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Karma

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Everything posted by Karma

  1. We all know what the worst killer Disadvantage is don't we people. That's right Unluck. With other Disads you at least know where the damage might hit you and can be prepared... Karma and her team were looking around the house for the mad scientist and the Killer Robot he was working on. Being who she is Karma was teleporting invisably all into all the rooms. Suddenly the 4d6 Unluck kicks in and not only does she find the Robot but manages to teleport onto a dropped piece of paper which unbalances her sending her sprawling onto the Killer Robots activation button. So there's Karma alone, on her ass and facing the Big Bad that was designed to take on the entire team. Thankfully the rewst of the team was able to follow her screams to the site before she lost any of her viatl organs (since it was designed to take her (and the rest of the team) on it surrounded itself with a 'cannot teleport' Force Wall with her inside)
  2. So what do people think of the fact that they've cast a black actor as Wilson Fisk in the new Dare-Devil Movie. Do we think its : a) Steering away from the sterotype of the original Fisk as an Italian Crime Boss or Playing on the stereotype of all crime being tracable to the black community (hell he even claims to have grown up in Harlem). c) just a casting decision that has nothing to do with sterotypes. P.s. Am I the only one who thinks Marlon Brando would have made the perfect Kingpin were it not for the fact he refuses to be shot from the neck down? One thing that helps keep me from 'sterotyping' is the fact that all my games are set in Australia where sterotypes are not as prevalent. Sure some of our native people are sterotyped as drunken dole bludgers (people who live off welfare) but no-one wants to bring that into the game anyway.
  3. Karma

    Evil Puzzles

    Challange of Champions Bwhahahaha Before I kill you Mr Bond.... (Just getting in the mood) "The charaters find themselves in a room with bazillions of Drain (all their powers similatiously) and a locked door on the other side. In the middle of the room is a chessboard with a black and white bag on either side of it. A booming voice annonces "One of these bags holds a bomb set to detonate in 15 minutes that will easily kill you all. It will also detonate if you even touch the bag. The other bag contains the key to the door. You could try to work out which is which or, then again, you could play a game of chess with me, your move". The chess pieces are set out (which pieces doesn't matter, although you should put them in so it sounds like they do): Black: B1, A2, D3, B4, A5, G6 White: C1, A2, C3,H4, E5 (Each one is counted from the side their playing on) The bomb is in the Black bag, the Key is in the White. You could also do it the other way (if you think they'll go for the white bag because 'White=Good). Note: If they move any pieces their gonna have a bad time of it. If they do, have the 'booming voice' laugh at them and say 'bad move'.
  4. Because someone had to say it!!! You have trouble coming up with 'Sinister' Villians? Physical Disadvantage: Left handed (very infrequent, slightly imparing) 0 pts. There you go, 'Sinister' villian. (Ducks various rotted foodstuffs trown in his general direction)
  5. O.k. we know (from the "Who are the Super Heroes..." thread who stands for Truth Justice and the (enter name of area) way in your area but how about the fiendish underhanded monsters about whom people try to change the subject about when their connections to the area surface? Who in the super community are your areas 'Black Sheep'?
  6. Full Life support=Doesn't Eat/Drink=Doesn't Excreate (there I wrote it so sue me). Unless your talking about another indelicate subject in which case I agree. Remember no human contact can have a serious detrimental effect on one's psyche, just as Rogue.
  7. Seriously? My characters have worn: Karma (Australian, super thief and part time Viglilante): A chamelion costume, although when she was 'playing hero' she wore a black and white 'spandex suit' "cause it was traditional". Switchblade: Civvies, always. Then again he didn't have a secret I.D. So really. If we're talking about what heroes would really wear if they weren't being drawn by comic book artists then probably what they fely most cofortable in/what was trendy at the time/something which showed their alligence to some cause, i.e. what most people do. ASctaully it would be so much easier not to have a 'set costume' except perhaps a mask, that way you put on the mask (or not) and people know who you are. 'Costume canhes are so muchj easier' and it could lead to 'fashion mags running 'Best dressed superhero' comps (like they do with other famous people), which 'only one costume' worlds lack.
