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mojo_bones

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Everything posted by mojo_bones

  1. Re: WWE Snark-Free Zone Sting/UT would be the best option for Wrestlemania 27. I seems to me the recent promos are for Undertaker coming back, not for Sting. Short of that match, what other good match ups are there for UT at wrestlemania? Maybe HHH trying to get revenge for his "little buddy"? Is there time to build up "Big Zeek" from the Corre as a legitimate threat? One last shot at the world title?
  2. Re: Announcing Kazei 5, Second Edition
  3. Re: What Fantasy/Sci-Fi book have you just finished? Please rate it... What Fire Cannot Burn by John Ridley. It is the sequel to Those Who Walk In Darkness, which I liked more than this one. There were some obvious twists in this one (at least I thought so) but one major one about halfway through that really caught me off guard. So not as good as the original, but still worth reading IMO. I also read most of The Darker Mask (edited by Ownen King and John McNally) which is a collection of short stories about superheroes all by African American authors. I found most of them to be pretty bland, but there are a few gems in there. I particularly enjoyed one about a man rising through the ranks of henchmen for different villains, but sadly way more miss than hit in the book.
  4. Re: The Hero System is bland and over complicated The spells lists have again changed from version to version, just as the powers list in Hero has changed form version to version. I guess I could say "the powers list is the powers list" in response, but that is a bit simplistic. And again, I have never been in a campaign that even mentioned Bigby or any of the other names from spells as being historical figures. Most of the time we dropped the names from the spells for simplicity. Many campaigns I was in had spell and weapon restrictions based on deity. It never caused anyone to say "this isn't D&D". We adopted new classes, dropped others, played with specialized classes, added skills, and still we all thought we were playing D&D. We had players come and go from our game and never had one person come in and ask us what we were really playing. Now I agree completely dropping things like feats would have been a pretty big stretch in later versions of D&D. I also think dropping skills would be a big stretch for playing Hero. Same with dropping classes in D&D or dropping all powers from Hero. These things are part of core rules not setting. There is a difference. and the argument is going pretty far afield from where it started. My point was and is that the setting of D&D is really not as important as many make it out to be. I have played in various settings in D&D and now with D20 the settings/genres are even broader. Hero is really the same thing (for me). When I started playing D&D (that is now part of D20) fantasy was the genre for the game. The setting could change and for each DM I had or even from game to game with the same DM (even to the point of radically changing some classes sometimes) but the genre was always the same. When I started playing Champions (part of Hero now) superhero was the genre. The setting would change for each GM but the genre was always the same.
  5. Re: The Hero System is bland and over complicated Sorry, but what you are trying to get at was done in the exact same way it can be done with hero. Take creatures out of the appropriate "Monster Manual", modify them a bit if needed, and use them in your setting. That is what every D&D game I was in did. I never knew the any of the D&D setting very well and I never felt I needed to. IMO it helped that I didn't. I did not go in expecting to see certain NPCs in certain places. Also which version of D&D system? I mean I played AD&D, I played 2nd, I played 3.0 and 3.5 a little so which rules was our baseline? Skills were added, new classes were introduced, along came feats, the class system changed dramatically, anyone remember the AC chart? XP and leveling changed... I could go on and on. Also no group I was in used the same critical hit system or always did encumbrance or did the weapon size rules or sometimes changed initiative rules a bit. ALso which D&D setting were they adjusting to set their style? Was it Greyhawk or Ravenloft or Dark sun, or ... I think you get the idea. D&D is thought to have this static system but in truth it does not. It never did. It is a myth as much as Hero being a "generic system" as if it did not have a default setting in it's past just like D20 did. I see a lot more similarities between D20 and hero than I do differences. They have both evolved pretty much in the same direction.
  6. Re: The Hero System is bland and over complicated I know a lot of people who feel this way, but I have to wonder how many would actually use the settings? Going back to highschool, I have never played in any game that used the systems setting as is. I have never played a D&D world that was not home made. I have never played a "Champions" game or "Greyhawk" game or a "Star Frontiers" game. I have played a lot of different systems with a lot of different people but never played the given setting they had. Is this uncommon?
  7. Re: I'm curious, why is Dex still more expensive than other characteristics?
  8. Re: The Hero System is bland and over complicated (Old man hat goes on) When I first started playing this system, it WAS a single genre game. The rules were simpler (and you could not do nearly as much) but very specific to the superhero genre. I still refer to the system as "Champions" rather than "Hero" sometimes out of habit. The system evolved from a single genre system into a more generic system. It would be like if D&D over time adopted new rules, went through different versions and eventually had a bunch of different genre games you could do with the system... oh wait. (Yes, I think the guy in the video is a way off base)
  9. Re: Project XIII: images from my campaign So could you make counters for all of these? I have no clue how to do it.
  10. Re: Announcing Kazei 5, Second Edition Yes 3 kids, sigh. I have no idea how that happened (no Bunneh, I don't mean that literally. I do not need any visual aids). As for Hawaii, I have the US military to thank for that. The wife has us booked here for the next 2 years. Plenty of time to come out and visit us!
