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Karma

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Everything posted by Karma

  1. Re: Ultimate Suppresser Faux Pas?!! Faux Pas?!!! You dare type in French!!! [Horrible French Accent] I mock you and your French typing[/Horrible French Accent] O.k. All kidding aside my books are in another country so I really can't help. But welcome to the boards.
  2. Re: The best questions you can ask! Really? I always thought the answer to "Who is Number One?" was "You are Number Six".
  3. Re: Powers to make life better O.k. just now (as opposed to usually, which is 0 STR TK (see above). Megascale Teleportation (enough to get me from Paradise to Civilisation) for the weekends. Why not flight, you ask. I have a Succeptability to high altitudes. Oh and a 0END 1Pt killing attack damage shield vs. insects wouldn't go astray either (Damn Mozzies)
  4. Re: Powers to make life better Seriously just Telekinesis. Enough to move stuff from where I can see it to my hand without me having to get up. As of yet I can think of no other power I truly want.
  5. Re: Low End Villain or Henchmen Campaign? You realise that from a henchman's POV Batman is a complete lunatic A-hole? If he wasn't he couldn't get them to talk so easily just be looking threatening. Lets' face it if Batman's CoK ever became public knowledge among the low-rent crowd of Gotham City his job would get a whole lot harder. That said yes 'Dr Horrible's Sing-Along Blog' for many things including what a real lunatic A-hole hero looks like. "He THREW a CAR at my HEAD!"
  6. Re: Champions Universal Deathmatch: Peacemonger vs. The Warlord! Kind of makes me wish I'd seen 3rd ED.
  7. Karma