  8. Librarian? Trust me as a Librarian. We have about as much 'free time' as a teacher, perhaps less. If I had Superspeed and 'Does not sleep' maybe I'd get ahead enough to think about 'saving the world'. Either that or library users who actually know where to put the books when they've finished with them and how to not damage the books (sorry, ranting). Sure I've got gobs of information at my fingertips but, trust me Librarian as Follower is a much better idea (and less stressful for everyone concerned). Then again I wouldn't mind playing 'The Librarian' who has "Enraged: when books are damaged" as a Disadvantage.
  9. My Female charaters While I know it's traditional to draw feamle characters in Comics as 'knockouts with bib boobies' (Heck I hear that the artists on Wonderwoman used to increase her bust size by a pencil thickness every year to see how long it would take people to pick up on it) my female charatcers seem to buck the trend. Why? Heck knows, maybe I'm just a rebel. Karma, for example, while being by no means homely is quite happy to be as generic as possible (and therefore hard to pick out of a line-up) while Echidna, beinmg a rip off of Penance from Gen X is kinda fairly unattractive in a 'that chicks covered in spines' kind of way (and yes she has all kinds of angst about it, but then anyone whose unattractive and teenage does). The main reason for 'Comic Babes Syndrome' is that for most of the lives of comic books everyone involved from the writers to the artists to the 'collectors' were men and so the femaler characters were created to fit the 'male ideal of womanhood (i.e. Babes with bigg'uns)'. Unfortuantly this has now become traditional and a 'genre cliche' so that now its as hard to change as 'yellow spandex'.
  10. How about Mind Control? Same adv/lims on a Mind Control (Telepathic one command: Once I'm gone wait for an amount of time equal to how long you've seen me then Forget Me). Or if its a serious disadvantage try to convince your GM to allow you to take it as such. Physical Limitation: Forgotten (Can't get people to remember meeting you). Unless your playing a solo game its going to be a real problem You: Hey guys, what's up Rest of the team: Who the hell are you and how did you get into our base. You: I'm with you guys, look I have this piece of paper you signed saying you know me Someone: It could be a forgery You: Oh hell why do we always have to go through this... I can just see the team getting to crime scenes to late because they spent so much time questioning your character about who he was. I can also see less trusting members taking shots at 'the stranger' whenever you turn up mysteriously in their secret base. BTW This problem was also one which a character in Hudson City Blues had. He gets introduced to the charatcers when they put their hands in their pockets and find a note that says something like: "This guy told me to write this down, cause I'd forget meeting him. I've agreed to help him find a woman called 'Plain Jan'e who he thinks might suffer a similar problem, there is a video of her in my backpack, he said he'd help with my investigations and leave what he found in a PO Box (the keys in my other pocket)." in their own writing. Seems you couldn't even remember what you did while you were with him.
  11. The Gazebo Effect in action For those who don't know the 'Gazebo Effect' it is the habit of roleplayers when their characters are confronted with something with a weird name to automatically assume its a monster. This was not a Champions game but a guy I knew had a character who was in his 'happy place' after being surrounded by metal bars (had a total phobia of metal as a curse placed on him by another PC after he was overheard joking about being the serial killer who had killed her friends (yes he was one of those people (both player and character) and was dreaming he was on a boat made totally of wood. So he gets to this island (in his dream) and the GM says "You reach the island and see it's covered with mangroves" At which point the character started fire-balling them before they could attack him. He was sent back to his 'happy boat' for a while. Note: There were no monsters in the system (as far as anyone, including the GM knew) which had a name even vaguely like mangrove. Boy I love the fact that I've seen the GE in action.