  11. Re: Announcing Kazei 5, Second Edition Woohoo! I just received my order yesterday so I will be reading through it over the next few days (as long as my kids give me some time to that is). At a quick glance I like the layout and the pics. If I thought I would have enough time I would love to help you out with conversion stuff Mike, but alas the 3 kids keep me quite busy. Good luck!
  12. Re: Announcing Kazei 5, Second Edition I just checked out the Kazei 5 website and noticed Mojo has no description. How sad .
  13. Re: Anyone running any online games? Since most of this is not 6th ed specific, might I suggest asking Brad to "borrow" some of his attack macros. They seem to work pretty well for basic hero combat. Also, I asked you about possibly "watching" one of the sessions on maptool one of these weeks. Would any of the players object to me sitting in? The setting sounds really cool and I would love to see how it plays.
  14. Re: STUN multipliers in 6e To get back to the Topic, HAH! Check the thread again please. The FIRST post ended with: You and others (who seem to think every post is about them even when it's not) seem to have missed this. Here it is again with bold for you: Now one comment about "not using this rule in my game" would be a little rude, but not terribly so. Several pages later and still making these comments is beyond rude. That is unless you missed the end of the first post so here it is again in bold and with caps: Clearly this thread was about how to adapt and use the rule, not about if the rule was good for your game or not. Clearly you don't like it. No one is forcing you to adapt it. Go start a thread about why the rule is not needed and I promise I won't post in there why in some cases it is. I can guarantee Etherio won't either.
  15. Re: STUN multipliers in 6e Damn! Why do people inisist on making every thread about themselves?? Seriously! A thread is started to discuss what can be done about a concern that has come up in someone's campaign. It is about an OPTIONAL rule that might help some with a certain issue in specific types of campaigns. IF THIS DOES NOT APPLY TO YOU WHY IN THE BLUE BLAZES ARE YOU RESPONDING?? There are very few answers to that question and all of them point rudeness at the very least, and complete arrogance in most cases. Go start a "there is nothing wrong with the Hit chart and heres why" thread. Go start a "non lethal fantasy material" thread. Stop pretending your way is the best/only was so it is ok to be a jerk.
  16. Re: List Your CO Heroes! Well we have our first duplication. I also have a Cold Front. Mine are: Cold Front Raven Volt Brimstone
  17. Re: File Planet quick-fix and issues of note. How can I tell if any of the patch is being saved when it shuts down? I don't see any listing for the size of the patch when it is downloading. I would hate to think I keep downloading the same 2-3% over and over again. I have been doing this for the last 3 hours and I am getting pretty frustrated.
  18. Re: open Beta for Preorders? I actually got mine about a week ago from the local Gamestop. Now I just have to wait another... 19 hours to start geeking out big time.
  19. The CO site has a place to enter your beta key from getting a pre-order, but my local Game Stop does not know anything about it (I pre-ordered from there). Anyone here know if I should be able to get a beta key now? Has anyone gotten one from Game Stop or anywhere else yet?
  20. Re: The Clown Guild - The First Clan for the new MMO Oh and what about The Ultimate Hexmen, isn't everything Ultimate now? Either that or Xtreme Hexmen.
  21. Re: The Clown Guild - The First Clan for the new MMO You can of course sign me up. I will send you my email now. Heckler out!
  22. Re: Mottos for use in games From one of the only Dark Champs games I ever played in: "Violence just got a little more random" - Reese Wilkerson And the unofficial motto of one of my big baddies in Champions: "If it takes the death of me to make history, the whole world will remember my misery" Onyx
  23. Re: Advice on how to gm 9 to 10 players in a Superhero campaign. My first thought was to have a 2nd GM, but really run one campaign. This can help when there are multiple things to investigate. Smaller groups of heroes can check out different avenues at the same time so more can get done at once. You and the other GM would have to be on the same page as far as plot and what investigations would turn up. You and the other GM would really have to work well together for this to work. My other piece of advice (and this is for having this large a group, co-GM or not) is do a ton of prep work. AS much as you can possibly do. Make sure you have a cheat sheet for any rolls that might be needed at any time that night. Maybe have one person make some rolls for the whole group (the person with the best chance to succeed rolls). Use a combat sheet like those talked about earlier and put everyone on it beforehand (including any villains that might appear). Have players help by telling you what DCV they hit and really discourage any characters that have aids of any kind that can change their Dex or Speed. It will just slow everything down too much as you try and rearrange all of your combat stuff. Any other way you can think to prepare beforehand, do it.
  24. So I stopped by the local Game Stop and asked about a release date for CO. They guy told me right now it is scheduled to be released on June 2. I am sure this still might change, but it is the first time I have heard an actual date.
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