1. Alright, I have an idea for a character who is loosely inspired by the various Spder-Man symbiotes (only the symbiote is a shoggoth), Here's my issue. What I am doing is buying the symbiote as a Follower, which has numerous "usable by other" powers that only apply to whoever the symbiote has engulfed. That's not difficult. What I am having a problem with is the engulfing part. Desolidification and Clinging, all with Concentration (0 DCV), I guess. But, when the character is hit by an attack, the follower is also hit, since he's literally wearing the follower. How do I do this? So that some of the damage goes to the STUN and BODY of the follower, and some to the person that is wearing said follower? (Also, do people think that this is abusive, since the character is effectively getting his powers at a big discount, as they're actually the follower's powers that he is using? Does the fact that the follower can itself be knocked out or killed or mind controlled counterbalance this?) Thanks. I appreciate feedback.
  2. Variable Power Pool, only for Multiform, only swarms of available insects
  3. I am baffled. Here's a question for the hive mind (ha!). How would you do this? I have a character who was killed by bees. His ghost manifests by possessing large groups of nearby insects (preferably but not necessarily bees). Now, there are rules for an insect swarm in the Bestiary. BUT, it's not good enough. Because it does not account for the ability of a swarm to change size and shape. Do I need Shape Change to change the contours of the swarm (say, into a humanoid form)? Or will Stretching alone do this, since the swarm is still obviously a swarm no matter its general contours? If the swarm wants to extend anywhere that is not on a surface, at least part of it will have to fly. So, is this Shape Shift or Stretching, linked to Flight, at some kind of reduced version of Linked because he can do it across a surface without using flight? There are numerous such questions, but that's the main one. Then, say that he wants to leave his bees behind and possess a bunch of ants instead. I guess that there are two ways to do this -- Possession (insect swarms only) and some sort of Multiform (OIF: Large Numbers of Bugs of Opportunity). BUT the former depends on the presence of actual swarms and not just a bunch of insects who aren't connected in a swarm stat block.
  4. Sometimes it benefits him, sometimes it doesn't, depending on circumstances. In combat, it benefits him when it activates. I think I like Massey's approach.
  5. This power is making my brain hurt. I have a character who exists in higher dimensions of space-time. From the point of view of someone who exists only in our mundane three dimensions, he appears to be moving in and out of existence as he changes in position relative to you. So far I have Invisibility to Sight Group , Persistent (+1/4), Reduced Endurance (0 END; +1/2), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates, Character does not control activation of personal Trigger; when someone moves relative to him; +3/4) (50 Active Points); Requires A Roll (11- roll; Must be made each Phase/use; -1) But the problem is that this will activate the power for everyone, not just a particular observer. I want it to affect different observers variably. Do you get what I'm saying? Two people perceive him; he might be invisible to one, but not the other.
  6. Aha! "If a character has a Trigger for a personal power for which he cannot control the activation, he may, at the GM’s option, reduce the value of Trigger by ¼. An example would be an Aid STR, Triggered when the character becomes Enraged (or Berserk). Since the character cannot become Enraged at will, he gets less use out of his Triggered power, so the GM might reduce the Advantage’s value. (The GM may also allow the power to take the No Conscious Control Limitation, if appropriate.)" Got it
  7. Well, there's another issue here that I didn't mention. The idea is that the character fears these powers (they come with a nasty personality change Side Effect), but if he uses his other powers in an uncontrolled fashion the powers might trigger. So this Unstabje Power, Variable Limitations (requires -3 of Increased END Cost, Concentration, Requires a Roll, Extra Time) The result is that if the character wants to use the power without Increased END Cost, Concentration, and so on, there's a chance he'll lose control (set his VL to Requires a Roll) and activate the scary power instead. (I realize that the simplest way to do this is possibly Multiform really, but again this costs points for what is a limitation)
  8. I act Huh. that's an interesting idea. And put No Conscious Control on these powers, so that I can't deliberately activate it. So put the Limitations on the Multipower, and not the powers inside it? I'm foggy on how this would work, mechanically.
  9. Hello HERO peeps. I am stymied and perplexed! What I want to build is something like Unstable power (what kind doesn't matter), Requires a Roll List of other powers (what kind doesn't matter) that activate only if Requires a Roll on the unstable power fails The gist is that the secondary powers only activate if the unstable power fails. The intuitively obvious options are Accidental Change (but it isn't really that), or to put Trigger on the list of other powers (the trigger being failing the roll), or to have the other powers as a gigantic Side Effect on the unstable power. But, Trigger costs points, and this is actually a limitation on the powers, since I can't activate them whenever I want. Side Effect doesn't seem right, since these powers have a major good side. Any ideas? Am I missing something obvious?
  10. Good day Mr. Long! I have a question for you. I have the following two powers. 15 Barbed Scourge: Killing Attack - Hand-To-Hand 1d6, +2 Increased STUN Multiplier (+1/2), Armor Piercing (x2; +1/2) (30 Active Points); No STR Bonus (-1/2), Reduced Penetration (-1/4), No Knockback (-1/4) and 16 The Lash of Conscience: (Total: 33 Active Cost, 16 Real Cost) Killing Attack - Hand-To-Hand 1d6, +2 Increased STUN Multiplier (+1/2) (22 Active Points); No STR Bonus (-1/2), Reduced Penetration (-1/4), No Knockback (-1/4) (Real Cost: 11) <b>plus</b> Armor Piercing (x2; +1/2) for up to 22 Active Points of Barbed Scourge (11 Active Points); Linked (Barbed Scourge; -1/2), Limited Power Power loses about a third of its effectiveness (only affects living things; -1/2) (Real Cost: 5) Due to the way Limitations and Advantages on the base power interact with Naked Advantages, the second version is more expensive than the first, despite being worse. Am I doing this wrong, or is there some alternate means for "a weapon that is armor-piercing against living things, but not inanimate ones?" Thank you!