  12. Re: What would your character do? II Walkabout: Would create a Gate to the train for himself and then one between the floor under the villian and a point a metre above the ocean where the bad guy could happily blow himself up in comfort without the radioactive cloud or the wave it creates reaching any landmass. He would then blame the explosion on 'French Nuclear testing' (Walkabout doesn't like French Nuclear testing). Karma: Try to get aboard a bullet train moving at the same speed as the 'Death train' and then teleport aboard the DT (unlike Walkabout she doesn't get to pick her velocity). Invisibly move toward the perp and silently, cut the wire between the dead man switch and the bomb. If she'd found out try to put the guy into unconciousness before he can react. If she manages to clip the dead mans switch wire put a sword through his vitals before he can get his **** together (Karma is not one to let a psycho live) then return to the first train with the Nuke let the train stop and teleport to the nearest American missile silo, set the clock and phone in the threat (Karma's version of nuclear disarmament, she's from a very dark future).
  13. Which is why, I believe, it did last all of 3 panels. (1) They go over a bar, (2) a hand with a stoggie in it comes up (so we are still unsure), (3) Lobo follows. P.s. I think Jubilee was jibbed in the fight against Robin, only way she lost was 'cause she had the hots for him.
  14. Our campaign Our team (name as yet to be determined) operates out of the Red Centre, a base in the middle of the Simpson Desert in a universe where, unlike the official Champions Universe, Australia cannot be 'safely ignored due to its lack of supers, etc'.
  15. Re: What does the word 'Geodecent' mean? Be Nice to the Earth?
  16. Aussie superheroes? How about speedoes and nothing else. That's what the Bronzed Aussie 'Life-Guard' would wear. The problem is, like the US, we don't have a national dress (unless you include Aboriginal body painting, and how many US citizens would consider Amerindian Warpaint the national dress?), so skintight spandex is always a possibility (hell our athletes wear it and kick the world collective ass at the Olympics, why not our Supers?).
  17. That is where you keep the thing they are looking for/the exit/the prisoner/something the'll kick themselves for not finding/or better yet the thing that will work as a deathtrap for Foxbat (ie. kill him) (it is the Foxbat Deathtrap) So on a realted topic: How do you tempt your players into these fiendish devices (apart from knocking them out and placing the there or 'making sur its behind the next door' ie cheating.) KEEP OUT sign used to work well (PC curiousity and all). Now? Not so much. Authorised Personel Only sign is good unless they know the Authorised Personel have Flight/Desolid/Someway of avoiding the traps effect. Place it in the airducts (PCs love airducts) Put it in a room marked 'Personal safe/Loot/Experimental deathray/whatever will peak their intrest' on the base plan and make sure the plans fall into the PCs hands. Put it in an unmarked room on the plans. Have the Bad guy (who is immune to its effects), or a hologram of said badguy, stand in the middle of it and make sure the trigger is just before they reach max range to him with their powers. Any other suggestions?
  18. My top 10 1. Penance (of Gex X): Unable to connect with anyone yet still willing to be a hero. 2. Moonstone (of T-bolts): With great power can come great oppertunities. Sometimes the corruption comes before the power. 3. Harley Quinn: Surviving the quintessential bad relationship to survive the only way she knows how. 4. Spider Girl: Sometimes the shoes are so big you have to make your own. 5. Daredevil: Turning a disability into an advantage. There should be more 'disabled' superheroes. 6. Gambit: No-one said heroes had be upstanding citizens. 7. Spider Man: What heroes should be. Has learned the price of power. 8. Magneto: This is what supervillians should be like. Totally sure of his own moral superiority. Actually working for 'the greater good' as he sees it. Willing to go to any lengths to insure a better world for his people. 9. Two-face: Fave Batman villain. How much worse is Evil when tempered with rightousness. 10. Chamber (in Gen X): Turning self-hate into heroic action.
  19. Re: Homebrew Organizations A.C.E. (Armoured Combat Exoskeletons) Makers of quality power armor for ... well anyone who can meet their prices. Motivation: Pure, simple capitalism. Mo' money. Theme: Think Stark industries without a concience. Powers: PA for every occasion. Saves many of its best designs for its own use. Why?: The PCs all had suits from this organistion that had 'fallen off the back of a truck' literally. They made a good Hunted for the group. Ps. the campaign was called ACE High. Guess what the PCs were in their off hours.
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