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gamemaster1978

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About gamemaster1978

  • Birthday 04/08/1964

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  1. quote: -------------------------------------------------------------------------------- Originally posted by Space Cadet Arooo, have you by any chance done a writeup ot the Badger variant of the Starfury (a two-man version that had a rearward- facing cockpit for a tail gunner, and was more of a variant for the B5 Wars game than an actual "canon" ship from the show itself)? -------------------------------------------------------------------------------- Actually, In the two-part eposode from the first season where the Hyperion Heavy Cruiser shows up at B5 and gets in a fight with an alien race that shows up to claim Epsilon 5 or what ever moon that is B5 is orbiting the Hyperions captian leaves his ship to fly over to the station in a Badger. If you have it on tape or DVD check it out. They made a point of showing you a close-up of the rear of the fighter and there it is, rear cockpit and twin cannons. I didnt catch it myself till I had seen the episode three or four times. Oh, love the B5 Hero adaption by the way. Looking forward to the write-up of the Hyperion.
  2. Ooh, if someone gets any progress done on this it would be great. My brother is workng on a D20 version and won't even consider Fallout Hero. Don't get me wrong. I have no problems with D20 and have run a very enjoyable campaign since before it's release. I just happen to prefer Hero. Also the changes made to 3rd ed seem to be lifted directly from Fallout as he points out to me on a regular basis. A Couple examples that come to mind... The experiance chart has been changed from earlier editions and follows the Fallout chart exactly. In D20 you get a Feat every 3 levels. In Fallot you get a Perk every 3 levels. Oh yah, and prior to 3rd ed there were no Feats, and Feats ARE Perks just with a different name. I'll check this post off and on. If anyone does a Fallout conversion, or even the basis for one then I can show him Hero can handle it just as well. Rod
  3. Good point mudpyr8, though there will be 3 or 4 (I think) spells written up to demonstrate the different spell system examples. While you are right, it would be more suited for the grimoire, it may be useful to come up with a format to write them up in now so as to remain consistant. But either way. I'm ready to play
  4. I would like to see detailed spell descriptions following the spell "design" info. It can be a pain for a new player to have to look up each "power" effect just to see what his spell is suppose to do. If I have a new D&D player who wants to remember what his Leomends Tiny Hut spell does, he flips to the spell description and it tells him. The same Hero player would have to look up each power/limitation or have it explained to him or her. Mainly, including the spells range, area of effect etc. in plain english somewhere in the text description would be very useful.
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