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Astromath

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About Astromath

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  • Birthday 08/30/1959

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  1. I see there's no posts for awhile. However, I want to put my two cents in. Create a Custom Power, and call it "Naked Limitation" with the amount of negative points you want the limitations on. (Custom Power is the only power that can be negative without using Adders.) Then create a Custom Power. Lets us a VPP for example. Let's say that the control cost is 80, but only thirty of that is based on an OIF. First, you need to figure out how much the real cost on 30 active points with an OIF is. In this case 20. That means that the OIF on 30 points is 20 points which is a di
  2. This is a continuation of a discussion back in 2010 (which is probably archived). Here's my two cents. The following would duplicate exactly the Transfer power in previous editions. Using the STUN Transfer example in 6E1 sidebar, I would make the Aid a Standard Effect with the custom Advantage/Limitation "Standard Effect number must equal the amount rolled on the Drain dice (+0)." I'm giving this a +0 modifier because the Aid dice, if rolled, would sometimes be greater than the Drain dice (which would be the Limitation because it reduces the Aid rolled to the amount rolled on Dr
  3. That would be a really hot topic. Especially if the microwave oven is actually being used.
  4. Curious about your reasoning. In the xml you have GROUP being general, where as in 6E1 79 Groups are Cultural KS. PEOPLE doesn't seem to be cultural (and is not so stated), especially if you can define a single person. The following is nothing but a personal opinion: <GROUPS DISPLAY="Cultural"> <TYPE>CULTURAL</TYPE> </GROUPS> <PEOPLE DISPLAY="People"> <TYPE>KNOWLEDGE</TYPE> </PEOPLE> <PLACES DISPLAY="Area"> <TYPE>AREA</TYPE> </PLACES> <CITIES DISPLAY="City"> <TYPE>AREA</TYPE> <
  5. Just tried unchecking the Use strict Writers' Guidelines compliance while leaving the Use Abbreviations checked. That works. It looks like checking the Writers' Guidelines overrules the ABBREVIATION attribute, even if the Use Abbreviations is also checked. That is behavior I wasn't expecting. P.S. Where can I find the Writers' Guidelines?
  6. I'm not sure what you mean. Checking 6E1 325, Attack Versus Limited Defense is abbreviated to AVLD in the first sentence. On page 326, No Normal Defense is abbreviated NND. Life Support in HD does abbreviate to LS, as well as Professional Skills (PS), Science Skills (SS), and some others appropriately. I'm just wondering why the ABBREVIATION attribute is not working when abbreviations in the Preferences is activated. Never mind. I tried adding WGABBREVIATION="AVLD" and WGABBREVIATION="NND" and they abbreviated appropriately (I copied the XML to another fi
  7. I noticed in the XML that the adder "All Or Nothing" has the ABBREVIATION="NND" on its line. However, when choosing that adder, NND does not appear in the output. When I look closer, the abbreviation "AVLD" isn't in the output either. Example: Choose Blast 1d6. Add AVLD modifier with All Or Nothing checked (I'm not changing the Defense Change or the Defense for the sake of the example). The output is Blast 1d6; Attack Versus Alternate Defense (ED; All Or Nothing; -1/2). That is technically correct, but the expected output should be Blast 1d6; AVLD (ED; NND; -1/2) because of t
  8. I figured a work around. Reduce the BASECOST of the main skill to 0 and add an ADDER with the title No Culture/Region Choice with BASECOST of 3. All that's left is the part of graying out the other two adders when that is chosen. I'll be looking at examples in the Main6E template where some skills do that.
  9. Ah. I see. I'm still completely flummoxed as how to do the Bribery skill. I probably need to do each as its own skill as a workaround, but I'd rather be able to do it like Computer Programming. But, on the other side, I am learning XML by doing this.
  10. I had a feeling SHOWALIAS was part of the problem since it wasn't defined in the docs. So, by deleting that, the adders should show in the end result. IOW, I can't get the same behavior as Computer Programming then. That's a bummer. I'm not too sure how to do it then. Any hints will be appreciated. I'm trying to add in xml so that I can add the extra stuff from Hero System Skills (6E). So far, I'm up to Bribery (6E Skills book, page 93, subsection Subdividing Bribery). P.S. Right now, you have in the Preferences the Template tab to add 5th edition sour
  11. I've never heard of Liz Masters. Who is she? My wife had a lightning character back in the 3rd edition days called Johnny B. Goode (which is from Misfits of Science tv show).
  12. This is what I have: <SKILL XMLID="BRIBERY" SHOWDIALOG="Yes" DISPLAY="Bribery" MINCOST="1" FAMILIARITYROLL="8" FAMILIARITYCOST="1" EXCLUSIVE="Yes"> <CHARACTERISTIC_CHOICE> <ITEM CHARACTERISTIC="PRE" BASECOST="3" LVLCOST="2" LVLVAL="1" /> </CHARACTERISTIC_CHOICE> <ADDER XMLID="FIRSTCULTURE" DISPLAY="First Culture or Region" SHOWALIAS="No" BASECOST="2" MINCOST="1" INPUTLABEL="Culture/Region" OTHERINPUT="Yes" EXCLUSIVE="Yes" > </ADDER> <ADDER XMLID="ADDCULTURE" DISPLAY="Additional Culture(s) or Region(s)" SHOWALIAS="No" BASE
  13. The subcontainer SHOWALIAS is not in the HD documentation. What does it do?
  14. My wife wants to build a lightning based character. Teleportation over wires is one form of movement, but she also wants to fly. I'm thinking either Teleportation Usable As Flight; or Flight Usable As Teleportation (both have the 1m = 1m, so it doesn't matter which the UA2nM is on). My question is which way would be better represented. It also would look like that Usable As 2nd Form Of Movement would be a Naked Advantage due the nature of what she wants. Opinions?
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