    The Butler

    Re: The Butler Soc. Lim.: Humor so dry you should keep it away from open flames.
  8. Re: Campaigns bases off alternate sources. I've played in a game based on Wildstorm with some characters from the Wild Cards books. Actually the GM was so into Wildstorm that he had the characters turning up in games where they were totally out of genre (Vampire: The Masquarade for example), but that's a personal gripe.
  9. Re: superuseless superpowers So someone trying to see you from the other side of a wall (with N ray vision) fails to do so. If the came round the wall they would see you but looking for you with N-Ray vision fails. I can see the logic.
  10. Re: Not "Secret", not "Public", just "Identity"
  11. Re: Not "Secret", not "Public", just "Identity" I've been thinking about this and I'd make a hero with neither Secret or Public ID the equivelent of the real heroes in the real world. ie. police officers & fire fighters. These are guys that put their lives on the line to save people and property and apprehend criminals, just like Superheroes do. Some are even awarded medals for it. Thing is alot of people would have a hard time telling you, off the top of their heads, who the last cop or firefighter to get a medal in their city was. Sure that people he saved/criminals she apprehended might never forget them, and for a while they'll have people offeing them free food and stuff and saying 'good on you', but then something else 'newsworthy' happens and people tend to forget. If they don't do something 'medal-worthy' again then eventually they are just like every cop or firefighter, an everyday hero, but not someone that people know the name off automatically. The same would be true of superheroes. They'll stop 'Evil Guy' or save the city and they'll get famous because of it. The media might lionise them, the mayor might hold a press conference, people might come up to them in the streets and say 'Hey aren't you Mega-man? Thanks for stopping Evil guy, that was cool.' However the next day the Champions are called on to save the city from Dr Destroyer or some such and that becomes upermost in peoples' mind. Sure the hostages you saved might keep sending you cookies and the teenage girl who was one of them might have a picture of you on her diary with a love heart around it, and you can be sure that Evil Guy won't forget you when he inevitably breaks out of jail, but the the populous at large you will be 'just another superhero protecting the city because it's what they do' (until you do something else that gets you public attention and lets face it Superheroes are more likely to do this, just because of how 'Super' their 'Heroics' are)
  12. Re: Help: Hey Diddle Dillinger
  13. Re: superuseless superpowers There is a Magic Item (gauntlets) in D&D (where healing magic harms Undead) which casts a healing spell on anyone your hit. Basically it's an undead detector. WHACK!! "Hey what'd you hit me for?" "Just checking..." (better than a boffer bat since you have a 'legit reason' to hit people who bug you)
  14. Re: Can't see through your clothes Male character Looks at female team-mate and smiles. Team Mate: What??! Male: Your wearing all Man-made fibres today Team-mate: HEY!!!
  15. Re: superuseless superpowers Sounds like a character in the 'New Heroes' set of books (she turned into diamond, immobile diamond). The last tactic was her usual combat tactic (after which her team mates would pummel the poor guy). When the machine went off that robbed everyone of their powers she was in diamond form (to protect herself after she was beat up). Years later when someone tests a machine to reverse the effect she 'wakes up' and wonders how she got from a hillside to a storage room in a bunker. Just saying...
  16. Re: Not "Secret", not "Public", just "Identity" As people have said the difference is that Secret ID comes with a set of problems (Villians trying to discover it, Having to 'slip off to put n your mask', sometimes being unable to stop the badguys because you can't get away to get into costume) and Public ID has others (Protesters outside your house, Villians knowing where you live, anything Celebs have to put up with plus Badguys really). If you don't have either and don't get points you should have very few of these problems. Actually the only reason that I can think of in genre for why a character doesn't have either is that they don't go out of their way to hide it and so people don't really care much. The X-men are a little like this. Most of the time they didn't wear masks, but people who knew them usually knew they were mutants and to those who didn't they were 'just some guys'. I wouldn't have given them Secret ID or Public ID myself (Until the 'big outing', when they made themselves 'Public') (The Institute OTOH would have had Secret ID, there is a difference. The public might know who you are but have no idea where you live).
  17. Re: Your Gaming Group's Jargon "The Mangrove Effect"- The Gazebo Effect from an actual player in our game. "Mango? Two Mango?"- A situation in which the NPCs don't realise the importance of what you are telling them. Comes from a situation where the PCs were attempting to explain the orc army marching on the Elf homeland to an elf who was stoned out of his gourd (The Orcs having correctly timed their attack to the day of the Mango Festival when all the Elves would be 'under the weather' on 'natural substances') Sung "Hey I've died twice"- Any sitruation in which the players think the Cleric might need to Raise them afterward. Quoting, of course, Buffy from 'Once More with Feeling' and referencing the fact that their own character has, indeed, died twice (at least). Of course we have the Moose/Half Moose as well, but that isn't specifically our group. Wompus - A character built specifically for combat. "Ping" - the sound of the blow not breaking through defences. "Blah" (usually with hand gesture signifying a great deal of something coming from the mouth)- Character recapping information that the players heard that the either characters didn't or were not supposed to understand usually followed by me (the GM) saying "Yes and what was that Blah" because there is little more I love than characters acting on information that the players know to be wrong because one of them couldn't explain it properly. (I have only one player who goes along with me but a least I try) "Previously on (enter name of campaign here)" - A recap for players who were not here last session or can't remember what happened when their characters would (since very little in game time has passed) usually done by another player with help from the GM who is, at this point, setting up. "So we're in a (Forest/Dungeon/whatever)" - Lets get back to the game people and not get totally off topic. From 'The Gamers' from Dead Gentlemen Productions, used in the same context. "Second session! Record stands! Sorry dude!" Usually said by me when I am GMing and one of the characters just bit the big one in the second session of the campaign (usually because one of the PCs failed to help him or he decided to play hero, I don't try to kill PCs I really don't). "Flange" - Run away. No idea where it came from, someone elses group probably. Given what a Flange is, makes no actual sense.
  18. Re: Help: Hey Diddle Dillinger You could give her gang powers and personalities based on the rhyme. Cat: The 'second story' expert (Cat burgler). Has a violin that allows her to control people. Cow: The Muscle. A Superstrong 'Minotaur' possibly with Superleap (No-one said how the Cow was able to jump over the moon, she might have just been strong enough). Little Dog: A nut job who laughs to himself all the time, esecially at inappropriate times ("Yeah hit him a gain, ha Ha, Hit him again") Dish and Spoon: A pair with Super Running who take the loot while the rest of the gang holds off the 'fuzz'.
  19. Re: Superhuman women and normal women Obviously because if they are too close to 5'6" they find it too hard to keep secret IDs ("Janet is 5'6", just like so many superheroines, you don't think...?)
  20. Karma