  11. Young People's Dystopian Fiction Hero. Hey! FFG lost the 40K license.
  12. Oh great and incredibly prolific one, I invoke thee! I have a question. Is the following build possible, for a sword that can burst into flame for instance: Sword 1D6 HKA, OAF (-1) Sword on Fire! 1D6 RKA, Area Effect (1m Surface) (+1/4), Personal Immunity (+1/4), Constant (+1/2), No Range (-1/2), Can Only Be Applied to Sword (-1), OAF (-1) So that whenever the character hits with the sword, or whenever the sword is parried or otherwise touched, the RKA affects the touchee/toucher. The alternative would just be an RKA Linked with the HKA, but that wouldn't yield the result that things that touch the sword, as opposed to be hit by it, take damage as well. Thanks!
  13. I... not at all. That never occured to me.
  14. The reason (and this further complicates things) is that -- I guess I have to explain the character for this to make sense. The character is a classical Fury from Greek myth that has been changed into human form. One side effect of this is that, since classical Furies could not follow their victims into areas in which they had the protection of (other) gods, whenever the character enters such a place -- a church, temple, synagogue, what have you -- all her divine abilities shut down, as only the human part is allowed within. In this state, the whip is just a whip. You can take it away (it's an OAF). It can't light. However, outside of such an area, it is simply Restrainable, as the character can summon it. After pondering this, I thought -- could I just make the flame a damage shield _on the whip_? The Lash of Conscience, all slots Variable Limitations (requires -1 worth of Limitations; OAF, Restrainable, Linked (The Flame of Chastisement I), and Conditional Power power does not woth in a Sanctuary; -1/2) 7 The Grip of Conscience: +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Limited Power Power loses about a third of its effectiveness (only to Disarm and Grab with whip (no squeezing); -1/2), Variable Limitations (requires -1 worth of Limitations; OAF, Restrainable, Linked (The Flame of Chastisement I), and Conditional Power; -1/2) 4 The Lash of Conscience I: Killing Attack - Hand-To-Hand 1/2d6 (10 Active Points); No STR Bonus (-1/2), Variable Limitations (requires -1 worth of Limitations; OAF, Restrainable, Linked (The Flame of Chastisement I), and Conditional Power; -1/2), Reduced Penetration (-1/4) 7 The Lash of Conscience II: Variable Advantage (+1/2 Advantages; Limited Group of Advantages; +3/4) for up to 10 Active Points of HKA, Reduced Endurance (0 END; +1/2) (10 Active Points); Variable Limitations (requires -1 worth of Limitations; OAF, Restrainable, Linked (The Flame of Chastisement I), and Conditional Power; -1/2) 1 The Reach of Conscience: Stretching 3m, Reduced Endurance (0 END; +1/2) (4 Active Points); Only To Cause Damage (-1/2), Variable Limitations (requires -1 worth of Limitations; OAF, Restrainable, Linked (The Flame of Chastisement I), and Conditional Power; -1/2), Always Direct (-1/4), Limited Body Parts (whip; -1/4), no Noncombat Stretching (-1/4) then the flame. She has to ignite the torch with an act of will, i.e., turn on Images. The Flame of Chastisement, all slots Conditional Power Power does not work in a Sanctuary (-1/4), Unified Power (-1/4) 2 The Burning Reach of Conscience: Stretching + 5m, Reduced Endurance (0 END; +1/2) (7 Active Points); Linked (The Flame of Chastisement I; Lesser Power can only be used when character uses greater Power at full value; Lesser Power need not be used proportionally to Power with which it is Linked; -1/2), Only To Cause Damage (-1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4), Limited Power Power loses about a fourth of its effectiveness (whip; -1/4), Conditional Power Power does not work in a Sanctuary (-1/4), Unified Power (-1/4) 7 The Flame of Chastisement I: Sight Group Images, Reduced Endurance (1/2 END; +1/4), Difficult To Dispel (x8 Active Points; +3/4) (20 Active Points); Only To Create Light (-1), No Range (-1/2), Conditional Power Power does not work in a Sanctuary (-1/4), Unified Power (-1/4) 22 The Flame of Chastisement II: Killing Attack - Ranged 1d6, Armor Piercing (+1/4), Area Of Effect (1m Surface; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2), Constant (+1/2), +4 Increased STUN Multiplier (+1) (60 Active Points); No Range (-1/2), Linked (The Flame of Chastisement I; Lesser Power can only be used when character uses greater Power at full value; -1/2), No Knockback (-1/4), Conditional Power Power does not work in a Sanctuary (-1/4), Unified Power (-1/4) 24 The Flame of Chastisement III: Drain DEX and END 2d6, Area Of Effect (1m Surface; +1/4), Affects Desolidified Any form of Desolidification (+1/2), Constant (+1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (+1/2), Reduced Endurance (0 END; +1/2) (65 Active Points); Linked (The Flame of Chastisement I; Lesser Power can only be used when character uses greater Power at full value; -1/2), No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Flame of Chastisement II must do STUN; -1/4), Conditional Power Power does not work in a Sanctuary (-1/4), Unified Power (-1/4) 12 The Spiritual Grip of Conscience: Affects Desolidified Any form of Desolidification (+1/2) for up to 40 Active Points of STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Limited Power Power loses about a third of its effectiveness (Only Disarm and Grab with whip (no squeezing); -1/2), Linked (The Flame of Chastisement I; Lesser Power can only be used when character uses greater Power at full value; -1/2), Conditional Power Power does not work in a Sanctuary (-1/4), Unified Power (-1/4) jeeze ... this is really expensive for what it does!
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