    Unmaking

    Re: Unmaking I have a GM who fully considers 'one warning' enough before placing us in no-win situations of our own making. Sometimes there are vague warnings and so his TPK rate is higher that you'd like in a GM, but "hey" (he says) "If I tell you/hint that something is suicidally stupid and you go ahead and do it don't blame me if you die."
  21. Karma

    Unmaking

    Re: Unmaking Yes but does that mean it isn't O.k. for a player to kill his own P.C. with the aid of the GM? What about simply using a GM's set up to do so. From the sound of it you think this would cause tension in the group. I disagree. If a Player wants to sacrifice his character for the greater good he should be within his rights to do so.
  22. Re: The Spy Factory Yes, becaquse unauthorised telepathic scanning of federal employees isn't going to get him in trouble. Man, if think Nixon had it bad, just wait till the news that POTUS has secret telepathic scanning going on gets out. Nixon just had phone conversations taped, Fielding is having mindscans done. Actually, the knowledge that Fielding is a known associate of people who may, or may not, have used their telepathic powers to get him elected is exactly the sort of 'dirt' that the NSA (or anyone actually) would need to have him impeached. Heck how did he get elected in the first place, or are his 'sympathies for the kinds of people who deprive good citizens of their privacy and in many cases their free will' a secret. You want a bet? THe NSA deals with secrets. What's the bet that the first thing the telepath picks up is 'Hello Mr Telepath, guess what we've been working on since Telepathy became known to us (decades before the general public). We call it the Keeper of Secrets'. (Telepath begins bleeding out of his nose). Have you seen PS238 where a telepath (read only, no mind control, just knew what people were thinking) becomes POTUS. Lets just say that without the aid of a local superteam impeachment would have been the least of his worries.
  23. Re: Code vs Killing, but Gods a little fuzzy about kneecaps. I have quite a few mooks with this problem. Thinks "Lets see I can hold out in which case you shoot my other knee. I can lie and tell you something that sounds plausable so you won't shoot my other knee. Or I can tell you the truth in the full knowledge that when the boss finds out I squealed he will have me skinned alive slowly in front of the other mooks as an 'example'. You know I'm taking option B." Screams: "The bombs on the Docks" or something else he thinks you'll find plausable. Actually quite a few of my Mooks are so scared of 'the boss' that they refuse to cave. Yes you can torture them, but you (hopefully) don't enjoy it and are, at worst, an enthusiatic amateur. 'The Boss' OTOH has spent years perfecting his technique and has been known to torture people just because he can. Also the mook 'knows' that you'll never beat his boss because no-one ever has, so squealing is just gonna lead to his boss getting angry at him when some incompotent fools arrive on his doorstep. Then again I'm a 'BAD GM' who knows that the moment you allow 'the kneecapping approach' to work is the moment it becomes so routine as to be cliche. Funny how PCs always do the thing that works, no matter how 'unheroic', it's almost as if they can learn. (Then again my players tend to put pragmatism before heroism, at least in their portrayal of their characters).
  24. Re: The Spy Factory NSA Director (after putting the phone down): Looks like Fielding is going to be 'hands on'. Time to put the contigency into place. Have the white file on Osama Bin-Laden shipped to the FBI. Oh and see if we have anything on Fielding would you? Anything Impeachment worthy? Clinton was the same you know. Hadn't been for that wife of his we'd have had him out on his ear...
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